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Official Metaknight Discussion

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Kewkky

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Kirby can dair MK out of his drill rush offstage, and it combos into a footstool, which bounces Kirby high enough to sweetspot the ledge... Why other Kirby mainers don't do this, I'll never know.
 

Raziek

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How do we know that ADHD and Ally aren't actually mediocre players, who just happen to be the only semi-competent people who use the true best characters in the game, Diddy and Snake? How do we know that MK's dominance is inherent in his character, and not just the result of the best players using him, due to pure chance or some kind of bandwagon effect?
Edit: You deleted your post. And I see why now. >_> Now you've made me look foolish, thanks.
 

Turbo Ether

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I think MK is overrated, he's not as bad as he used to be at one point in the metagame. Development has stopped moving as fast so I think other characters will have an opportunity to catch up to some degree.

Here's a basic rundown of how MK's go down:

Bad player = ok metaknight
Pretty goodplayer = will beat your secondary
GOOD player = You need to use all your notes for this one.

It's not that hard, it just requires the extra mile of effort! Besides if anyone wants to get decent at brawl you would be walking that extra mile anyway, finding what you need to in the MK matchup along the way.

I think people like Ally and MikeHAZE have the ONE special trait that people refuse to use:

Crativity!

Come up with weird punishes to MK's cookie cutter approaches. Ally Dairs tornado if they finish on him and Mike counters drill rush offstage.

I think the lack of creativity is what's holding a lot of people back vs MK.

IMHO. :)
Disagreed. All you have to do is look at the characters tools. MK clearly has the best moveset in the game, and for every creative way you come up with to punish him, there are 10x more ways for him to punish you. We're talking about a character with frame-traps galore and the most priority in the game. If anything, it's the MKs that need to get more creative.
 

Ripple

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Kirby can dair MK out of his drill rush offstage, and it combos into a footstool, which bounces Kirby high enough to sweetspot the ledge... Why other Kirby mainers don't do this, I'll never know.

because you can SDI out of kirby's dair?

seriously, even DK can suvive a dair at 100% when he's equal with the stage height wise
 

Kewkky

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because you can SDI out of kirby's dair?

seriously, even DK can suvive a dair at 100% when he's equal with the stage height wise
You knock MK out of his recovery option unexpectedly. If we follow your SDI, you're still gonna suffer. And if we make sure to hit you with a few hits and not the whole move, we can still footstool you and you won't be able to SDI out.

My point is that there are options you can do, but people just brush em off because of how "easy it is to get around them" and whatnot, when during a match it's more useful than how it sounds in theory... Like dairing a DK offstage at 100% at stage height.
 

Ripple

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You knock MK out of his recovery option unexpectedly. If we follow your SDI, you're still gonna suffer. And if we make sure to hit you with a few hits and not the whole move, we can still footstool you and you won't be able to SDI out.

My point is that there are options you can do, but people just brush em off because of how "easy it is to get around them" and whatnot, when during a match it's more useful than how it sounds in theory... Like dairing a DK offstage at 100% at stage height.
ok then, SDI up. MK now is either above you or even with you when the move ends. and guess who has a faster aerial?

I'm not saying don't dair a MK offstage. I'm just saying you shouldn't be able to gimp him with a footstool

and BTW I have survived a dair from kirby at 120% at stage height before. It happened 2 weeks ago and people were going crazy
 

Kewkky

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ok then, SDI up. MK now is either above you or even with you when the move ends. and guess who has a faster aerial?

I'm not saying don't dair a MK offstage. I'm just saying you shouldn't be able to gimp him with a footstool
Ok, so first of all, I didn't say gimp. I was implying more along the lines of "punishment for free damage and safe passage back on-stage", maybe even a kill at high %s... Kirby's move knocks you lower, faster when the opponent has more damage. SDI'ing up will be hard, when at the same speed (or faster) you're SDI'ing, you're falling lower. And before you can react with an attack, a buffered jump starts a footstool scenario with a very small frame-advantage window due to hitstun from our dair, which boosts us back onto the stage.

