Sephiroths Masamune
Shocodoro Blagshidect
Great move set I like it alot. it reminds me of my failure of a response to my Sephiroth move set.What do you guys (above) think of my Paper Mario Moveset?
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Great move set I like it alot. it reminds me of my failure of a response to my Sephiroth move set.What do you guys (above) think of my Paper Mario Moveset?
@lordvaati:Please explain why.
Actually, Melee's depth was a fluke. If I recall, Sakurai intended it to be more or less a party game way before the casual movement.Guys, I understand that marketing to the casual franchise is smart, but you don't have to destroy your hardcore franchise along with it. Also, if your library of games is just flooded with casual games(which happens to be true for the Wii) then that means that hardcore fans are being ignored to some extent. Even some of the previous hardcore contendors of Nintendo turned casual. Just look at Brawl.
i hope he knows that the ssb fanbase is 90% 'core gamer'Actually, Melee's depth was a fluke. If I recall, Sakurai intended it to be more or less a party game way before the casual movement.
I hope they realize that a competitive environment that also allows you to go casual is the best way to go with this series.
I knew that Melee wasn't intended to be casual, but it did a good job of pleasing both sides of the fans. With Brawl, Sakurai just deliberately destroyed the competition in it, which was a big mistake IMO.Actually, Melee's depth was a fluke. If I recall, Sakurai intended it to be more or less a party game way before the casual movement.
I hope they realize that a competitive environment that also allows you to go casual is the best way to go with this series.
So was Brawl's "shallowness", then. Anyway, what is this casual movement you speak of? Casuals have always, always been a part of gaming. There was never an influx of casuals into Smash either.KumaOso said:Actually, Melee's depth was a fluke. If I recall, Sakurai intended it to be more or less a party game way before the casual movement.
Fixed. Some competitive players may be butthurt that you can no longer ride across the stage in a wave ofI hope they realize that a casual environment that also allows you to go competitive is the best way to go with this series.
No it didn't. Many casuals were discouraged by the existence of wavedashing and L-Cancelling, as it widened the skill gap too much. And Sakurai did not deliberately destroy competition. Tournaments still exist.BG3 said:I knew that Melee wasn't intended to be casual, but it did a good job of pleasing both sides of the fans. With Brawl, Sakurai just deliberately destroyed the competition in it, which was a big mistake IMO.
The casual movement I speak of is the big increase of casual player games like Wii Sports.So was Brawl's "shallowness", then. Anyway, what is this casual movement you speak of? Casuals have always, always been a part of gaming. There was never an influx of casuals into Smash either.
Fixed. Some competitive players may be butthurt that you can no longer ride across the stage in a wave ofdrugsdash anymore, but not all competitive players prefer Melee anyway.
No it didn't. Many casuals were discouraged by the existence of wavedashing and L-Cancelling, as it widened the skill gap too much. And Sakurai did not deliberately destroy competition. Tournaments still exist.
REVELATION TIME: I think Melee and Brawl are both great games. (Cue butthurt tourney players)
Brawl got nerfed in the physics because people complained that Melee was too fast. SSB4 will probably be faster than Brawl because people complain about Brawl being slow. Believe it or not, Sakurai does try to make people happy.I knew that Melee wasn't intended to be casual, but it did a good job of pleasing both sides of the fans. With Brawl, Sakurai just deliberately destroyed the competition in it, which was a big mistake IMO.
Pretty much what n88 2004 said. To expand on this, I don't want characters to have too many good or bad matchups. Ideally, It'd like to see an even share of good, bad, and neutral matchups.KumaOso, when you said "better roster balance", what do you mean by that?
We wait.Sooooooooooooooooooooooooooooooo.....................now what?
You might as well be asking for world peace. Even achieving Brawl's level of balance with around 50 characters will take considerably longer than the time spent on Brawl, even if you homogenize things a bit.Pretty much what n88 2004 said. To expand on this, I don't want characters to have too many good or bad matchups. Ideally, It'd like to see an even share of good, bad, and neutral matchups.
The fighter type system I proposed could help balance the roster if done right.
Eh, fair enough. I'm totally fine with wavedashing/L-Cancelling/comboing existing, but it just bothers me when people say Melee physics are madatory, which they aren't. Character balance, however, is something I can totally agree on. Toise is right that it's difficult with lots of characters, but it wouldn't be too hard to make sure that if characters were measured against Brawl characters nobody would be above mid-high tiers and nobody lower than mid-low tiers (I hope I'm making sense here).KumaOso said:The casual movement I speak of is the big increase of casual player games like Wii Sports.
Personally, I just want the competitive environment to have hitstun, better roster balance, advanced techniques not derived from glitches, and moves that can be canceled into each other (to expand combo options) at the very least.
I understand the whole turn-off with wavedashing, but from what I've read, L-Canceling wasn't a big deal. It seemed more like teching/ukemi than anything else. Anyway, if the next game goes competitive, they need to find a balance.
