Fly_Amanita
Master of Caribou
It would be convenient if you took this conversation to the social thread, or maybe the Peach boards.
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Awww. Why'd you have to go there, Fly?It would be convenient if you took this conversation to the social thread, or maybe the Peach boards.
It would be convenient if you took this conversation to the social thread, or maybe the Peach boards.
Get with the times, fly!After reading a few pages I reliazed this is the social thread
because it would be best there, and you know it.Awww. Why'd you have to go there, Fly?
really that sucks. Jiggs shouldnt be up there imo and sheik is #1 to me imoThis is the last tier list, ever. We've also decided that every character has reached their maximum potential and they've all finished development, so what you see is what you get.
this is kk on unknown's accountreally that sucks. Jiggs shouldnt be up there imo and sheik is #1 to me imo
You Canadians, you...this is kk on unknown's account
that's nice. we in the MBR greatly value and take your opinion seriously. unfortunately, it contradicts the finalized tier list that we came up with so it's wrong and you should feel ashamed for thinking it.
i cant tell if kk is trolling or not >.>
i seriously doubt this is the last tier list...
wasnt the 08 tier list supposedly the "final tier list" until the spacie/puff metagame advanced and pushed marth and sheik down into the obscurities of 4th and 5th place.
Cuz she's extremely super boring to play as. Why are there so many falcons when falcon is like the 7th-9th best character in the game? (yes I believe he is 7th or worse).Really? Do I really need to mention all the awesome Foxes out there for you?
And about Jiggs, of course she's hard, that's exactly why you won't see her win much at all. If she's so good then why doesn't more people play her? Or is she not as good people make her out to be? I think it's the latter.
I think Falco beats her, I think Falcon beats her too.. I used to think Ganon beat her too but it's a bit Jiggs advantage due to better setups in general and easy edgeguarding... though it's still really close. As for reasonings for other characters I can't really say since I have no XP but at least I won't go off saying my opinions on things based on what I only saw.
this is the only answer we should be hearing.this list is very good.good job back room
but that wouldn't make sense b/c this is the tier list thread. so i just changed the joke from rule set to tier listu messed up the joke, supposed to be rule set not tier list
its all fun and games until we find out sakura (not sure if i spelled his name right) secretly put metaknight in melee and he is way to goodI say we create our own "URC" to un-ban Metaknight in Melee.
We totally should.I say we create our own "URC" to un-ban Metaknight in Melee.
hahahaha you're just too good Sveet.Well i think i might start playing peach in tournament (if i ever make it to one)
so yeah, BRING ON THE CPS!!! I got fox for cruise and peach for mute. Me vs Mango GFs of Genesis 3....
edit- just so everyone knows, i defeated armada in the losers finals by foxing on cruise and on brinstar we both went peach and got in a powershield->FC nair infinite loop against each other resulting in a time out that I won at the end because somehow armada got hit by his own bomb that came onto the screen from when he was playing hbox in the winners bracket
He mentions this in his post about defense being too strong in melee... he also writes about aerials having too much lagAziz said:due to increasingly popular defensive mechanisms such as crouch-cancelling and smash DI, getting a hit on the opponent often doesn't matter. if it was crouch-cancelled, the opponent doesn't have any hitstun and it doesn't lead into a combo. if it was smash DI'd, it doesn't lead into a combo. stronger attacks pierce crouch-cancelling, but they are slower. nowadays, pros have inhuman reaction times; these stronger, slower attacks are virtually impossible to land on any of today's top players while they're crouch-cancelling, since they'll be on the lookout for them.
I believe meteor canceling and wall teching (edge teching, specifically) follow similar patterns that make it very easy to survive when you really should be dead (just like CCing makes it easy to remain safe even after you've been hit).Hax said:upon landing with an aerial in any traditional fighter, including MvC3, there is zero landing lag. aerials can immediately be followed by blocking or dashing back, making it much safer to utilize them offensively.
Melee:
even if you L-cancel an aerial in Melee, only half of its lag frames are trimmed. during the remaining landing lag, a character cannot take any actions and is entirely punishable. as a result, it is deadly to miss an aerial while DI'ing forward (approaching) in Melee. doing so puts you in lag and extremely close to your opponent, who isn't in hitstun/is free to punish you. if you whiff an aerial while DI'ing backwards (defending), however, you are almost always too far for them to punish you.
Her ftilt stuffs Falcon's nair.I find melee's tiers to drop really fast. I mean, on the falco boards people were just trying to say which one of his moves was his worst... but found that every single one has a use either inside combos or for spacing. I mean, his uair was argued as one of his worst and thats still a reliable kill move. Compare that to a character just slightly further down the list... say peach. How useful are sideb, neutralb, ftilt, utilt, fsmash, usmash... i mean every once in a while people can throw them in as a "o_O" move but generally they suck (maybe the smashes are somewhat useful). Going further down the list you find characters that have like 1 or 2 useful moves, period. Some really don't have any. Just imagine a game where everyone had a full moveset worth of moves like fox falco and maybe sheik (even though sideb and fsmash aren't terribly useful, they are still better than most characters unused moves). I think in this regard melee is a beautiful test of what types of moves are good and what types of moves aren't.
Well, CC'ing leave you with 2/3rds the stun, if I remember correctly (correct me if not), so it's not that you don't suffer any hit stun. It's just signifiacntly less (though not quite half).As for CCing... i think hax put it pretty well
He mentions this in his post about defense being too strong in melee... he also writes about aerials having too much lag