David Viran
Smash Lord
- Joined
- Oct 13, 2014
- Messages
- 1,500
Low angled ftilt is bae.
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I'm a fraudulent zero suit who hates Ness with a passion and I approve of this message ; D.I feel as if this match up is all about stage positioning to maintain... composure.
When you're at like 80-90% or above, things are really really scary. It's really unfair that his short ***, easy uair/nair out of shield punishes and dash grab spamming scrub **** is "good enough" to beat us.
But when it comes to neutral game, I don't think we lose, and if we stay centre stage and have a lead, that's all we should be thinking about. Flip Jump is -really- good at going off stage to kill his recovery, you need to be pin point and never **** this up, you want to kill him at 30% then time him out. Whatever it takes.
Currently, the Sonic MU thread is discussing ZZS!Spoke with @ hiROI and sonic was one of the suggestions for the next MU, I'm gonna try to grind something together in a bit but input when you guys can I have some exp in this MU but most of them are not MeekSpeedy so it's..hard to say i've only played him once in bracket despite knowing him for so long. that fraud status =[
Yeah that's possible and known.I may be a little late with this or I could be wrong, but I vaguely remember something interesting against Ness. I remember getting hit by a PK fire but I was able to jab between each hit of it if I DI'd downwards to keep myself grounded tricky to do that and jab though). Since ZSS's jab is frame one, it manages to come out between each hit, which stopped the Ness getting a grab and therefore the regular follow-up. Not sure how reliable this is, but it was really useful at the time. Might help the match-up a little since I know we lose it.
Edit: Just tried it out in training and your jab does come out between hits if you're not caught with a PK fire in the air. Very useful for preventing grab follow ups.
Good to know I thought it probably would be, but might as well post anyway.Yeah that's possible and known.
Or you could just jump backwards and shoot a laser.I may be a little late with this or I could be wrong, but I vaguely remember something interesting against Ness. I remember getting hit by a PK fire but I was able to jab between each hit of it if I DI'd downwards to keep myself grounded tricky to do that and jab though). Since ZSS's jab is frame one, it manages to come out between each hit, which stopped the Ness getting a grab and therefore the regular follow-up. Not sure how reliable this is, but it was really useful at the time. Might help the match-up a little since I know we lose it.
Edit: Just tried it out in training and your jab does come out between hits if you're not caught with a PK fire in the air. Very useful for preventing grab follow ups.
If he's very close to you, he can grab you before you can jump out sometimes. That and if you always jump out and shoot a laser he can read it and just absorb it.Or you could just jump backwards and shoot a laser.
Ness shouldn't use PK fire up close only For Glory Ness scrubs do that. It can be punished easily. If he absorbs the laser I can punish that. For example:If he's very close to you, he can grab you before you can jump out sometimes. That and if you always jump out and shoot a laser he can read it and just absorb it.
Ness can jump/roll out of magnet immediately after absorbing something.Ness shouldn't use PK fire up close only For Glory Ness scrubs do that. It can be punished easily. If he absorbs the laser I can punish that. For example:
Ness hits me with PK fire. I jump out of the PK fire. I shoot a laser. Ness absorbs it. When Ness absorbs something up close he won't be able to move for a small period of time. So the I get back and grab Ness.
Or you can just Nair or do anything else.
I've seen people PK Fire for a punish before and grab combo out of that.Ness shouldn't use PK fire up close only For Glory Ness scrubs do that. It can be punished easily. If he absorbs the laser I can punish that. For example:
Ness hits me with PK fire. I jump out of the PK fire. I shoot a laser. Ness absorbs it. When Ness absorbs something up close he won't be able to move for a small period of time. So the I get back and grab Ness.
Or you can just Nair or do anything else.
Here's a video that will probably help, it's me beating one of the best (if not the best) Luigi player in NAI need help with the luigi matchup if anyone has any experience and advice?
https://youtube.com/watch?list=PLA0x72gyzAF1V1s2EsVmbho0_PvtyMbsD&v=Hvlvk3imOwII despise Ness with a passion and the fact that my friend who likes to talk trash and has a srub mentality uses him manifests my anger even more lol
I need to know everything be beat this little ******:
- which stages should I use?
- which range should I be in?
- how should I approach him or keep him out?
- how should I DI when I am comboed?
- best way to edge-guard him?
- I have trouble vs pk-fire even though I feel like I shouldnt. I always respect it more than I think I should. whats the best way to deal with it?
and more general advices vs Ness are very much aprreciated ^^
a question on Mario:
when he grabes me and does d-tilt, d-tilt, d-tilt, ub-B: whats the best way to escape it?