AbsoluteZero255
Smash Journeyman
I can not post in this thread too much anymore because of jakeadactyl.
why, why?
why, why?
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actually a ton of people wanted olimar and lucario in brawl. I am actually a proud member of the pikmen a olimar support group from before the release of brawl (and even the announcement of olimar as a character).I think that brawl (& even melee) has already established that popularity means nothing in ssb. Really, who wanted the ice climbers, pichu, dr. mario, rob, mr g&w, pit or even olimar or lucario(pretty much any 1st gen pokemon is more popular than him).
You also have to think that it would be much harder to make ridley a playable character than to do the same to any hunter. Yes ridley is far more popular, but the roster all comes down to sakurai or whoever makes the next game (brawl has done well, so sakurai will probably be back). If sakurai makes ssb4 then its almost certain he'll put in a couple chars that no one except him wanted.
~ rant over lol
*raises hand*Who thinks Mewtwo should come back? (But a lot better, of course)
*leaps out of seat to raise hand then prays to god this will come true*ON TOPIC:
Who thinks that falcon will be at least not bottom tier in ssb4?
Yeah, for me I wouldn't mind if they just speed it up and make it so you don't need eye contact.at first I was hoping he would make it in Brawl, but seeing Brawl the way it turned out, it really doesn't matter much but still Mewtwo should definetly
make a comeback with him getting at least a new move instead od confusion whick I really didn't like,
That would be amazingas well as bit buffed up with more weight (Armoreed Mewtwo alt.) other than that he's a good character who definetly deserves a spot back on a smash roster
To be honest i wanted both Lucario and Olimar to be in brawl and i do beleive there was a reason that G&W was originally included in melee though the popularity of such a character brought him back to brawl. You do have a point in the difficulty of making ridley a playable character but i really think that the other hunters are too minimally involved with the metroid series to make a place in the brawl fray. correct me if im wrong.I think that brawl (& even melee) has already established that popularity means nothing in ssb. Really, who wanted the ice climbers, pichu, dr. mario, rob, mr g&w, pit or even olimar or lucario(pretty much any 1st gen pokemon is more popular than him).
You also have to think that it would be much harder to make ridley a playable character than to do the same to any hunter. Yes ridley is far more popular, but the roster all comes down to sakurai or whoever makes the next game (brawl has done well, so sakurai will probably be back). If sakurai makes ssb4 then its almost certain he'll put in a couple chars that no one except him wanted.
~ rant over lol
If he was as powerful as he's supposed to be, his B attack would probably be Psybeam, essentially the same as Samus's Zero Laser.If Mewtwo was ANYTHING like he was in the movie, he'd be beyond broken.
thanks, at least someone else knows the awesomeness that is chibi-robo.Chibi-Robo for SSB4! Also I think characters who are resurging on Wii should be in like Captain Syrup and Little Mac.
He'd be *inserts dramatic pause* MELEE FOX!If Mewtwo was ANYTHING like he was in the movie, he'd be beyond broken.
sh...t, I guess his Psychic charge ball could be changed to this seeing that Lucario already has it, which I think would be the best thing ever to happen to Mewtwo if he were to get buffed upIf he was as powerful as he's supposed to be, his B attack would probably be Psybeam, essentially the same as Samus's Zero Laser.
Regarding Mewtwo's new specials, side special could be Psycho Cut, while the down special is Safeguard. Shadow Ball and Teleport would stay.sh...t, I guess his Psychic charge ball could be changed to this seeing that Lucario already has it, which I think would be the best thing ever to happen to Mewtwo if he were to get buffed up
Hyper Beam's a better move for some random legendary in a Pokeball. I personally think the strongest psychic Pokemon should use the strongest psychic move as his FS, which would be Psycho Boost.Regarding Mewtwo's new specials, side special could be Psycho Cut, while the down special is Safeguard. Shadow Ball and Teleport would stay.
For Mewtwo's Final Smash, Hyper Beam would probably be its attack.
You have no idea how hard I laughed when I read this! Lol. I bet my whole family thinks I'm ********, just sitting at the computer, randomly laughing.... . .and amtoo lazy to read a few pages of simple textblind. . .
