Overswarm
is laughing at you
- Joined
- May 4, 2005
- Messages
- 21,181
I'm pretty sure this is the case.It is quite literally impossible to show anything that will change the remaining anti-ban's minds. We're done here.
Reasons to still be anti-ban with current data:
-Selfish reasons. You want MK around for selfish reasons (I main MK, M2K is my friend and he makes money this way, etc., etc.)
-Ignorance and/or stupidity. You want MK around because you don't think he's that good, has bad matchups, Diddy/Snake/Yoshi/whoever counters MK, and other false statements. You don't understand how to read basic charts and graphs.
- Pipe dreams. You believe that if people just practice their balls off, they'll get to the level of ADHD and Ally and be able to compete with the top MKs and, despite the fact that most people haven't and have found MK to be more appealing overall, you believe that they won't pick up MK instead. (aka the "get better" approach)
-Fear of change. You'd rather want MK around than have a game with more viable characters because you don't like the idea of chaingrabs being more common or the like. You believe the tournament scene will die out if MK disappears. So on and so forth.
-You believe that a character cannot be banned unless they literally cannot see a defeat screen (most extreme approach possible)
-You are okay with one character being the only logical choice, regardless of his dominance.
-You believe weakening MK with rules like"no IDC", "no planking", "no scrooging", "time out = you lose", "no double MK on teams", "no CPs with MK", "no tornado", is a perfectly acceptable alternative, and believe the problems it brings to other characters negligible.
I can't think of anything else. Any ideas?