infomon
Smash Scientist
trying to remember priority mechanics.....
iirc... "invincible" means that it will go right through anything that it can't clash against. ie. "trancendent" priority like lasers, and aerials that aren't pikmin, and some swords e.g. MK's, and grabs. The iSDR will be unaffected by any of these regardless of the amount of damage.
"Ground" moves tend to be the ones that it can clash against.
Suppose your isdr has a strength of 11% (I think this is the most it can do). Then a ground attack that does 21% or less, will clash against it. The spindash will stop, and so will the opponent; you're both face-to-face and neutral at the exact same frame (I think). But if the opponent's hitbox has a strength of 22% or more, then the iSDR will stop but their attack will press on and cause damage.
If your iSDR is weaker (i.e. slower), say it's 6% (quite slow and/or stale), then an opponent's (ground, not aerial) attack only needs to do 13% or more in order to beat it.
iirc... "invincible" means that it will go right through anything that it can't clash against. ie. "trancendent" priority like lasers, and aerials that aren't pikmin, and some swords e.g. MK's, and grabs. The iSDR will be unaffected by any of these regardless of the amount of damage.
"Ground" moves tend to be the ones that it can clash against.
Suppose your isdr has a strength of 11% (I think this is the most it can do). Then a ground attack that does 21% or less, will clash against it. The spindash will stop, and so will the opponent; you're both face-to-face and neutral at the exact same frame (I think). But if the opponent's hitbox has a strength of 22% or more, then the iSDR will stop but their attack will press on and cause damage.
If your iSDR is weaker (i.e. slower), say it's 6% (quite slow and/or stale), then an opponent's (ground, not aerial) attack only needs to do 13% or more in order to beat it.