Hey, I do what I can.You have no idea how hard I laughed when I read this! Lol. I bet my whole family thinks I'm ********, just sitting at the computer, randomly laughing...
Okay, stop asking for Shadow. I swear to God Almighty, the next person to mention him as a PC gets shank'd. Metal Sonic probably not, but only because Tails is the obvious choice.CalebSitton said:if a ssb4 comes out i hope they add shadow and megaman maybe an official daisy? not just a alternate costume for peach. maybe have WAY better online capibilities that brawl couldn't provide. and maybe a character creation option? how bout deoxys as a playable character. enhance the graphics a bit. and maybe add metal sonic.
Quoted for complete truth.-Hilt- said:Viewtiful Joe ftw
I'd really love it if they got in at all, but if I was to reach for the stars, I'd really love to see them as a 3-person Ice Climbers-esque character. Except that the two inactive fighters cheer on the active one from the background (i.e. they're not in the way), and they rotate in and out whenever a special is used.Rhubarbo said:-Elite Beat Agents (with Ouendan skin)! The skin chooses the audio that will play during their attacks (it is merely an audio difference though).
-Phoenix Wright...Take that! Objection! Hold it! Can you make a move set out of that??? If you can, you'll have the coolest character ever!
So in ther words, the idea here is that I could theoretically tap a button after I start up a Warlock Punch to make Ganon stop the move immediately, letting me do, say, his Ftilt instead. So, feinting to confuse opponents.ducky285 said:A system of move canceling similar to chain comboing in most traditional fighting games would be great.
To the first part, no, ti wouldn't work like that. Like your basic chain combos, each aattack would land, then doing a subsequent attack will cancel the ending lag and allow you to continue comboing. Like the classic MvC2 example, LP > LK > MP > MK > HP > HK. All attacks land and their ending animations are canceled by the next move until the chain ends.So in ther words, the idea here is that I could theoretically tap a button after I start up a Warlock Punch to make Ganon stop the move immediately, letting me do, say, his Ftilt instead. So, feinting to confuse opponents.
I actually wanted to see this in Brawl, but the more I think about it, the more I don't like it for Smash Bros. For one thing, it'd be pretty useless against CPUs. The mechanic is in most "traditional" fighting games, but those games are usually meant to be played by only two people. Secondly, in alot of situations, it's hard to see your character closely (e.g. anything more than two characters on a stage), due to the constantly-changing camera.
Why bother splitting the game? Why not have the simplistic controls and maneuvers with the advanced techniques to be discovered? Ala, Melee. I'm assuming that you're splitting the two so that casuals can have their watered down fighting game while fighting enthusiasts can have a real fighting game. However, casuals and enthusiasts aren't liking to mix anyways and an enthusiast can always a) find other enthuasiasts or b) dumb down their play with casuals....
And to the second point, I was seriously thinking about creating two modes in the game, each with different engines. One (let's call it All Brawl or something dumb like that) is your basic, uncomplicated Free For all friendly game mode. The other would be the one-on-one competitive standard with a larger pool of advanced techniques and physics differences. It would be catered toward competitive players who prefer one-on-one matches with the added depth and combo potential many of us wanted for Brawl.
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Kayoay. I understand.To the first part, no, ti wouldn't work like that. Like your basic chain combos, each aattack would land, then doing a subsequent attack will cancel the ending lag and allow you to continue comboing. Like the classic MvC2 example, LP > LK > MP > MK > HP > HK. All attacks land and their ending animations are canceled by the next move until the chain ends.
This is a bad idea. Well, it might be okay, but it's not going to happen.And to the second point, I was seriously thinking about creating two modes in the game, each with different engines. One (let's call it All Brawl or something dumb like that) is your basic, uncomplicated Free For all friendly game mode. The other would be the one-on-one competitive standard with a larger pool of advanced techniques and physics differences. It would be catered toward competitive players who prefer one-on-one matches with the added depth and combo potential many of us wanted for Brawl.
This is true. If you want more depth, hardcore physics (I can't believe I just typed that), and difficult maneuvers, there's a huge subset of games in that category you can play. I do think SSB4 is in need of a bit of advancement in this field, but I don't think we need meters (in any mode), combo canceling, or other such mechanics.fighting enthusiasts can have a real fighting game