KumaOso said:
I still wouldn't consider him a retro character. Let's say that a sequel is announced in the future. That would make the ratio of retro to new 3:2. Would you still consider him retro? Did you consider Samus in the same light when Fusion and Prime were released?
Probably not, but it isn't an exact science... This is kind of pointless, I'll end by saying that Little Mac, whatever the hell he represents, is a very likely candidate.
Diskun still couldn't work. How would aerial combat work? What would be his specials? What are some attacks besides lunges that don't involve being within point-blank range of the opponent?
In the air, Diskun can still lunge. Imagine him doing Wario's fair but turning into it more. In the end he would probably be a close range fighter, but low range =/= automatically unable to fight. He can have good attack speed and priority, plus decent power. He could have an interesting pressure-based playstyle where he can be pressured somewhat himself. As for the specials:
B: Disk-us: Diskun throws a disk like a Frisbee as a weak projectile. Uncharged this is rather weak, only going a short distance and barely flinching, but by charging it takes a more straight trajectory, moving a further distance with more speed and having nice power.
Side B: Wires: Several short wires extend out of Diskun's side. By holding down the B button after they come out, the wires can extend out a very far distance, higher than ZSS's grab, but the wires will need to come back slowly at the end so this is punishable overextended. If the wires come in contact with an opponent, they latch onto them and drag them back to Diskun (this takes longer if the wires were extended further). Once they reach Diskun, the wires will begin to shock the opponent, dealing continuous damage until the opponent escapes by button mashing. This can be used as a tether recovery.
Up B: Spring: Diskun suddenly turns into a spring for a brief period of time. During this period jumps will take him three times the usual height, Diskun gains elevated aerial movement and a floatier fall speed, as well as automatically walljumping on contact with walls. This can potentially cover a good distance, but it requires a charge in a similar fashion to Wario Waft.
B Down: Rewind: Two video-like slots appear on Diskun's chest, and Diskun spins them around, causing the match to go back to the state is was in a second ago. This includes the exact position of the stage, damage percentages, etc. Requires a charge like the Up Special. Good for a second chance after taking a hit, though because you can't use this in midair and powerful hits will cause more than a second of hitstun this only works on lighter hits.
Final Smash: Golden Disk: Based off of the Golden Disk that could be won as prizes with the Famicom Disk System. Diskun throws a golden disk forward like in his B, but this time the disk shines and will not stop until reaching the end of the screen. Contact with the disk does massive knockback that's sure to cause a KO. This can KO multiple opponents in a line.
It would be trollish if was saying to expect Naruto and Goku. He's simply pointing something most of us have seemed to have replace with our own visions.
Fair enough...