Jill Valentine
Speed: High
Power: Low
Jump: Medium (2 jumps)
Normal-B (Machine Gun)
Burst-fires three bullets at time which do 4% each, no stun.
Side-B (Flash Grenade)
Similar to Snake's grenades. If it hits a player, it does 8% damage and it stuns them.
Down-B (Disappear)
Jill disappears and reappears at another part of the stage with a little end lag.
Up-B (High Jump)
Jill's third jump is higher than her other two jumps combined.
Final Smash - Reinforcements
Chris Redfield comes in with reinforcements to assist Jill for 20 seconds.
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Albert Wesker
Speed: Medium-Slow
Power: High
Jump: Low (2 jumps)
Normal-B (Magnum)
Mid-range weapon. Startup lag. 12% damage and stun.
Side-B (DashAttack)
Wesker is able to temporarily run at a superhuman speed, and if the attack hits the enemy, it's 10% damage.
Down-B (Counter)
Wesker can dodge almost any attack or projectile, and damage the enemy by 8%. End lag if it misses.
Up-B (Survival)
Tether recovery using an Ouroboros tentacle up his sleeve.
Final Smash: Ouroboros
Wesker transform into his final form for 15 seconds with instant kill priority.
I think there's a thread for this called 'Make Your Moves 6'.