How the hell does she do it?
The best killing option ICE have is a 0-death chain grab. Peach limts that option cause she is a hard character to grab. And on top of that, Peach can easily seperate them.
Her turnips go through the blizzard so she can stop that blizzard nonsense. he can even camp them done correctly. Ice blocks stay grounded. Even when lauched in the air. I have a versitale projectile. A turnip. And if you was to shoot ice blocks to stop me from getting turnips, platforms help with this.
Peach can dance on thier shield and they not have much options about it except roll away. If I am in front of them and Dair to a fast fall Nair and jab, they cant do anything about it. Thier grab connects on frame 7. You are getting hit if you try to grab me out of a nair. My jab is 2 frames. I connect with a Nair on yourt shield, you are stuck in it for three frames. And the shield advantage is -7 Which means you have to do something that is & frames or less to hit me. and you get screwed over cause it takes 7 frames to drop your shield. but the hit stun on the shield, which makes it longer. Which is why Peach auto cancelling her moves to Jab is nearly broken. You cant do anything spaced. Best you wait till she jabs twice or roll away. But this is why Peach should usually jab once unless after one jab or an air attack, be wanny be stubburn and try to grab her.
If I danced or your shield while floating:
The first hit of dair comes out on frame 12. If you block all the hits of her dair and tried to get inbetween the second one:
12-7=5
7= time it takes to drop shield
12= the frame her first hit of Dair comes out.
5= an attack you have to do 5 frames or less top hit her before the dair hits you.
But then there is shield stun. As weak as it is in this game, it counts. The shield stun of her last hit is 1. So now you need a 4 frame move to hit her out of inbetween Dair. IC don't have one move that can stop this from the ground that is 4 frames or less. Only think They can do is roll. When under Peach you have no option to punish me or counter attack. And when you get away from me........no grabs.
Peach up close in an air fight beat all of IC moves with Nair. Peach bair and IC Nair is the same frame. So first come, first served. or wait till one attack is dished out. From studying the hit boxes, I think Peach Bair has a lil more range then IC Nair. And Fair has more range then all of thier air attacks. So if Peach is spacing well, IC are losing lots of air rights. They get Peach good when they are below her with Uair. Thats the only air fight they win. Peach up air can beat out thier Dair. My Uair is 8 frames. IC Dair is 9. And Upair has more range. Or Peach can just uptilt it. There is no Dair in the game that beats Peach Uptilt.
When they are off stage, good edguarding can screw them up. And can be gimped with a good turnip game and abusing edge invis frames.
Ledge invincibility: 1-46
Minimum Time on Ledge: 25 frames
Maximum invincibility after ledge drop: 21
- jump -> float gives a maximum of 10 frames invulnerability. If you decide to jump -> float -> land you'll have a max of 7 frames invincibility.
I can float next to the edge if I did not burn my jump and then grab it once again if they try to grab it. Increasing my time to guard that ledge. I an also Float to a Nair near the ledge while still invisible. Her nair is 3 frames. Then can grab the ledge to get a lil more invis frames. Thats about 2 secs or a lil more of you not being able to touch that ledge. If I turnip cancel off the ledge and toss it up or z drop it if you are below, they can get gimped or become really hard to get back on. If all goes wrong, I think Nana wont be able to grab the ledge even if the player makes it back.
There also might be times where IC way try to recover with F-B since it can sometimes be hard to hit them out of it. if they do it close to the ledge and aim for the stage. I can instandly float on to the stage and back air you out. Or even Nair. If I float to land I have 7 frames that can not be touched. Bair is 6 frames and Nair is 3. With Peach being one of the best edegaurders in this game, she has many options to keep one out. And IC dont have much options to make it back on stage, and easy for Peach to snip out of. And you can be gimped out of your recovery.
And if She needed to switch up, to bring more speed since floating is slow and can leave her open on the sides, Peach does not need to be floating to diars to get at you. I can easliely short hop and space them so you can try and Uptilt or even upsmash out of shield. I can to this to Jabs or w/e I want. To have you in the shield and eating it. Them keep the pressure going till I seperate you. So with Blizzard taken care of, I out range you and can space the hell out of you when close, making it hard for you to land a clean shot on me. If you choose to retrat and Blizzard, smart thing for Peach to do is camp you while moving in slowly. to a point you are forced to fight.
Also, Nana is never the target unless her and popo are seperated. When they are together, the Player is the target, not the AI. When they get broken apart, the player should be worring about Nana until popo comes in to save her and sneak attack you. Then your focus goes back to the player. Seriously going after Nana all the time is seriously stupid.
Peach has a good pressure game and can seperate them well without having much to worry about. If the Peach knows the match up well, IC lose.
Rundown:
- You are not hard to seperate.
- You are not hard to gimp.
- You are not hard to edgeguard
- Good pressure game is hard to deal with
- Get out ranged.
- Done right, we can camp you since our turnips go through blizzard.
- You can't Grab Peach that easy, face facts.
its probably even, no top peach has played a top IC except for maybe drk.pch and meep
I never played a top IC player before. And no IC player has ever played a top Peach before.