otg
Smash Master
Word thanks for clearing some stuff up. I can see how Falco's speedy recovery could give him a slight edge in that it requires a fast response, but the other characters in theory can travel more distance and at least for some of them, aren't gimped at as low percents.
While I agree that Doc is hard to edgeguard, he really can't travel much distance. He needs to DI really well and save his second jump to even think about touching the stage, his tornado can be used for stalling, but is also easily intercepted due to wind down lag, and his pils provide a nice net for him to recover, a large amount of moves hit right through them and will just smack Doc out. He's still the 2nd worst recovery IMO.
I think what would be cool, is if we updated the old recovery tier list, which can be found here:
tadaaaa
It's over two years old, and definitely needs to be updated. But this seems like it would be a cool project. Most of the characters are in the right tier, minus a few outliers here and there.
While I agree that Doc is hard to edgeguard, he really can't travel much distance. He needs to DI really well and save his second jump to even think about touching the stage, his tornado can be used for stalling, but is also easily intercepted due to wind down lag, and his pils provide a nice net for him to recover, a large amount of moves hit right through them and will just smack Doc out. He's still the 2nd worst recovery IMO.
I think what would be cool, is if we updated the old recovery tier list, which can be found here:
tadaaaa
It's over two years old, and definitely needs to be updated. But this seems like it would be a cool project. Most of the characters are in the right tier, minus a few outliers here and there.