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[Official SSB4 Discussion] --- Nintendo announces 2 new Smash games!

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Big-Cat

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Still I don't want him to be too similar to Pit, Turning directions is fine though
I wouldn't call that being too similar to Pit. What if Megaman had a charged beam attack? Would that make him too similar to Samus? Some characters are going to naturally have similar attacks to other characters.

Also, if you want to look at it in terms of balance, Link can aim in any direction, but his arrows take time to be fully loaded. Pit, on the other hand, can fire his arrows without loading them, but can only fire in three directions.

I'm not sure if it would fix the Samus situation. The opponent is still being thrown downward in the air. With enough damage, that could be instant death. At least with my idea, Samus can combo FAir into Screw Attack.
 

Paper Mario Master

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I wouldn't call that being too similar to Pit. What if Megaman had a charged beam attack? Would that make him too similar to Samus? Some characters are going to naturally have similar attacks to other characters.

Also, if you want to look at it in terms of balance, Link can aim in any direction, but his arrows take time to be fully loaded. Pit, on the other hand, can fire his arrows without loading them, but can only fire in three directions.
Oh, that makes it a little better and you're right about MM and Samus that wouldn't make them too similar, and the balance of Link VS Pit is right too.
 

volume

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ugh.... i hope they put some of the characters people have been asking for like tails and shadow i dont mind knuckles but a emo and a gay fox no thanks and toon ___ no thanks i like toon link but thats only cause he plays better... they should add zant XD (jk) i wouldnt mind wolf link and there isnt going to be 5th gen pokemon its ending real soon they have the god come on what else a ultra mega god like wtf and yea they only have two FE characters at least add roy and lyn or ogma (someone) no animal crossing characters (.) i dont mind krystal thats a good idea and they should add maybe just maybe kat and ana that would be cool they sould be kind like ice climbers (just no death godly like chain grabs) umm i cant really think cause im tired of ***'s wanting cloud and sephiroth in there and im limting myself to think of a character roster of 50 or so
 

Paper Mario Master

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I'm not sure if it would fix the Samus situation. The opponent is still being thrown downward in the air. With enough damage, that could be instant death. At least with my idea, Samus can combo FAir into Screw Attack.
It would pretty much be a foot-stool jump from a distance, and what's your idea?
 

Big-Cat

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It would pretty much be a foot-stool jump from a distance, and what's your idea?
I can see how yours can work, but can't you be footstool'd to death as well? Anyway, my idea is to bring the opponent to her. This way, she can start a string of air combos.
 

n88

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@KumaOso

Never played Yoshi's Story. I still find the concept ridiculous, but if Nintendo's already done it once, then what the ****? Fine by me, I guess.

Samus needs kill options more than anything, IMO. Combos are nice, but she needs to be able to actually finish the opponent off, which she can't do very well in Brawl.
 

n88

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Buff Charge Shot and Smash Missiles so they can kill. That'd be good for me. She'd get ****ed by reflectors, but she gets ****ed by reflectors anyway.
 

mariorocks64

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both. including Rosalina as a trophy or assist trophy
super Mario galaxy stage
midna & wolf link as characters (not my idea)
a new warioware character
a new grab hit for wario (shaking)
a new Pokemon character or trainer.
a new fire emblem character
more sonic characters
little mac as a playable character

for more DS stuff
_________________
a stage inside bowser
dry bowser as alternate costume/or character (neutral B is to throw bones)
a mini Mario item
better stage builder
baby DK trophy
baby Daisy trophy
baby Luigi trophy
baby Mario playable (well, I wish)
a new stage for toon link (spirit tracks stage)
galacta knight as playable character/assist trophy/trophy/sticker/alternate costume (Nintendo wants to surprise us)
Marcus mccloud as alternate costume
James mccloud alternate costume


as for the game system, it should be a R.O.B in a new design. maybe a wii design. and it will be called R.O.W. Robotic Operating Wii. it would also be R.O.B's alternate costume in SSB4.

