[FBC] ESAM
Smash Legend
Pros
Great against camping characters
Constant moving makes non-mobile characters suffer
Pikachu's T-jolt isn't as effected as other projectiles
Lots of platforms can force people above you and you can uair all day
Falco CG is less effective (I think, the moving of the stage would effect the non-boat part)
D-tilt lock on boat
Can go around boat if edge pressure is prevalent
Pikachu's air game is great, so you will be at an advantage for most of the stage
Pikachu can easily predict airdodges and hit you.
Cons
D-throw CG is useless except on boat
Small platforms mess up F-throw CG (Can still be used at the end and on the boat [kinda])
Yellow blocks on the part moving to the right can gimp people with non-versatile recoveries
Can be D-tilt locked against walls
People with better aerial game will beat you out in the air (most of the level)
Since T-jolt goes downward diagonal in the air, people can run away to above you if time is running low
Disappearing places can be a hindrance if you are trying to recover with it.
Appearing platforms can save your opponent who should've been gimped
Overall
Good for pikachu, but shouldn't CP because pikachu will be overpowered by several characters. I personally don't like it (and it is banned in almost all Florida tournaments) so i really don't have that much experience on it. It is all if you are comfortable with it and against your opponents characters.
Great against camping characters
Constant moving makes non-mobile characters suffer
Pikachu's T-jolt isn't as effected as other projectiles
Lots of platforms can force people above you and you can uair all day
Falco CG is less effective (I think, the moving of the stage would effect the non-boat part)
D-tilt lock on boat
Can go around boat if edge pressure is prevalent
Pikachu's air game is great, so you will be at an advantage for most of the stage
Pikachu can easily predict airdodges and hit you.
Cons
D-throw CG is useless except on boat
Small platforms mess up F-throw CG (Can still be used at the end and on the boat [kinda])
Yellow blocks on the part moving to the right can gimp people with non-versatile recoveries
Can be D-tilt locked against walls
People with better aerial game will beat you out in the air (most of the level)
Since T-jolt goes downward diagonal in the air, people can run away to above you if time is running low
Disappearing places can be a hindrance if you are trying to recover with it.
Appearing platforms can save your opponent who should've been gimped
Overall
Good for pikachu, but shouldn't CP because pikachu will be overpowered by several characters. I personally don't like it (and it is banned in almost all Florida tournaments) so i really don't have that much experience on it. It is all if you are comfortable with it and against your opponents characters.