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[Official SSB4 Discussion] --- Nintendo announces 2 new Smash games!

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Big-Cat

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I'm against the idea of customizing specials. It puts an unnecessary RPG aspect in the game. I would much prefer doing the super specials thing. That way, a Super Missle (not the Super Missle) would be an Ice Missle. The Super Charge Beam would be the Wave Beam which is an instant shield breaker.
 

Pieman0920

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That seems very overly complicated though. You'd have to essentially double the specials for every character, giving them a super version of their already existing specials, plus giving 8 to every new character. And what would really be so wrong about having a light RPG element in the mix? Its not like I'm suggesting that moves can be swapped around during battle, or that there would be a experience system. In all, its just customization, and not much at that. Plus, a super specials thing could be viewed as a RPG like element since I can only assume that the super specials couldn't be used all the time, and thus would require something that would be the equivilent of MP.
 

Finman702

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That seems very overly complicated though. You'd have to essentially double the specials for every character, giving them a super version of their already existing specials, plus giving 8 to every new character. QUOTE]
Doesn't that pretty much apply for what you suggested too?

Either way I don't like the sound of the Super specials or changable specials. Both seem like too big of a gameplay change.
 

Big-Cat

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That seems very overly complicated though. You'd have to essentially double the specials for every character, giving them a super version of their already existing specials, plus giving 8 to every new character.
That is not as bad as it sounds. You're not necessarily giving four brand new specials to each character. They're just stronger versions. In some cases, some attacks would have the same animations. For example, PK Fire and PK Fire Beta would have the same exact animations, but the properties of the attack are different. PK Fire Beta could be a double hitter or something. Another example would be the Wave Beam. Unlike the Charge Beam, it's a much wider beam.

And what would really be so wrong about having a light RPG element in the mix? Its not like I'm suggesting that moves can be swapped around during battle, or that there would be a experience system. In all, its just customization, and not much at that. Plus, a super specials thing could be viewed as a RPG like element since I can only assume that the super specials couldn't be used all the time, and thus would require something that would be the equivilent of MP.
Well, your idea is more or less the equivalent of weapon equipment. It's more than likely that there would be one attack that's an Infinity+1 Sword. I can see how my idea can be considered RPG-esque, but it's not like you need them necessarily to win.

Doesn't that pretty much apply for what you suggested too?

Either way I don't like the sound of the Super specials or changable specials. Both seem like too big of a gameplay change.
So do you want things to stay the same? Like it or not, the gameplay is going to change in some form in the next game. Whether it'll be our ideas, or something completely different.
 

Scott!

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Tis is sort of on the topic of Samus, but slightly different. I was thinking about her weaknesses, especially her roll, and I had a possible idea to improve her. What if her down B was changed? My proposal would be that it puts her in a Morph Ball stance. She could then roll around more quickly than she runs, press A to drop bombs as she goes, and in general up her mobility a bit. I've only played the Prime sub-series of the Metroid games, but in those, Morph Ball mode feels fast, and is a significant part of moving Samus around. Her roll in Smash is just terribly slow compared to in her own games. An alternate version of my idea would be that she rolls at a mediocre speed, but can hold B to charge up a boost, again like in the Prime games. If she could jump out of the stance, then she might be able to get some interesting set-ups out of it as well.
 

Cyn

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Tis is sort of on the topic of Samus, but slightly different. I was thinking about her weaknesses, especially her roll, and I had a possible idea to improve her. What if her down B was changed? My proposal would be that it puts her in a Morph Ball stance. She could then roll around more quickly than she runs, press A to drop bombs as she goes, and in general up her mobility a bit. I've only played the Prime sub-series of the Metroid games, but in those, Morph Ball mode feels fast, and is a significant part of moving Samus around. Her roll in Smash is just terribly slow compared to in her own games. An alternate version of my idea would be that she rolls at a mediocre speed, but can hold B to charge up a boost, again like in the Prime games. If she could jump out of the stance, then she might be able to get some interesting set-ups out of it as well.
I like the idea, also when she is in that mode maybe its easier to knock her off screen or something so you don't roll around the whole match without worry of getting knocked off easily, there would have to be some sort of weakness to it.
 

