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OFFICIAL Sonic rFAQ! New to Sonic? Have a quick question? Ask it here!

Kinzer

Mammy
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Kinzer
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That leaves too much in open air. It'd help if you mentioned specifically what you had trouble with. Was it approaching, was it his CQC, his stage-control, or what?

Also, for stages, I'd just say don't go to Lylat. If anyone has anything else I suppose don't go there either but yeah.

As for stages you want to go, try FD. Apparently RC works fine too. YI in the case they ban FD.

:093:
 

Tesh

Smash Hero
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what should we do again to do uair OoS without doing usmash OoS? I forgot lol
you tilt the control stick about halfway up and cstick it. this allows you to buffer the upair without accidentally doing an upsmash. because of that, you can hit lower opponents with rising uairs.
 

Brawlman1000

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Mainly approaching and his stage-control, but advice on his CQC would be helpful too although I handled that quite well.
Ok so I guess thats why I lost my 1st match I played him on Lylat.
 

B.A.M.

Smash Lord
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arigato tesh. I know it can hit low opponets u just have to do it instantly. ive been messing up on it though i was trying to see if i forgot something lol. uair OoS is so good iono what KID is talkin about.
 

Kinzer

Mammy
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Mainly approaching and his stage-control, but advice on his CQC would be helpful too although I handled that quite well.
Ok so I guess thats why I lost my 1st match I played him on Lylat.
Just take things slowly in that case. Without any video evidence it is again difficult to tell where your exact problem lies, and there's no better advice than just being consciously aware; but I can give you some tips.

As I've said, taking things slowly can give you time to assess the situation. You want to find a way to get in without taking much, if any damage at all. Snake is going to try to keep you out with tilts, grenades, pivot grabs, those sorts of things. Find out what the opponent prefers and work around it accordingly. Take for example Grenade camping. If he's facing you, then you know that you can space attacks so that the worst that will happen is you hit his shield but not his Grenade. If he has his back facing you, you know that you can get a grab in, your wait until he strips/throws the Grenade.

Did I mention it's sometimes just better to reset the situation? It's part of the taking things slowly tidbit I mentioned earlier. Moeoften than not you'll be dying at around 110-130 percent, while Snake will very seldom die before 140 percent. He deals more damage per hit too, which is why taking as little damage as you can is important. Depending on how much momentum you have going, you may want to even avoid trades unless you're really desperate to get that kill; like with him being at 150+ with you being under 70.

Get him in the air every chance you can. While he was ways to get back down on the ground, your best bet is to try and juggle him. Do note that every so often they can toss out a Bair, come down with a grenade, C4, B-Reverse those, and keep you guessing; but you have the advantage if you can chase him.

Try to stay at a certain distance. The point at which his attacks will whiff but if you need to you get get in quickly is what I'm talking about. Being close to him makes you have to deal with his CQC, and being far away will just let him slowly but surely chip at you. Don't ever feel pressured to approach him from a distance, just play reactionary and according to how he behaves depending on where you are.

Don't worry too much about trying to take control of Grenades. They'll always detonate a set time after being pulled, and even if you manage to get control of one Snake can strip you of it with a second pull. First and foremost get them away from you, either by simply running away or if you must get a hold of one, throw it in any direction you don't intend on going; and if you HAVE to do that just be sure to know when to shield/make the trade count. Being aware of the C4 always helps too. While it's too much to expect anybody to keep a track of the 25 second timer, you can at least know when Snake wants to preemptively set it off because of the audio-cue. If you're not sure of where it is or what to do, just put up your shield or airdodge if you're in the air. If you're feeling real ballsy then you can use your speed to get out of the blastsite before you're caught in it. In the best of cases you can hit Snake with this.

By the way, earlier when I said it's great if you can juggle him, a similar concept applies with offstage pressure. Usually it's best to see if you can force him to recover low, if he's above the stageline feel free to decide whether or not you think it's best at that particular moment to pressure/challenge him that high up. I say do it when he has to recover low because if he goes high, he is given the opportunity to throw out his long-lasting Nair and Dair, and these are attacks you want to avoid getting caught in. There is also the chance that Uair and Bair can catch you and if you're at the right percent in the wrong place, you can die before you really should've, which is why I said sometimes it's better to just let him get low enough so that you can juggle him when he too is low to the ground. Remember though that it's all mix-ups, don't ever let him feel like he's safe; especially being that Sonic can chase him to the ends of the Earth!

That's really all I have to say about this. Good luck.

:093:
 

Life

Smash Hero
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Dude, did you know if you jumped HIGH enough/ roll/ spotdodge it doesn't let Sonic 'AIM' at you which means he'll go down instead of hitting the wall.

