Arcadenik
Smash Legend
- Joined
- Jun 26, 2009
- Messages
- 14,152
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- Arcadenik
Rows x Columns = Character Slots
SSB's starting roster
2x4=8
SSB's final roster
2x6=12
Melee's starting roster
2x7=14
Melee's final roster
3x9=27
27-2=25 (there are 2 empty slots)
Brawl's starting roster
3x8=24
24-3=21 (there are 2 empty slots and 1 random slot)
Brawl's final roster
4x9=36
36-1=35 (there is 1 random slot)
Now, notice the pattern...
Starting roster
SSB: 2 rows and 4 columns
Melee: 2 rows and 7 columns
Brawl: 3 rows and 8 columns
Final roster
SSB: 2 rows and 6 columns
Melee: 3 rows and 9 columns
Brawl: 4 rows and 9 columns
Character slot count (starting roster)
SSB: 8 (1x7=7+1=8)
Melee: 14 (2x7=14)
Brawl: 21 (3x7=21)
Character slot count (final roster)
SSB: 12 (1x12=12)
Melee: 25 (2x12=24+1=25)
Brawl: 35 (3x12=36-1=35)
Following the trend, maybe SSB4 would start out with about 26-28 character slots in a 4x7 grid... and it would end with about 44-50 character slots in a 5x9 or a 5x10 grid.
SSB's starting roster
2x4=8
SSB's final roster
2x6=12
Melee's starting roster
2x7=14
Melee's final roster
3x9=27
27-2=25 (there are 2 empty slots)
Brawl's starting roster
3x8=24
24-3=21 (there are 2 empty slots and 1 random slot)
Brawl's final roster
4x9=36
36-1=35 (there is 1 random slot)
Now, notice the pattern...
Starting roster
SSB: 2 rows and 4 columns
Melee: 2 rows and 7 columns
Brawl: 3 rows and 8 columns
Final roster
SSB: 2 rows and 6 columns
Melee: 3 rows and 9 columns
Brawl: 4 rows and 9 columns
Character slot count (starting roster)
SSB: 8 (1x7=7+1=8)
Melee: 14 (2x7=14)
Brawl: 21 (3x7=21)
Character slot count (final roster)
SSB: 12 (1x12=12)
Melee: 25 (2x12=24+1=25)
Brawl: 35 (3x12=36-1=35)
Following the trend, maybe SSB4 would start out with about 26-28 character slots in a 4x7 grid... and it would end with about 44-50 character slots in a 5x9 or a 5x10 grid.