Big-Cat

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Wow. Weapon canceling, morph ball mode, and possibly super specials. Samus would have one of the highest learning curves in the game. She really would be the Viper (I prefer Chun-Li for her.) of Smash.
 

Pieman0920

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That is not as bad as it sounds. You're not necessarily giving four brand new specials to each character. They're just stronger versions. In some cases, some attacks would have the same animations. For example, PK Fire and PK Fire Beta would have the same exact animations, but the properties of the attack are different. PK Fire Beta could be a double hitter or something. Another example would be the Wave Beam. Unlike the Charge Beam, it's a much wider beam.
While the animations would be the same in certain instances, that still doesn't change the fact that the effects still have to be added in there, as well as a need to do a lot of rebalencing between all the characters. For instance, a lot of characters defences would have to be redone with all these special moves being buffed up, and for certain characters, like Yoshi, this causes problems. Also what about non-attack specials such as counters and reflectors? Also a lot of recovery moves don't really lend themselves to having boosts, such as Pit or ROBs. Remember, every special has to be retooled in a instance such as this.

Well, your idea is more or less the equivalent of weapon equipment. It's more than likely that there would be one attack that's an Infinity+1 Sword. I can see how my idea can be considered RPG-esque, but it's not like you need them necessarily to win.
I wouldn't exactly say weapon equipment, and rather move swapping, since there would still be four special moves, though which moves are used are up to the player.

Doesn't that pretty much apply for what you suggested too?
Its not really the same amount of work. While there would still be a lot of balancing involved, what I am suggesting is one or two (I'd prefer two or three) new specials for every character, rather than super versions of every existing special.
 

Pieman0920

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Is not equipment though, its swapping....and you already equip items in game, like the beam sword. Heck, there are special stickers that automatically "equip" items in SSE, so even if you don't like the notion, Smash has already dabbled in it. :V
 

Big-Cat

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While the animations would be the same in certain instances, that still doesn't change the fact that the effects still have to be added in there, as well as a need to do a lot of rebalencing between all the characters. For instance, a lot of characters defences would have to be redone with all these special moves being buffed up, and for certain characters, like Yoshi, this causes problems. Also what about non-attack specials such as counters and reflectors? Also a lot of recovery moves don't really lend themselves to having boosts, such as Pit or ROBs. Remember, every special has to be retooled in a instance such as this.
I think a number of people would agree that Brawl is in need of rebalancing so it may or may not be more extra work than needed. As for the weight of the characters, I can see how this can be a problem, but anything can be solved with enough determination.

How would Yoshi cause some problems? I'm just curious as to why him in particular. As for your concern for non-attack specials, here's what I think for some already in the game.

Fox's Reflector - The Super version can be used as a shock counter attack against a physical attack.
Marth and Ike's Counter - The Super version increases the amount of damage by .2, aka Marth's counter power goes from x1.1 to x1.3. Another addition is that Super Counter will reflect projectiles back at an even faster speed.
Peach's Toad - Like Super Counter, but will absorb health from projectiles instead.
Ness and Lucas' PSI Magnet - Pulls in the opponent. Because Lucas' is one-sided, he can suck people in at a farther range.
Pit's Mirror Shield - Absorbs projectiles. The amount of damage the attack had is added to the next Super Palutena's Arrow Pit launches.

Now for recovery.

Pit's Wings of Icarus - Pit as two hyper armors.
R.O.B.'s Robo Burner - Attacking does not interrupt recovery. However, being attacked will stop it.
 

n88

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Actually, I think there should be a Sticker mode for Special Brawl. It would make them less worthless.
 

n88

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Yep. You sure do.

@KumaOso

I prefer having a few alternate specials myself. I think it adds a bit more depth. The only trouble is exactly how to apply them. I suppose you'd have to just pick them out while the fight loaded, but I'm not crazy about that. Plus, I think it's more probable than Super Attacks.

I understand that you're drawing concepts from other fighting games w/SuperMeters/Super Attacks, and the like, but I think other fighting games are the best place for those features. Smash is more based on Pinball than on other fighters.
 

