Do you have a source for this? I understand not making some drastic changes, but I still feel that Ganondorf SHOULD have his own moveset. It doesn't seem right to have one of the most iconic videogame characters have a moveset based off of a much lesser known character. The moveset he has is somewhat fitting, but it's missing the iconic stuff he's known for like the energy balls, a levitating ability, and using a weapon. Imagine if Link, save possibly his Up B, was a clone of Marth, and you'll see what I'm getting at.
No official source (unless I wanna dig through my Sakurai Files right now, which I don't because I'm eating), but look at every veteran character. How many of them have had anything beyond a few tweaks per game? All the old content changes gradually instead of radically; the new stuff is what introduces the more innovative ideas.
I'm not disagreeing with Ganondorf getting his own moveset, I'm just doubting that will happen unless Sakurai goes for the Black Shadow idea (which he should, although I doubt THAT will happen unless he also adds Samurai Goroh).
And Ganondorf's powers are pretty much:
- Ganonball
- Trident of Power (with possible fire bat guys)
- A sword
- Turn into Ganon (we have this)
- Maybe levitation (the taunt is enough, he only levitates to play Ganonball in 3D anyway)
I'm all for simplicity, but it shouldn't be so simple that people don't feel like finding the hidden stuff in there. Ultimately, I want to see people getting better with characters because they take time to practice with their characters.
I could be wrong, but this sounds more like a complaint that Brawl isn't competitively deep enough for you. Subjective, so I won't argue it. But I will say that complexity doesn't equal depth. Smash Bros. got to where it is because of its simplicity.
Simplicity: you can understand the meat of the game in 5 minutes.
Yeah, sounds like Super Punch-Out!! alright. In that game, everything revolved around immediately building up your "super meter" and you'd finish the match in 15 seconds. There's a reason why they didn't bring it back in the Wii game.
Compare your idea to this:
"Every so often, a ball appears. Hit the ball until it breaks, then press B to use your Final Smash."
Simple? Yes. There's no levels of Final Smashery. You either got it or you don't. No combination of buttons to press, just one little button. And then you still have to use it correctly (which varies wildly depending on the character). What's the problem with this again?