The more you know!
Ally apparently thinks you can spotdodge to kill HA stalling.

Can someone kindly go to the /HOPE3 thread and back me up on this?

Also, must practice buffer uairs
 

Tesh

Smash Hero
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Meh, don't worry about it InCom. At this point the Sonic community should just let everyone believe that homing attack stalling is 100% beatable from on stage with a simple spotdodge. I'd personally love a free win vs Olimar or..... who else can't stop Sonic?

If I get a chance to play him this weekend, I'll try it.
 

Kinzer

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Kinzer
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Have you tried to find another person who plays Sonic?

as boring of a matchup it is, it is true that the more defensive Sonic player will have the advantage.

That's all I can really think about, I myself had to consciously force myself to start playing more campy. I feel that characters with projectiles are a bad influence as they encourage that you need to approach and yada yada yada.

:093:
 

Kinzer

Mammy
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Bump.

How often do you guys practice playing Sonic?

Specifically how long does it take until you feel you're comfortable with your inputs?

:093:
 

da K.I.D.

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im still not comfortable with my inputs. a lot of the time im still hitting buttons and just hoping the desired result comes out. lol
 

Espy Rose

Dumb horse.
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I stopped actually practicing since December.
I should get back into it.

I do play WiFi, but I just go random.
 

Kinzer

Mammy
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Back again.

Does anybody know the input for whatcyamacall it? Instant ledgedrop wall-jump?

Or does anyone have that video of SonicOrochi doing those walljump ledgetricks? I eemember that he tried every single one, and Dair (lol). I kind of want to figure out how to (not) do it (so I can stop killing myself trying to ledgedrop DJC ASC.)

Also, Does anybody know the name for that technique where if you Spinshot in most places you iSDR and you get a nice huge sliding boost? Kind of works on other slants too but you have to time and space your spinshots so if I knew the name of that as well and whether or not it may as well be the same thing, that'd be nice. I'm tempted to call it a rimshot for multiple reasons but I'm sure that's already copyrighted... both the technique and the name.

Anyway, that's my 30 min-hour for the day. Now I gotta practice RAR and some DDP follow-up inputs.

And Rainbow Cruise shenanigans.

I'm starting to get the hang of it... somewhat. Feelsokayman.jpg.

:093:
 

Kupo Rose

It's what my cutie mark is telling me ♫
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Also, Does anybody know the name for that technique where if you Spinshot in most places you iSDR and you get a nice huge sliding boost? Kind of works on other slants too but you have to time and space your spinshots so if I knew the name of that as well and whether or not it may as well be the same thing, that'd be nice. I'm tempted to call it a rimshot for multiple reasons but I'm sure that's already copyrighted... both the technique and the name.

:093:
Ledgeshooting http://www.youtube.com/watch?v=E-PPoBw2umQ#t=01m56s
 

jbandrew

Smash Lord
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eyo sonics. is it just me or is pressing b to release a spindash (down b) make sonic go faster?? Also is there a certain button I should be pressing to release the spindash or should i just press forward?
 

infomon

Smash Scientist
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eyo sonics. is it just me or is pressing b to release a spindash (down b) make sonic go faster?? Also is there a certain button I should be pressing to release the spindash or should i just press forward?
Pressing B adds charges to the down-B spindash up to a maximum of I think 5 charges. Yes it makes Sonic go faster -- when the spindash is rolling on the ground (we call that SDR here). The charge amount does nothing when you're in the air. But even if you add charges while in the air + release, then when it lands on the ground it will know how many it has and go at that speed.

iirc the spindash is released once you let go of holding Down. I don't think any button-inputs let the spindash loose. So just let go of down (by pressing forward, presumably).
 

jbandrew

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Pressing B adds charges to the down-B spindash up to a maximum of I think 5 charges. Yes it makes Sonic go faster -- when the spindash is rolling on the ground (we call that SDR here). The charge amount does nothing when you're in the air. But even if you add charges while in the air + release, then when it lands on the ground it will know how many it has and go at that speed.

iirc the spindash is released once you let go of holding Down. I don't think any button-inputs let the spindash loose. So just let go of down (by pressing forward, presumably).
awesome. so when i go for a punish, and they sheild it for example, wat do i do? I have a hard time resetting with sonic.
 