Pieman0920

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How would Yoshi cause some problems? I'm just curious as to why him in particular. As for your concern for non-attack specials, here's what I think for some already in the game.
The concern is that every character would now have a super version of their specials, leading to a new tier of powerful attacks. For most recovery based specials I would think that their "super" form would allow them to have more recovery to compensate for the overall increase in power. Yoshi doesn't have a special that helps him recover really, and thus there's a bit of a problem. In addition, I guess tether recovaries may also hurt a bit more, since the main problem with them is how to deal with edge guarders, but you would think that their range would also have to be increased for compensation's sake, but in the case of Olimar that may impossible.


Ness and Lucas' PSI Magnet - Pulls in the opponent. Because Lucas' is one-sided, he can suck people in at a farther range.
Pit's Mirror Shield - Absorbs projectiles. The amount of damage the attack had is added to the next Super Palutena's Arrow Pit launches.
While most of these explanations are fine (though I'm a bit skeptical on Fox's) these two are a bit odd. I don't see why there would be much, if any, gain by sucking in the opponent with PSI Magnet, since it seems a bit pointless, as well as conter productive. The PSI Magnet, isn't supposed to damage, unless its activated right on top of the opponent (and that's only Lucas) so when you draw in the opponent, they can simply attack you, while you're waiting for the move to end.

Next off, I am assuming that you have to use two of your special Smashes just to get Pit's netural super special to work or something? What happens if you use the neutral super special without anything in the mirror? Why should Pit have to use two super specials for something that G&W only needs one for? (And for that matter, you forgot to put in Game & Watch's down special here, which doesn't seem like it could really work in terms of sucking in physical attacks)

R.O.B.'s Robo Burner - Attacking does not interrupt recovery. However, being attacked will stop it.
Wouldn't that really screw around with his animations though, since certain attacks need his boosters to be turned off for a second.

Oh, and n88, the general idea I had for characters having switched moves was that they would be set up ahead of battles, and would be assigned to a player's name tag. (Essentially, each name would tie into the specific configuration of the character's specials.) The main problem I see in this is that it requires each name to have the capacity for remembering a changed moveset for each character, but that could be hand waved by the fact that the next Smash game would be on a console with more power. (It may take a lot of time for someone to set up their configuration though, which depends on the person.)
 

n88

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@Pieman

Yeah, I guess tying it to a name would work. If it was something you set up for all players, that could cause problems. *Envisions a Ditto match in which no-one can agree on what specials they want*
 
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I like the idea of alternate specials, if it could be done with balance. It would create far better matchups for some characters, allowing for alternate specials against charactes with certain stats. Although getting moves for certain characters would be difficult and making it so all movesets are all balanced would be nigh impossible. (espically how, after a while, 4 specific moves would be agreed auponas the best and would become standard moves)

Let us recall dungeon crawlers with custimizable moves, (Marvel Ultimate Alliance and such) have moves hat are almost never used, by anyone, simpley because there are far more viable options.
 

Big-Cat

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@KumaOso

I prefer having a few alternate specials myself. I think it adds a bit more depth. The only trouble is exactly how to apply them. I suppose you'd have to just pick them out while the fight loaded, but I'm not crazy about that. Plus, I think it's more probable than Super Attacks.

I understand that you're drawing concepts from other fighting games w/SuperMeters/Super Attacks, and the like, but I think other fighting games are the best place for those features. Smash is more based on Pinball than on other fighters.
Shino raises a good point why alternate specials could be a bad idea. Eventually, people will agree what's the best setup, and all the other ones will be tossed aside.

While Smash is based on pinball, it's not like it's the only thing. To me, the pinball was the basis for the knockout method, and emphasis on aerial combat. Other than that, I would say it stems for other fighters as well. It's called a fighting game after all.