I can imagine it.
as you move the wiimote and nunchuck, the R.O.W's arms move the same motion as how the wiimote is moving. you insert discs, into his face.the light ontop of his head glows green when the system is turned on. it won't glow when its off. it glows blue when you have internet connection, and R.O.W is off. if you abuse nintendo wifi connection, the light glows red.

the bottom
_____________
the bottom is the hard drive that is used to support downloadable content. its shaped of the wii balance board. when you play games that consists of the wii balance board, the bottom will move along with your feat if your feat are on the balance board. it also ha a long USB cord for downloading things from the PC, or importing miis and save data and channels from Wii, to R.O.W.

the torso
____________
on the back of the torso is for cords to hook up R.O.W. the front is where you can insert your SD card.


the arms
___________
the arms are used to mimic each motion of the wiimote and nunchuck during game play.


the head
___________
the front is where you insert discs of Nintendo games, and DVDs. if you put in disks like Xbox360, or playstion3, the disk will come out immediately. if you do it 5 times in a row, the R.O.W will shoot the disk out and let fly straight. the disk can break. R.O.W hates Xbox and Playstation.
a new accesssory called R.O.W vision letss you play games as if your inside the game world. it doesn't work for every game. the game needs 3D movement.

the R.O.W could also be a separate character.

B: it shoots a disk, if its charged too much, a giant disk the size of giga bowser will come out. It will roll along the stage and fall off. Ihis is the move that can flinch giga bowser. it helps to fight any evil hackers who try to use hacks online to beat non hackers for fun. R.O.W will take 20% damage, get blasted off the stage, and go to helpless fall state. while your foes take 20% damage, and get stuck to the ground, or spiked. you will know that you should stop charging when R.O.W begins to shake. small disks fgo fast, fly far, and give 5% damage to foes. it takes 20 seconds to bring out the giant Disk.

side B: memory: a blue sphere appears around R.O.W. when an elemental projectile hits the sphere, it gets bigger.there is no limit to the amount of power you can have. and the attack can hurt foes. but the attack shoots foes towards the stage.

up B: just like sonic, but the wii balance board appears. it can trap foes in the ground, or spike people in the air. the balance board falls slowly, and anyone that gets on the balance board can use it as a platform.

down B: wii burn: you are set on fire, you run faster, and your burn anyone you touch, even your teammate. but during the attack, you take 7% consecutive damage.. at the end, you can't move for 5 seconds. the time you can stay on fire depends on how charged up you are. if you charge too much, its instant KO for you, and anyone who is near you. it take 30 seconds to explode. you will know you should stop charging when R.O.W turns dark red.

final smash: malfunction: you spin out of control. you can move around quickly.you can rapidly hit foes. at the end, your head pops off, which is high instant KO for your foe. your head lands far away from you. without your head, your controls are altered until you pick up your head.but be careful, anyone can pick up your head.hear is the following results

hits someone: you and the victim get 10% damage
hits you: you get double the damage.
hits terrain or bounces: 10% the first time, 3% the other times in a row
if your head falls off the stage, your controls will stay altered until you get KOed. if you win a match with altered controls and without picking up your head, or getting koed during altered state, you get the headless R.O.W trophy lol. and his victory poses will have him headless, and chasing the losers., or do normal victory poses.

R.O.W will be better than R.O.B in all aspects of stats if he has his head attached.
R.O.W will have the worst stats without his head.

B: without head: a broken disk comes out. its short ranged. it goes 1 inch, and it gives 1% damage

down B without head: a fireball will be on R.O.W it has the same effect as a small overused fire breath.

up B without head: the wii balance board will be explosive, or it won't make you flinch at all. explosive gives 3% damage.

side B with head: static covers R.O.B for 1 second. anyone near him gets shocked.
R.O.W will take 10% damage.

please comment on my moveset. I could make more if I should. should I make the A moves? they are all different from R.O.B.

I nerfed R.O.W
__________________________________________________________________________


Wario's grab hit can be changed to shaking for wario land: shake it!

if you want tonnlink to stand out more from link, here are my suggestions

up B: it moves as fast as luigi on the ground. and you can use it for 15 second if tapping the B button on the ground. but then you get dizzy.

