majora_787
Smash Hero
NSider? ....Man, I forgot all about that place. I should probably go back there sooner or later.What about me? I was Kumamon on NSider.
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NSider? ....Man, I forgot all about that place. I should probably go back there sooner or later.What about me? I was Kumamon on NSider.
That must have been why I left. XD I knew I had a good reason for once...I just couldn't remember.Yeah, I was on Nsider. Nice to see you guys again.
Majora, wasn't Nsider dead for years? I think that's why most of us came here.
Dedede is smaller than normal in Brawl, if you use Kirby as the base.You cannot compare Bowser, Olimar, and Kirby to Ridley. Lets look at this way...
Kirby is supposed to be 8 inches in Kirby games. But he does not look 8 inches in Smash games when he's standing next to Mario and Link. Kirby has no one to scale with so he fitted in just fine. So, Meta Knight and King Dedede are to scale with Kirby so they fit in just fine, too.
Pikachu is scaled so much smaller than a normal human in the Pokemon games, but there's no real problem with that in Brawl, is there? That squirtle shouldn't come up to PT or Charizard's knee if you're going by that. Putting it simply, people can be scaled. Heck, you have K.Rool in there, who is often shown as twice the size of DK if not more, so I have to ask you what the deal with him being there is.Samus is probably 6 feet tall in Metroid games. She does not look 6 feet tall in Smash games when she's standing next to Kirby or Olimar but she fits in just fine because there's no one to compare her with.... except Ridley. Ridley has been consistently depicted as much bigger than Samus to the point he can lift her with one hand (just like in the SSE) so he is scaled to be much bigger than Samus in Smash games just like in Metroid games.
No, it can't be explained away with that, as it was never shown. I could just say that Ridley had growth hormoes in most of his games, and in reality, he is smaller than Samus, and that'd be just as valid as that dumb theory. Seriously, scale means nothing, unless you're someone like say Kraid.Bowser is normally depicted as just bigger than Mario in Mario games and Mario RPG games. If he's much bigger than Mario in some games like SMS and SMG, it could easily be explained away with Super Mushrooms, Mega Mushrooms, or even Kamek's magic - even if it happened off-screen. So, Bowser is to scale with Mario in Smash games while Petey Piranha is much bigger just like in SMS and he's to scale with Mario, too.
Actually, the Yoshi used in Smash is most likely the Yoshi who stars in the Yoshi's Island series, given the seperate series status. Thus, the Yoshi that helped out Mario in SMW may not be the Yoshi who is played in the Smash series, but rather the one who was taking down Bowser in SMW2. (Also, if Toad mattered any more, wouldn't HE have been one of those kids?) So in all, its really not the same.So what if the individual Toad is not playable in NSMBWii? The individual Yoshi isn't even playable in any of Yoshi's Island games anyway. You only play as the generic Yoshis, not the individual Yoshi. The individual Yoshi wasn't even born until the end of Yoshi's Island DS. The individual Yoshi is one of the Star Children like Mario, Luigi, Peach, Bowser, Wario, and Donkey Kong. Of course, if all the generic Yoshis can fight like they do in Yoshi games, the individual Yoshi can do the same. So, if the generic Toads can fight in NSMBWii, then the individual Toad is capable of fighting just the same.
Then its pointless to want Toad. R.O.B. moves in Brawl were pretty much all made up, but that was mostly due to the fact that he was a story character. He was Smash's representative so to say. If you just want them to imagine up moves for Toad, why not have them imagine up moves for just about any other character? The characters are supposed to use moves and abilities from their own series, so what's the point of adding one when they don't use them at all? Look at how many people were mad at Ganondorf's clone status, and how he doesn't actually represent his character. Of course that situation is different, as Ganondorf has moves to actully use while Toad really doesn't. And for everything you suggested, basically everything just seems like either generic abilities that could be given to him, abilities that would work better with items, or moves that have already been used for other characters.Also, a character not having enough moves does not mean that character cannot be playable in Smash. When will people learn? R.O.B. virtually had no moves at all. The only moves that you would expect from R.O.B. are the gyros and the spinning arms (you had to spin R.O.B.'s arms to play Gyromite and Stack-Up). But the rest are all made-up but as long as it made sense, its fine. Robots in science fiction typically shoot lasers from their eyes and fly around with rocket boosters anyway.
That's why I came here. I might register on NSider2 soon.Yeah, I was on Nsider. Nice to see you guys again.
Majora, wasn't Nsider dead for years? I think that's why most of us came here.
Yeah, Nsider was shut down in October 2007. I remember because it was right before the the "Online" update on Smash Bros Dojo.Yeah, I was on Nsider. Nice to see you guys again.
Majora, wasn't Nsider dead for years? I think that's why most of us came here.