Life

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awesome. so when i go for a punish, and they sheild it for example, wat do i do? I have a hard time resetting with sonic.
what do you do when the other guy shields your grounded spindash..

anything you want.
More specifically, depending on the angle you hit him at, you could shield cancel to grab, or just pass through him (not like you're gonna get punished)
 

jbandrew

Smash Lord
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well I attack through grounded spindash.. so what options do i have? I dont think sonic can cancel a grounded spindash into a grab once it hits o_O? Can he?? Only option I see I have is to attempt a footstool to reset the situation when it hits or just up-b > dair to get back to the ground fast <_<. PUNISHABLE.
 

WedginatorX

Smash Champion
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Holding side-B against Cheese until he quits.
Spindash footstool is a good option at low percents. If they don't sdi spindaash or roll behind you after they hit the ground, try chaining spindash footstools together. You can hit them with the spindash out of regular getup/after getup attack/out of roll if you have the right timing down.
Spindash > aerials are the more common choice, do more damage individually, and are better at high-mid/high %s though.
I'd suggest not trying to go for spindash footstools too often though. If you try it twice and it isn't working, just stop.

:phone:
 

infomon

Smash Scientist
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Can Sonic footstool immediately out of SDJ?

Like if you SDJ with your 2nd-jump gone, can you abort the SDJ with a footstool?

probably not :/
 

Espy Rose

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If you don't have a jump, I don't think you can, but I can't 100% confirm that right now.
 

Tesh

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I'm 95% sure you can't footstool or wall jump drectly out of spindash. You have to use your 2nd jump first to get out of ball form.
 

B.A.M.

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thats not true you can footstool without your second jump. Think of it this way; can you AD during SDJ? Yes. can you attack during SDJ? yes. What would lead you to believe you COULDNT footstool out of it? Its a true jump. how else would you SDJ> footstool multiple times if this was the case? It wouldnt be possible.
 

B.A.M.

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thats the funny thing, im sure everyone has. which is why it makes no absolute sense as to why they would believe otherwise. eh maybe everyone was tired.

EDIT: Ahh okay someppl were talking about spindash as in side b, and others were talking about the actual SDJ. in any form of spindash you must SDR>SDJ first before you can footstool without a jump. That would be so sick though if we could footstool without having to be on the ground/touch the ground first when we dont have a jump. We'd infinite ROB all day. speaking of which.....

@Espy: May get a link to your Nair lock percents? And do they also factor in soft hit nair with decay? Because I was jab locking> side b footstool> nair lock rinse and repeat for quite a bit of reps on ROB the other day. I just wanted to know how long we can do that to ROB. it seems we can go to fairly good percents.
 

B_AWAL

Smash Master
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You can footstool out of SDJ

I miss the Sonic Boards...

You guys always give me so much 2 read :-p

:sonic:

Any1 got advice 4 Fox and Peach?

I can beat the peach with SDR and confusing her

the fox was a guy named Trump but I wasn't able to get any vids :urg: I think I should have just ignored his lasers tho
 

B.A.M.

Smash Lord
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^^^ some of the more conventional uses.

bdacus can also used for punishing techs and miss techs on tipper dtilt. bdacus can also be used OoS vs retreating nado if theyre in that gray zone ( where they could possibly pull back or just completely retreat) as the hitbox will be nado especially given its height and speed towards the end of the move. its also amazing after sh bairs mid percents and bthrows provided you can actually do the input. for those instances you could just dacus though. Hyphen smash is good too, however it does your opponent quite a bit more time to react and is less safe.

Last but not least, bdacus or dacus in general makes usmash a valid punisher mid range ( hyphen smash you have to run first then usmash which takes longer for the hit box to come out so at mid range you leave yourself wide open). Given that usmash has a small *** hurtbox then becomes invincible during its inital hitbox allows you to challenge characters footsie game.

EDIT: Iono about you all but i just bair peach all day then when she gets up in the air i just uair frame trap her. Her AD is garbAhge and our uair is amazing so just spam the heck of it. use the turnips when you can; we are awesome with items. understand she has a hard time kill too; her strongest kill option (aside from items) is her usmash which has a stupidly small hitbox, fair is good but its also slow so be weary of your positioning and you should be okay. She racks damage fairly easily so back the hell away from her when you get hit otherwise shes going to have a field day on you. Her jab and dsmash will wreck us close range, so be wary of that as well. I personally believe that as long as you respect her close range and her amazing strings, space with bair, you should be fine.
 

B.A.M.

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okay does anyone know why Fox can force a grab release on MK and we cant? That ish makes me so sad : (
 

B.A.M.

Smash Lord
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I guess. that lucky *******. I knew about the Fox force air release for awhile now, but I was just thinking it could work with Sonic too, because Fox allows MK to touch the ground as well. I guess hes at that perfect height. I just dont get why air grab and one pummel allows him to force air release. So lame.
 
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