B: can be aimed like pit.

down B: the bomb is bigger, and toon link will use both hands to carry it.

these are just my ideas. I don't toon link should change at all.
 

Paper Mario Master

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if you want tonnlink to stand out more from link, here are my suggestions

up B: it moves as fast as luigi on the ground. and you can use it for 15 second if tapping the B button on the ground. but then you get dizzy.

B: can be aimed like pit.

down B: the bomb is bigger, and toon link will use both hands to carry it.

these are just my ideas. I don't toon link should change at all.
If he's going to stand out he'd have FS/MC/WW stuff like his Hammer and Fire Rod or something
 
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Mariorocks, we saw ti before, no need to post again.

If you must have feedback then here it is. R.O.W is overpowered and fictional, we need neither in SSB. Almost everyhing you said on the entire post should be left out (Except new FE, Pokemon, and Lil Mac. The trophies too), and we don't more Sonic characters.
 

Cyn

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@KumaOso

Never played Yoshi's Story. I still find the concept ridiculous, but if Nintendo's already done it once, then what the ****? Fine by me, I guess.

Samus needs kill options more than anything, IMO. Combos are nice, but she needs to be able to actually finish the opponent off, which she can't do very well in Brawl.
I think she does alright with finishing off her opponents. Her forward smash is pretty strong not to mention her fully charged beam
 

Mario the Jumpman

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Why would I tell you guys that?
Mariorocks, we saw ti before, no need to post again.

If you must have feedback then here it is. R.O.W is overpowered and fictional, we need neither in SSB. Almost everyhing you said on the entire post should be left out (Except new FE, Pokemon, and Lil Mac. The trophies too), and we don't more Sonic characters.
You RAWK Shino!
 
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Thanks?

As for Samus, what about aiming the Charge shot and/or the missles? That could add soem depth to her game (To make up for her lack of killing power, Mindgames FTW)

EDIT: Just Missles, maybe, Charge shot would break air dodges
 

mariorocks64

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Mariorocks, we saw ti before, no need to post again.

If you must have feedback then here it is. R.O.W is overpowered and fictional, we need neither in SSB. Almost everyhing you said on the entire post should be left out (Except new FE, Pokemon, and Lil Mac. The trophies too), and we don't more Sonic characters.

if you don't want fictional characters, than remove every character from smash brothers. but R.O.B can stay.
I also nerfed R.O.W

the sonic characters were predictions since mario & sonic at the olympic games are popular. and sega is fusing with nintendo as we speak.
 

Cyn

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Has anyone considered adding swing points or swing capabilities for tethering members of the cast (Samus, sheik, lucas, the links). And make it where you can have swing attacks. Would make for some sweet looking and flowing combos.
 
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if you don't want fictional characters, than remove every character from smash brothers. but R.O.B can stay.
I also nerfed R.O.W

the sonic characters were predictions since mario & sonic at the olympic games are popular. and sega is fusing with nintendo as we speak.

Fine you wanna get techinical. Smash should have characters that exist in games >.>

And no, they are different companies who have a few games that crossover.

Capcom did not "fuse" with every company they made a game with.

Don't try to BS because you want your imaginary little robot knockoff in a game about Nintendo characters.
 

n88

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I think she does alright with finishing off her opponents. Her forward smash is pretty strong not to mention her fully charged beam
Not really. Against somebody who stands still, can't DI, doesn't know how to use their Up-B, and is lighter than Jigglypuff, perhaps. Samus really does have too much trouble killing. It's the main reason she's so low on the Tier List.

@mariorocks

Umm.....Are you serious or trolling?
 

Big-Cat

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Thanks?