Don't bother... Nsider2 is garbage now. I made an account there and was bored to death within two days. Pretty much all the "good" people have gone their seperate way. I came here in 2006 after I heard about people talking about my Geno Japan trip just to confirm that me and my story were real. I went between the two sites but this pretty much became my permanent home when I got locked out of my account in late October 2007 and the Admins ignored my emails to restore it...That's why I came here. I might register on NSider2 soon.
As a punching bag? Or as a serious competitor?You know who needs to be a character in SSB4?
Miyamoto.
That's probably not the best idea. His sheer awesomeness would render all the other characters useless.You know who needs to be a character in SSB4?
Miyamoto.
Pshh, everyone knows Sakurai is the better option.You know who needs to be a character in SSB4?
Miyamoto.
Was that really MiyamotoThat's probably not the best idea. His sheer awesomeness would render all the other characters useless.
Stories? Do tell.Don't bother... Nsider2 is garbage now. I made an account there and was bored to death within two days. Pretty much all the "good" people have gone their seperate way. I came here in 2006 after I heard about people talking about my Geno Japan trip just to confirm that me and my story were real. I went between the two sites but this pretty much became my permanent home when I got locked out of my account in late October 2007 and the Admins ignored my emails to restore it...
Mario, Luigi, Zelda, and a few others sound depressed in Brawl.Different stage modes really wouldn't work that well, as certain stages are designed around their gimicks. Plus a stage like Spear Pillar would still get banned, even if the Pokemon didn't attack.
Also what's this about cheerful voices?
(Lastly, Tussle sounds to girly. At least call it Frenzy.)
Why all the anti-gimping stuff? That's a major part of the game, and the goodness of a character's recovery is a big part of balancing them. Characters don't need to get their jumps back for being hit. They get to do another special. And climbing up edgehoggers is a little silly.How about these for SSB4
1. No freefalling what-so-ever, can use 3 different specials once a piece before resorting to standard moves. (Makes raptor boost, falco phantasm more user-friendly)
2. Being hit in mid-air recovers 1 mid-air jump
(Less emphasis on gimping)
3.Using the same grab three-times in a row results in user being punched in the face.
(No chain-grabbing)
4. Tripping caused only by moves
5. Different stage modes. A normal mode and a competition mode.
(I.e. no Pokemon attacks on Spear Pillar during tourneys, Warioware doesn't
activate mini-games)
6. Can grab onto the legs of edge-grabbers and climb up them.
(less emphasis on gimping)
7. Give them more cheerful voices like in Melee.
EDIT: 8. Name it Super Smash Bros. Fisticuffs
What do you agree on?
Brawl relies a little too much on gimping. (This is coming from a guy that gimps people 50% of the time)Why all the anti-gimping stuff? That's a major part of the game, and the goodness of a character's recovery is a big part of balancing them. Characters don't need to get their jumps back for being hit. They get to do another special. And climbing up edgehoggers is a little silly.
And the bit about the specials confuses me. Characters can, and often will use three specals in their recovery. Olimar might down-B to avoid a gimp, throw a pikmin to punish if he doesn't need it, and then up-B. Marth might use side-B to gain extra height on a jump, use shield breaker for horizontal distance, and then up-b. There's plenty of others. But going into freefall makes sense, because otherwise the character would be able to do the move again.
As for the bit on chain grabs, you shouldn't be punished with percent damage for successfully grabbing your opponent repeatedly. Grabs should of course be tested well to make sure that they aren't chainable with good DI, at least for long. That's how chain grabbing should be fixed.
4 is absolutely correct, though. 5 won't happen, and we have usable stages anyway, so that's fine. 7 is something I never knew was a problem.
Then why not choose a character that has more moves that they can use, and on top of that, more relivant for the series? Why go back to a character who's only notable move is from decades ago, and on top of that, is something that another character is already doing. Sure there is no real problem with having someone else take up turnips, besides the unabashed copy and paste of the move, but you're also the one who made up that big post about anti-cloning.Pieman, you said pulling turnips is Peach's ability like she's the only one who knows how to do it. Mario, Luigi, and Toad knew how to pull turnips, too. Sure, Mario and Luigi don't use that ability because they have been in more games where they use different skills. But Peach had been in few games that she doesn't have a lot of abilities so it made sense for her to pull turnips. Toad doesn't have a lot of abilities so it would make sense for him to pull turnips, too. It is not taboo for characters to share some similar moves.