The concern is that every character would now have a super version of their specials, leading to a new tier of powerful attacks. For most recovery based specials I would think that their "super" form would allow them to have more recovery to compensate for the overall increase in power. Yoshi doesn't have a special that helps him recover really, and thus there's a bit of a problem. In addition, I guess tether recovaries may also hurt a bit more, since the main problem with them is how to deal with edge guarders, but you would think that their range would also have to be increased for compensation's sake, but in the case of Olimar that may impossible.
What the recovery specials get depend on what you do for the character. Let's say Pit lacks a method of running away from a pressure game. Pit's Super Wings of Icarus allows him to withstand two attacks while in flight. As for Yoshi, I think there would have to be some new super specials made. Yoshi in this case would have his Egg Launch from Yoshi's Story.

I suppose super tether recoveries may work best as anti-edge guard moves.

While most of these explanations are fine (though I'm a bit skeptical on Fox's) these two are a bit odd. I don't see why there would be much, if any, gain by sucking in the opponent with PSI Magnet, since it seems a bit pointless, as well as conter productive. The PSI Magnet, isn't supposed to damage, unless its activated right on top of the opponent (and that's only Lucas) so when you draw in the opponent, they can simply attack you, while you're waiting for the move to end.
I should've gone more into detail. PSI Magent Beta allows you to bring the opponent to you. While they are being sucked in, they cannot do anything until the attack ends, however, you have time to attack the opponent. For example, Ness' PSI Magnet Beta sucks in Marth and there is enough time to grab Marth and back throw him.

Next off, I am assuming that you have to use two of your special Smashes just to get Pit's netural super special to work or something? What happens if you use the neutral super special without anything in the mirror? Why should Pit have to use two super specials for something that G&W only needs one for? (And for that matter, you forgot to put in Game & Watch's down special here, which doesn't seem like it could really work in terms of sucking in physical attacks)
No, Super Palutena's Arrow without the absorbed attack involves Pit firing two arrows, one right after another with no lag. Pit spending two Super Specials as oppossed to none for G+W gives Pit the advantage to fire out a projectile.

I'm not sure what G+W's Super Oil Spill would be. Perhaps his regular Oil Spill, well, spills oil for tripping. His Super version absorbs a projectile and spills burning oil.

Wouldn't that really screw around with his animations though, since certain attacks need his boosters to be turned off for a second.
Good point. I suppose it could be remedied by putting other attacks in place when he's in that state.
 

Mario the Jumpman

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Why would I tell you guys that?
Bald Bull Specials & FS idea

Standard: throws dumbbell

Side: Bull Charge that functions like Ike's Side Special

Down: blows steam from nose, which damages and trips opponents caught in steam cloud

Up: uppercut with short vertical recovery

FS: gets angry and gains invulnerability and more power

Any comments?
 

Paper Mario Master

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Wow I'm late for discussing Samus.........good moves MtJ btw

The only things I want customizable are Stages and Miis, I don't want most/every character customizable

Kuma, no offense but you try to make things more complicated than they need to be, I can kinda understand (but don't want) alternate B moves but alternate airs for R.O.B.? I don't think Smash should be made more like other fighting games, I think it should be unique the way it is.
 

.WC.

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Actually, I think there should be a Sticker mode for Special Brawl. It would make them less worthless.
I actually agree with you here. Special Brawl was never fun to begin with, so yeah.

The only things I want customizable are Stages and Miis, I don't want most/every character customizable
Stages I can agree with. Miis, however... well this is my idea: Instead of the Sandbag, you can beat up on a Mii of your choosing while in the WiFi waiting room. It also works like training mode, except you can't control the mii and items can't be used. However this makes throws possible, and it can actually recover instead of die whenever you hit it off the stage. I think Miis should be used the same way in training mode itself, too. Otherwise they really serve no purpose, unless they make a "Mii Parade" assist trophy, which might not be so bad.
 

Paper Mario Master

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I actually agree with you here. Special Brawl was never fun to begin with, so yeah.



Stages I can agree with. Miis, however... well this is my idea: Instead of the Sandbag, you can beat up on a Mii of your choosing while in the WiFi waiting room. It also works like training mode, except you can't control the mii and items can't be used. However this makes throws possible, and it can actually recover instead of die whenever you hit it off the stage. I think Miis should be used the same way in training mode itself, too. Otherwise they really serve no purpose, unless they make a "Mii Parade" assist trophy, which might not be so bad.
You no want Mii character? And Nintendo would never let you just sit there and beat up a Mii if they're not playable.
 

