A wild POKéMON appears!
/\/\/\ Ground Man /\/\/\
Ground Man is a Robot Master from
Mega Man and Bass. He was built by King to excavate ruins, but sometimes hoards treasure that he finds for his own personal collection without consulting his leader. He likes excavating with passion and only stops when ordered to do so. He's said to be the most powerful robot from King's army. Ground Man is a deep thinker, but hardly ever speaks and is very unsociable. His main weapon is Spread Drill, a drill-like missile that can separate into smaller drills.
/\/\/\ Stats /\/\/\
Neutral Special ▲ Bow
First Appearance: The Legend of Zelda
The bow is almost as synonymous with Link as the Master Sword itself. Appearing in almost every Zelda game, the bow functions as a standard long-ranged attack for Link, allowing him to hit enemies far away.
Link pulls out the bow, which is this time the Hero's Bow from Twilight Princess. The bow functions exactly like it does in Brawl, with one distinction: it now does double the knockback.
Up Special ▲ Farore's Wind
First Appearance: The Legend of Zelda: Ocarina of Time
Farore's Wind is a spell in Ocarina of Time that would return Link to a location in a dungeon whenever he wanted. You would first have to use the spell at the desired location, setting it up, and then use it again when you wanted to go back to the location. It was basically a teleport.
While Zelda uses an attack named Farore's Wind for her Up Special, Link's functions differently. Pressing the Up Special the first time will result in Link standing still as a green aura surrounds him. He will shout and hold his hands up in the air above him as a green orb of light appears there, floating indefinitely (meaning it will stay there until it is removed). This must be done on the ground. Doing this takes one whole second, and Link has super-armor during this move.
Using this move again, anywhere, will result in Link glowing bright green again and him teleporting to the orb. This takes half a second and Link has super-armor while he is green. While this is much better than his old recovery, it is obvious where Link will have to recover to, meaning the opponent can just wait at the orb and get a free Forward Smash in when Link comes out of the teleportation. Link uses up Farore's Wind every time he recovers, so he must summon another orb if he wants to recover again.
Down Special ▲ Iron Boots
First Appearance: The Legend of Zelda: Ocarina of Time
Iron Boots are an item found in three of the four 3D Zelda games. Although they do not seem like a very intuitive item, they have a variety of uses throughout the games. They can be equipped to make Link extremely heavy, enabling Link to walk along lake bottoms, force his way through tough wind currents, hurt enemies, and exclusively in Twilight Princess, walk along walls and ceilings using magnetic forces.
In Smash they function similarly. Pressing the Down Special will make Link pull out the Boots from hammerspace and put them on, taking half a second. Once Link has the boots on, he will weigh as much as Metal Brawl Link, meaning he takes next to no knockback except at absurd percentages. There is a terrible downside: his walk speed is slower than Ganondorf's, and he cannot jump. At all.
Neutral Special ▲ Bow
First Appearance: The Legend of Zelda
Forward Special ▲ Hookshot
First Appearance: The Legend of Zelda: A Link to the Past
Up Special ▲ Hover Boots
First Appearance: The Legend of Zelda: Ocarina of Time
Down Special ▲ Iron Boots
First Appearance: The Legend of Zelda: Ocarina of Time
Standard Attack ▲ Sword Beam
First Appearance: The Legend of Zelda
Dash Attack ▲ Dash Attack
First Appearance: The Legend of Zelda: A Link to the Past
Forward Tilt ▲ Boomerang
First Appearance: The Legend of Zelda
Up Tilt ▲ Fire Rod
First Appearance: The Legend of Zelda: A Link to the Past
Down Tilt ▲ Bomb
First Appearance: The Legend of Zelda
Forward Smash ▲ Dual Strike
First Appearance: Super Smash Bros. Brawl
Up Smash ▲ Ball and Chain
First Appearance: The Legend of Zelda: Twilight Princess
Down Smash ▲ Spin Attack
First Appearance: The Legend of Zelda: A Link to the Past
Neutral Aerial ▲ Jump Attack
First Appearance: The Legend of Zelda: Ocarina of Time
Forward Aerial ▲ Ice Rod
First Appearance: The Legend of Zelda: A Link to the Past
Backward Aerial ▲ Switch Hook
First Appearance: The Legend of Zelda: Oracle of Ages
Up Aerial ▲ Up Thrust
First Appearance: Zelda II: The Adventure of Link
Down Aerial ▲ Down Thrust
First Appearance: Zelda II: The Adventure of Link
Zelda: Twilight Princess Music - Opening Title
Ocarina Of Time - Music - Hyrule Field
Ocarina Of Time - Music - Ganon Battle
Legend Of Zelda 'Soul Calibur 2 Version'
Forest Temple
Stone Tower Temple
Neutral Special --- Hero's Bow
Forward Special --- Gale Boomerang
Down Special --- Bomb
Forward Tilt --- Fire Rod
Up Tilt --- Magnetic Gloves
Down Tilt --- Spin Attack
Forward Smash --- Cane of Somaria
Up Smash --- Ball and Chain
Forward Aerial --- Ice Rod
Backward Aerial --- Switch Hook
Grab --- Clawshot
Up Special --- Farore's Wind
Neutral Attack --- Sword Attack
Dash Attack --- Dash Attack
Down Smash --- Megaton Hammer
Neutral Aerial --- Jump Attack
Up Aerial --- Up Thrust
Down Aerial --- Down Thrust
Pummel --- Hilt Pummel
Forward Throw --- Ending Blow
Up Throw --- Cane of Pacci
Down Throw --- Deku Nut
Backward Throw --- Back Slice