It may or may not take as long. It may even be doable. It ultimately depends on how they do it. If I recall, Capcom had something like tournaments in development in order to balance the characters in Street Fighter IV. If they try that next time, it may be better balanced. Then again, does it really seem they've tried in the first place?You might as well be asking for world peace. Even achieving Brawl's level of balance with around 50 characters will take considerably longer than the time spent on Brawl, even if you homogenize things a bit.
Well, it's inevitable that tier lists will come about. There will be top, bottom, and everything between tiers.However, as I have said earlier, I don't want tiers to exist the way they do in Smash. Have you noticed that we have viable and non-viable characters in tournaments? I would like to see a bottom tier character be able to beat a top tier character because of skill and strategy such as not letting your weaknesses pop up too much and punishing the opponent.Toise is right that it's difficult with lots of characters, but it wouldn't be too hard to make sure that if characters were measured against Brawl characters nobody would be above mid-high tiers and nobody lower than mid-low tiers (I hope I'm making sense here).
The first statement you just said is the exact reason why some smash fans became pissed. Little kids complained that they couldn't keep up with Melee, so Sakurai casualized the game, which is good, but not at the extent that Sakurai took it. It's like Chess. Now, chess is a game that requires deep thought and the use of your mind. Now say that groups of people started complaining on how it was too complicated for them to understand and required an easier version of it that was accessible for those people. Now all of a sudden, all the chess tournaments are now using this version of the game because more and more people will play it due to its ease of understanding, which in turn, adds more money in their pockets. If you were a dominant chess player, would you not be outraged at what had just happened to the classic game of thinking? People didn't understand the game, so it was made piss poor easy, which now means that next to no strategy is involved, turning it more or less into a childrens board game. To a dominant chess player, this would've been an outrage. The main chess players who compete in tournaments and play competitively had their game ruined to fit the needs of a larger audience of people.Brawl got nerfed in the physics because people complained that Melee was too fast. SSB4 will probably be faster than Brawl because people complain about Brawl being slow. Believe it or not, Sakurai does try to make people happy.
At any rate, Nintendo just made a mistake w/casualizing a lot of games that don't really appeal to casuals as much anyway. They just need to separate the casual from the hardcore a little more, and they'll be fine.
@Arcadenik
By better roster balance, I think he means nobody on Meta Knight's level.
now I hate thos little kids! melee was fun for epic fights. so was brawl.The first statement you just said is the exact reason why some smash fans became pissed. Little kids complained that they couldn't keep up with Melee, so Sakurai casualized the game, which is good, but not at the extent that Sakurai took it. Melee with items on was casual enough. He didn't have to butcher the whole engine along with it. By engine, I am referring to hitstun, sheildstun, no auto grab ledges, etc. I am not referring to wavedashing and the like. A casual player rarely notices certain things about the engine, if anything at all. If the devs didn't half *** the character balance as well as add some of the competition elements that were present in Melee(again, not wavedashing), then both sides would truly be happy. That didn't seem to be the case with Brawl, he probably knew that competitive players would be angry at him for what he was doing to smash. LMAO, it kind of seems like he was trying to make them mad, because clearly, the intended audience for this game was for people who've never heard of smash bros. before.
You are right that Nintendo didn't need to casualize games that didn't even appeal much to casuals. This is one of my arguments supporting that Nintendo COMPLETELY shafted the hardcore Nintendo fans as well as the decent amount of competitive players it had.
Maybe I went a bit out of line saying they were all little kids complaining, but nevertheless, that is the main audience enjoying brawl.now I hate thos little kids! melee was fun for epic fights. so was brawl.
melees battle hard physics made fun fights
brawl's miracle survivor physics make fun fight
if these were combined into SSB4, it would be the best smash physics ever!
Agreed. Let's just hope that SSB4 blows Melee and Brawl out of the water.A combo of Melee and Brawl For the Win, it would be Epic and Awesome
well..... I'll just call them kiddies anyway.Maybe I went a bit out of line saying they were all little kids complaining, but nevertheless, that is the main audience enjoying brawl.
Hoping for it.........When ever I think of Melee I think of Marth and Mewtwo.....and Brawl is Toon Link and Ike and well a bunch of people........Agreed. Let's just hope that SSB4 blows Melee and Brawl out of the water.
in a good way or a bad way? because the kiddies can make SSB4 make a bad turn with useless rants.Agreed. Let's just hope that SSB4 blows Melee and Brawl out of the water.
In a way Melee was, pleasing both sides of the fans.in a good way or a bad way? because the kiddies can make SSB4 make a bad turn with useless rants.
hasn't anyone seen my idea for hacking brawl to turn it into SSB4?
it didn't seem to please the kiddies.In a way Melee was, pleasing both sides of the fans.
that is a very good idea! what about my idea on hacking brawl ton turn it into SSB4?So.............is it agreed that a combo of Melee and Brawl would be good?
Although I liked Brawl a bit more that Melee so I'd rather have it more new stuff so......2/3 Brawl 1/3 Melee and 100% SSB4 or 1/6 Melee 1/3 Brawl and 4/6 SSB4