Neo Exdeath

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Miis..... Well, considering how smash is a one game a console deal, Miis probably aren't getting in unless the next Smash miraculously is on the Wii. That's my stance on them. I do like the idea of a Sticker Mode for Special Brawl.
 

Paper Mario Master

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Who are you to say that? You ALL thought Nintendo would NEVER add useless functions to smash like TRIPPING...
Me say that when?

Miis could get in w/o it being on the Wii, you know they wanna milk as much money out of the Wii as possible so people MIGHT go buy some Mii games for their old Wiis if they got in.
 

.WC.

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Me say that when?

Miis could get in w/o it being on the Wii, you know they wanna milk as much money out of the Wii as possible so people MIGHT go buy some Mii games for their old Wiis if they got in.

Oh come on. Did you really expect tripping to be a game function? If a Mii isn't playable and they're popular by demand, they'll definitely serve SOME function. A trophy, maybe.

They represent the Wii in general, so when SSB4 launches (on Nintendo's new system), the Miis aren't going to have a chance. If anything they would have characters like miis for the new system and throw them in.
 

Paper Mario Master

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Oh come on. Did you really expect tripping to be a game function? If a Mii isn't playable and they're popular by demand, they'll definitely serve SOME function. A trophy, maybe.

They represent the Wii in general, so when SSB4 launches (on Nintendo's new system), the Miis aren't going to have a chance. If anything they would have characters like miis for the new system and throw them in.
Well I wasn't surprised when I saw it.

That's all the more reason for them to be playable they represent a whole Nintendo Generation. Why would they not put them in? Sandbag is not getting replaced. Maybe they could get a trophy if not Playability
 

.WC.

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Well I wasn't surprised when I saw it.

That's all the more reason for them to be playable they represent a whole Nintendo Generation. Why would they not put them in? Sandbag is not getting replaced. Maybe they could get a trophy if not Playability
Because they aren't videogame characters, they're system representatives.

But if you can make up a viable Mii set, you should post it here. Sandbag was a stupid idea, especially because you can't grab it. And the music sucks in the waiting room, on another note.
 

Paper Mario Master

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Because they aren't videogame characters, they're system representatives.

But if you can make up a viable Mii set, you should post it here. Sandbag was a stupid idea, especially because you can't grab it. And the music sucks in the waiting room, on another note.
What kind of person says they're not VG characters? They're both.

The whole reason we got into this was me saying that they could custom. Sandbag NO=stupid and you used to be able to grab it.

Music=good
 

.WC.

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What kind of person says they're not VG characters? They're both.

The whole reason we got into this was me saying that they could custom. Sandbag NO=stupid and you used to be able to grab it.

Music=good

A logical person. The only games Miis are stars of are sports games. Waluigi was only popular in Mario sports games, and he only ended up as an Assist Trophy. I think that's the best a mii can do...

In Melee.

The music gets obnoxious after a while. Thank hax I can fix it.
 

Paper Mario Master

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A logical person. The only games Miis are stars of are sports games. Waluigi was only popular in Mario sports games, and he only ended up as an Assist Trophy. I think that's the best a mii can do...

In Melee.

The music gets obnoxious after a while. Thank hax I can fix it.
Ya but that's their games Mario sports are Mario Spin-offs that Waluigi was only in, Those are Mii's only games so they aren't spin-offs, different situation
 

UberMario

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Since they had user-submitted ideas used in Brawl, what are the odds they'll consider user-submitted game music arrangments?

After all, the customer knows best, unless they've been to a bar.
 

Paper Mario Master

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Since they had user-submitted ideas used in Brawl, what are the odds they'll consider user-submitted game music arrangments?

After all, the customer knows best, unless they've been to a bar.
lol but yeah that would be cool if they took songs we submitted, I'm so not going to miss my chance w/ SSB4 like I did w/ Brawl :ohwell:
 
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