As for Samus, what about aiming the Charge shot and/or the missles? That could add soem depth to her game (To make up for her lack of killing power, Mindgames FTW)

EDIT: Just Missles, maybe, Charge shot would break air dodges
I'm not sure if your idea would be considered mind games. To me, mind games for Samus would involve her faking her shots. Whenever she fires her beam or missles, she can press B to cancel the attack. This way, the opponent can never be 100% sure Samus will fire a projectile.
 

n88

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What he said^^^^

Aiming missiles is good, but I think that'd be more of a gimipng tool than a mindgames thing.
 

Cyn

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Not really. Against somebody who stands still, can't DI, doesn't know how to use their Up-B, and is lighter than Jigglypuff, perhaps. Samus really does have too much trouble killing. It's the main reason she's so low on the Tier List.
yeah i was just playing as her a minute ago. i havent really used her since melee and she has definitely lost some of her former power. oh well.
 

Paper Mario Master

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I'm still sickin w/ my Grapple idea for powering up Samus :/ And maybe giving her a couple of other beams, i.e. Plasma, Wave, Ice (It was quite a few pages back I think Shino was there)
 
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Haha yea I was there, The idea still sounds good to me, somekind of on the fly switch, altough I think using the beams from Prime 2 would give it diversity too.

Also, I guess what I meant by mindgame was the passive one of always knowing jumping and attacking from above won't gimp her projectiles, and knowing that would mess with approaching her.
 

n88

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I see where you're going with that, but I'd still prefer missile/charge shot canceling.

On a more minor note, I'd like her bombs to look like they did in Metroid Prime.
 

Paper Mario Master

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How is it weird? It's just faking out.
I think you're trying to add too much depth to the game if you add that, plus when has Samus ever been able to fake a Space Pirate out w/ canceling her Beam? Casuals would not like that and whatever they don't like Sakurai doesn't like
 

Finman702

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Not really. Against somebody who stands still, can't DI, doesn't know how to use their Up-B, and is lighter than Jigglypuff, perhaps. Samus really does have too much trouble killing. It's the main reason she's so low on the Tier List.

@mariorocks

Umm.....Are you serious or trolling?
I think Sonic has a harder time killing, but that's because he is so fast they had to balance it out somewhere XD.
 

Big-Cat

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I think you're trying to add too much depth to the game if you add that, plus when has Samus ever been able to fake a Space Pirate out w/ canceling her Beam? Casuals would not like that and whatever they don't like Sakurai doesn't like
Sigh. I doubt casuals would hate it. If you explain it and its uses, I doubt anyone would have trouble. I'm starting to wonder if it would be best to have movelists for each characters in the game. For example, the list would identify that Captain Falcon can turn his Falcon Punch around.

You also have to take into account that every fighting game, even Smash, has characters that are considered beginner characters, and you also have characters that would be considered expert's characters.

As for doing that in the Metroid games, it doesn't sound absurd. It's the same as her aiming, but not firing.
 

Paper Mario Master

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Sigh. I doubt casuals would hate it. If you explain it and its uses, I doubt anyone would have trouble. I'm starting to wonder if it would be best to have movelists for each characters in the game. For example, the list would identify that Captain Falcon can turn his Falcon Punch around.

You also have to take into account that every fighting game, even Smash, has characters that are considered beginner characters, and you also have characters that would be considered expert's characters.

As for doing that in the Metroid games, it doesn't sound absurd. It's the same as her aiming, but not firing.
*noob comes up* OMG you can TURN Falcon Punch???? *runs off to his wii "FALCON PUUNCH!!!" :chuckle:

Can you tell me which ones are which besides Pit >.> we all know where he goes

Whatever I still like the dif. Beams and Grapple because it takes skills from her game. Neither of us will probably win this
 

Big-Cat

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*noob comes up* OMG you can TURN Falcon Punch???? *runs off to his wii "FALCON PUUNCH!!!" :chuckle:

Can you tell me which ones are which besides Pit >.> we all know where he goes

Whatever I still like the dif. Beams and Grapple because it takes skills from her game. Neither of us will probably win this
I haven't played Brawl in months so I couldn't tell you which are beginner characters. Snake is supposed to be an expert's character though. In the original Smash, Fox was a beginner character.