And second of all, are you implying that you shouldn't apply what you know works? How many times have you seen someone SDI a Kirby dair, appear above Kirby, and interrupt him with an aerial? Cuz you know, I've never really seen that before.

and BTW I have survived a dair from kirby at 120% at stage height before. It happened 2 weeks ago and people were going crazy
Very nice, how'd it happen?
 

Kewkky

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Why would Kirby even have MK offstage? Lol.
Believe it or not, MK goes offstage when he's hit by a strong attack.



I'm guessing that you meant "Why would Kirby follow MK offstage"... Well, our bair goes through his aerials and clashes with his glide attack thanks to its disjointedness, so we can zone in peace. If MK tries to drillrush anywhere near the stage, he'll be committed to that attack which is easy to see coming due to the nature of players using it at stage-level to try and sweetspot the ledge... Meaning that if your opponent lowers himself to stage-level, keep an eye open for the impending drillrush. We don't NEED to go offstage, we can just jump around near the ledge to let him know we're not gonna let him get in, which will force him into using one of his specials, and aiming for a safe spot... If he happens to choose drillrushing, then a dair will knock MK out of it, and a footstool is sure to follow, maybe another dair>footstool to seal the deal after the first one.
 

Ripple

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stuff


Very nice, how'd it happen?

my bad on the first part, I was assuming you wanted to gimp. I wasn't implying you shouldn't use what you know but it's MK. he has a perfect recovery.


2nd. I was playing radium. the kirby player from st. louis. I was careless and got knocked off stage at a low angle. she went off for a dair kill as I was at stage height and 120% and I managed to keep SDIing up hard enough where I didn't die( AS DK!). I believe zeton also saw me do this since I SDI every single one of his dairs
 

ShadowLink84

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Believe it or not, MK goes offstage when he's hit by a strong attack.
OH SHI-


I'm guessing that you meant "Why would Kirby follow MK offstage"... Well, our bair goes through his aerials and clashes with his glide attack thanks to its disjointedness, so we can zone in peace.
his glide attack is considered a special move for some odd reason and doesn't have laser priority like the rest of his moveset.
As for going through his aerials,um, what?
I am confused by that, last I recalled his aerials outranged and was faster if not ont he same speed as your own.

under no circumstance should an MK even try to hit anyone with a glide attack outside of a follow up.

If MK tries to drillrush anywhere near the stage, he'll be committed to that attack which is easy to see coming due to the nature of players using it at stage-level to try and sweetspot the ledge... Meaning that if your opponent lowers himself to stage-level, keep an eye open for the impending drillrush.
*jumps, jumps, harasses with Uair, jumps again.

We don't NEED to go offstage, we can just jump around near the ledge to let him know we're not gonna let him get in, which will force him into using one of his specials, and aiming for a safe spot...
*keeps jumping some more.*

If he happens to choose drillrushing, then a dair will knock MK out of it, and a footstool is sure to follow, maybe another dair>footstool to seal the deal after the first one.
O no i got hit by Dair...

*SDI's Up*

=D
 

Kewkky

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Well yeah, I found this out a few days ago. He doesn' seem THAT broken to me, anymore!

his glide attack is considered a special move for some odd reason and doesn't have laser priority like the rest of his moveset.
Yep, just like his sideB and tornado.

As for going through his aerials,um, what?
I am confused by that, last I recalled his aerials outranged and was faster if not ont he same speed as your own.
I meant his fair, you're right, I was too vague (don't know why I didn't specify, aerials even has more letters than fair). Our bair challenges MK's fair's range, so we can harass him and make it a bit more tedious for him to recover the way he wants, and since our bair is stronger than a single fair hit from MK, we can afford to trade hits and bair him with little to no fear of the bair:fair confrontation going wrong.

under no circumstance should an MK even try to hit anyone with a glide attack outside of a follow up.
I dunno... If I was going back onstage while gliding, and by some mysterious turn of events my opponent (or, more probable, one of my opponents during a team match) would be waiting to meet me halfway to the ledge, I would glide attack to try and clash with their aerials or hit them before they started theirs. If I clash/hit them, then I no longer have to worry about offstage harassment from that side of the stage during this recovery attempt. If I fail and they hit me (since it was inevitable and all), I still have my jumps and sideB to make it back onstage... I'd consider it another use for the glide attack other than follow-ups.