I meant items in the game itself, yeesh. How did you not get that? The fact that someone uses items from their own game doesn't matter if they are special things that only they can use. The only character there that actually is a valid concern is Diddy Kong, who likely only got the bannana treatment because he got seperated from Dixie Kong, and they got lazy when making a new down B for him. (It kind of shows with his weird pose he gets into when he does that move)It is also not taboo for characters to use items as special moves. Peach's vegetables were items in SMB2. Diddy Kong's bananas were items in Mario Kart games. Link's bombs were items in Zelda games. R.O.B.'s gyros were items you needed to play Gyromite. Mario's fireballs were basically the result of him picking up Fire Flowers in Mario games.
The Golden Mushroom doesn't make you trip in the Kart games either. It hits you, and you fly off to the side a ways. Heck, given the karts in Mario Circuit, when a smash character actually gets hit by a kart, they don't tirp, but rather get hit. But if you were to ignore this, and simply make it a tripping ability without damage then you'd simply have a waste of a move, because as soon as you trip someone, you're basically going to have to stop your momentum, sit through the animation that stops the attack, and then go and hit them, in which time they would have gotten up.Also, I said Toad's Golden Mushroom special move would make him run faster (like how mushrooms make your kart go faster) and bump into other characters to make them trip (like how a mushroom-powered kart would make another kart lose control) and steal their held items (like how you could steal items from other karts when you bump them with a mushroom). It is nowhere similar to Green Missile, Skull Bash, and Rollout like you said. The closest similarity would be Yoshi's Egg Roll in terms of control but that's it. Yoshi's Egg Roll doesn't make characters trip.
One's a character that absorbs (and uses) the abilities of fighters, and the other is a fighting animal, and you're comparing these to a roya retainer who has never been shown to throw a punch with his stubby little arms or legs either. Heck, do you even picture how moronic that'd look? While its true that Toad could theoretically be made to kick and headbutt around, it still wouldn't stop the fact that everything that he'd use would be pretty much made up on the spot there, making it pointless to add him in. While being a non combative type of character, not important, not popular, not relevant, not having moves, and there being better choices for your series are all single factors that don't necessarily stop a characters chances, when they are all added up together, they do, and that's what you get when you think of Toad.What's this? Toad "barely have any arms or legs." What the heck are you talking about? So, I guess we should take out Kirby and Pikachu because they barely have any arms and legs, right? Are you making up character qualifications as you go by? And you wonder why I called your arguments garbage.
Ugh, I've never been fond of the whole idea of Miis in Smash.The inclusion of Wii Sports things seems like something that may be a bit inevitable, but I don't think it'd technically "replace" Delfino, as Delfino would be a past stage if anything.
Also, one thing that I kept on saying before Brawl, and I still think should happen, if SSB4 is on the Wii, is the inclusion of Miis as playable characters. When customizing a moveset, you can assign a Mii's head to the name you're using, and it'd pop up on their when fighting. If you're not using a name, the Mii's head could be either one of the random ones you've made, or just a default one if you havn't made any.
And it could deffinatly work better than getting everyone to chase a glowing, tiny sphere around stages.A smash meter would certainly improve some of the qualitites that many people dub "cheap", as well as sort of motivate the player. I think its a pretty good idea.
The purpose of the idea is to give conveniency to the player. The smash ball was a nice little gimmick at first, but it quickly wore thin on my nerves. I'm sure many others feel the same way.The "Smash meter" idea is very dry, uncreative, and does nothing to set the game apart.
True to a degree.Smash was good because it didn't follow the conventions of other fighting games.
I'd think that an unorthodox meter would practically do the same.The idea of a item given a final smash fits better in the context of Smash Bros as all it is is another powerful item (a staple of Smash).
The latter part of your sentence is subjective nonsense.It also successfully changes the dynamic of the game as now the focus of the fight changes to the ball to get the attack (or prevent someone else from getting it). It works a lot better then a meter.
Again, the latter is false.Meter=static as you'll get it anyway and the course of the game continues unchanged.
The meter is not only just as dynamic, but also convenient. I'd think it's the better choice, but I guess different strokes for different folks.Ball=Dynamic as the game changes drastically because of a glowing ball that has multiple layers of reasons for getting. Dynamic will always be more in in games, making it a better choice.
You're referring to the smash gauge.Yeah, the meter seems a bit too conventional. Additionally, it seems better suited for defensive playing doesn't it? I'm no pro-smasher, but aren't teching and power shielding defensive techniques? On top of that, the ability that is gained is defensive, and the offensive player is punished because even if he does manage to damage the opponent enough, they get a FS.
None taken.No offense but in fighting games I often hate meters like that and I play with the smash ball turned off and for competitive play I think anything like that should be removed.
I agree, but I also enjoy the technical aspect of Smash games, perhaps even more so than the simplicity of it.I think overall what we've come to appreciate about Smash games as opposed to other fighting games is its utter simplicity, when it comes to the absence of things like gauges and bars. It's a little less technical stuff to have to pay attention to, which lets us focus on the fighting without distraction.