I'm fine with different beams actually. If the super special thing ever comes to fruition, I could see her with Ice Missles and a Wave Beam for her Missles and Charge Beam respectively.

The grapple thing, I know we both disagree on. I personally feel like yours has the potential to be overpowering.
 
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MetaKnight is viewed as being a good begininer characters, because doing damadge is so easy with him (And paradoxically he's also the "best" for experts O.o)

And i don't think there is anything wrong with adding depth tot he game, as long as the topical beginer level stuff exists as well. Nobody will make noobs beam cancel, and nothing will stop us who know what we are doing with it. We shouldnt need to dumb down our playing for the sake of others when we can all just play it differently.

For example In Street Fighter II many beginiers don't use counters (and when i was little even special atttacks) in Street Fighter. People just go in, button mash each other, and the winner is whoever hit more, no counters no special moves, just punches and kicks. Pros, however, will use counters and the such to make the game more enjoyable for them.

There will always be a pro/casual shcism in Smash, instead of trying to mend the schism and make hat one side hate your game (Pro against Brawl) make a game with aspects for both (Wavedash/ L canceling please)[Yes I know i was against it before, but I played melee yesterday and realized how interal to my game it really as)
 

Paper Mario Master

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MetaKnight is viewed as being a good begininer characters, because doing damadge is so easy with him (And paradoxically he's also the "best" for experts O.o)

And i don't think there is anything wrong with adding depth tot he game, as long as the topical beginer level stuff exists as well. Nobody will make noobs beam cancel, and nothing will stop us who know what we are doing with it. We shouldnt need to dumb down our playing for the sake of others when we can all just play it differently.

For example In Street Fighter II many beginiers don't use counters (and when i was little even special atttacks) in Street Fighter. People just go in, button mash each other, and the winner is whoever hit more, no counters no special moves, just punches and kicks. Pros, however, will use counters and the such to make the game more enjoyable for them.

There will always be a pro/casual shcism in Smash, instead of trying to mend the schism and make hat one side hate your game (Pro against Brawl) make a game with aspects for both (Wavedash/ L canceling please)[Yes I know i was against it before, but I played melee yesterday and realized how interal to my game it really as)
I guess you could call me closer to pro than not but not fully pro (not knowing every technique, I think) btw, I was pretty young when I played Melee so idk what Wavedashing and L Canceling are.........

OK so we don't have to dumb down the game but I don't like the idea of being faked out too much, think about it, Fox VS Samus, Samus cancels Fox Reflects most of the match not knowing when Samus will shot, Say that Fox is a noob that makes it even worse, do you understand why I don't want it?
 

Big-Cat

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OK so we don't have to dumb down the game but I don't like the idea of being faked out too much, think about it, Fox VS Samus, Samus cancels Fox Reflects most of the match not knowing when Samus will shot, Say that Fox is a noob that makes it even worse, do you understand why I don't want it?
I call that part of the experience. In that match, the Samus was the better player for knowing his/her character and the matchup against Fox. The Fox player learns about this aspect of Samus and plays future games with this in mind.

Anyway, I thought I'd post this: An example of canceling I mentioned earlier. You'll see it around the middle of the video: http://www.youtube.com/watch?v=Yti5L1jF_eY
 

Pieman0920

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Eh? What was all that discussion on Samus' beams? Quite frankly, her specials are fine the way they are, since they all represent aspects of Samus' skills in her games. The problem with altering the beam though seems to be that most of them don't actually translate all that well into Smash. The wave beam could have a unique property to go through most things, but in the end, that's not really much, the plasma beam is just basically calling the shots plasma, and the spazer beam would be too broken if actually used in its full.

The only thing that I can think of that would really work well is the ice beam, and then you have the problem of setting up how it would be used. If you ask me, a nice feature for the next Smash would be custom specials, where the player could switch special moves with other ones, and thus give some characters new abilities without sacrificing others. In that way you could have a ice beam. Other than that, I guess a taunt could do it, but that seems a bit unfair.
 
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