rahsosprout
Smash Apprentice
Ohh haha that clears up a lot. Thanks. I didn't know about that 1 frame later thing and I had a feeling that was referring to a different roll type of roll -_-.What you just posted is for marth's regular rolls. Like when you press shield and move the control stick to the side.
There is more than one type of roll. There is a roll started from teching the ground. There is one from when Marth is laying on the ground face up and even a different one for when marth is laying on the ground face down. After Snake's Dthrow, Marth is laying on the ground facing up. That forward roll does not gain invincibility until frame 6 on the move.
Also, anytime Snake uses dthrow on any character, they can act out of the dthrow one frame faster than Snake can (which is why in my diagram snake's ftilt starts on that number 2 and the hits on number 5).
Ok so I guess it's very safe to just always buffer the f-tilt since you will hit with it if they either buffer the roll or wait anywhere between 1-5 frames before rolling (the 5th frame because the duration of the hitbox for f-tilt is 2 frames).
EDIT: I never know what to do if they just lay there so that usually lets people get away from me, but if they're dumb enough to do the same thing, I usually SH Dair. Do you guys have suggestions or better alternatives to that? Also which way do they have to SDI to get out of the Dair?