*jumps, jumps, harasses with Uair, jumps again.

*keeps jumping some more.*
I think we all know about planking, but I think you forgot that I was specifically talking about drill rushing to the ledge, and how Kirby's dair can intercept it and combo into a footstool.

O no i got hit by Dair...

*SDI's Up*

=D
: |

How many times has this happened in tourney play? In my opinion, it's just as rare of an event as DMG's SDI-down-and-tech-smash-attacks.
 

ShadowLink84

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I meant his fair, you're right, I was too vague (don't know why I didn't specify, aerials even has more letters than fair). Our bair challenges MK's fair's range, so we can harass him and make it a bit more tedious for him to recover the way he wants, and since our bair is stronger than a single fair hit from MK, we can afford to trade hits and bair him with little to no fear of the bair:fair confrontation going wrong.
That's somewhat correct.
The issue with Fair is that the hit is diagonal so it has the illusion of having equal range. in truth it doesn't, its just the angle at which you strike is beneficial.

I dunno... If I was going back onstage while gliding, and by some mysterious turn of events my opponent (or, more probable, one of my opponents during a team match) would be waiting to meet me halfway to the ledge, I would glide attack to try and clash with their aerials or hit them before they started theirs. If I clash/hit them, then I no longer have to worry about offstage harassment from that side of the stage during this recovery attempt. If I fail and they hit me (since it was inevitable and all), I still have my jumps and sideB to make it back onstage... I'd consider it another use for the glide attack other than follow-ups.
um, no you wouldn't.
Why?

Sonic will Fair you in the face for being dumb.
It is actually more beneficial to END the glide with the glide attack and then go into ANOTHER aerial.That way, no risk of someone trying to camp my glide.


I think we all know about planking, but I think you forgot that I was specifically talking about drill rushing to the ledge, and how Kirby's dair can intercept it and combo into a footstool.
Except for the fact that if he is being competent, he'll just Uair you.
I wasn't referring to panking.
MK has multi jumps just like everyone and has the ability to utilize them.

How many times has this happened in tourney play? In my opinion, it's just as rare of an event as DMG's SDI-down-and-tech-smash-attacks.
No john's.
Just because idiots THOUGHT snake was the best character didn't mean he was.
Presume it down
 

swordgard

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Would be better if you weren't a MK player lol.
This.

I would love to see MK mainers put nearly as much time on one matchup as others do for MK, and see if they don't come up with a way to totally **** it.
 

Jack Kieser

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Can the mods just force that song to loop for the remainder of this thread?

...because I'm pretty sure that song wins the thread. And wins Brawl Tactical. Hell, that song probably wins all of SWF.

EDIT: Anyone else having trouble downloading the song off of soundclick?
 
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DDL and BRSTM plox. NAO.

Okay that song is amazing.

Someone needs to get a BRSTM of that song so that every time I go to Halberd I hear that song.
This. This this this.

Can the mods just force that song to loop for the remainder of this thread?

...because I'm pretty sure that song wins the thread. And wins Brawl Tactical. Hell, that song probably wins all of SWF.
 

ShadowLink84

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What do you mean???



Sorry I'm just kinda confused

no its understandable.

The first hit of MK's Fair is the one that has the greatest distance in a purely horizontal line.

The problem is that because he swings so quickly.
A number of characters can use their Bair to strike and hit during the second or third part of the Fair, forcing an exchange or hitting through at some points.
 

Kaffei

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no its understandable.

The first hit of MK's Fair is the one that has the greatest distance in a purely horizontal line.

The problem is that because he swings so quickly.
A number of characters can use their Bair to strike and hit during the second or third part of the Fair, forcing an exchange or hitting through at some points.
Oh, I see. Thanks for clearing it up.
 
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