on luigi's recovery:
what makes a character's recovery bad isn't always the movement options, it's also the ease of edgeguarding
luigi has 4 options to recover
- air dodge. same pros and cons that every other character has
- side b - 1/8 chance of misfire which neither character can predict. so it's an anomaly. otherwise it just moves horizontally and has very bad priority so it's easy to intercept
- down b - good height, but not great for getting back on the stage since it can be easily intercepted
- up b - just goes straight up and vertical DI after the move is extremely bad, just like zelda's up-B going straight up. very easy to intercept and also can be light shield edge hogged like marth. even if a character is hit by this move, they won't flinch so you can basically just come down and hit him
luigi is very easy to edgeguard unless he misfires, which is again an anomaly.
Yea, all that is true. But Ganon's recovery is far, far worse in terms of ease of edgeguarding. After a certain percent, Sheik and Marth become easier to edgeguard as well. My point is, why aren't those things always brought up every time the tier positions for those characters are discussed? Because it's just accepted. It's not like Luigi's recovery is worse than Falcon's, Ganon's, Marth's, etc. by so much that it justifies dropping him by that many places. Luigi's recovery sucks, but I think most characters' recoveries suck. I'm of the opinion that most people are just not good enough at the edgeguarding algorithms vs. non-space animal characters, so they don't really appreciate how bad they really are.
The fact that Luigi can misfire 1/8th unpredictably of the time means that people edgeguarding him either have to change what they are doing to account for this, giving up the ruthless efficiency of edgeguarding algorithms they might otherwise be able to do (such as jumping out and hitting ganon every time he down Bs), or they let him back 1/8th of the time. Sometimes they will even get KOed while edgeguarding because of it.
In general, Luigi either gets to down B first to gain a lot of height, then gets a couple chances to misfire as he makes his way back, or he gets to charge side B to get under the stage and then use his double jump/down B/airdodge to mix it up vs. characters who can't drop down shine him/don't have good ledgestalls. It's not good but it's not the worst among the playable characters.
Doc's recovery is better, but his options are entirely predictable at every point, and in many cases they all lose to good use of ledge invincibility. Pills are annoying but can be worked around by cutting through them, lightshield edgehogging, etc. I admitted that on average his recovery is better, but again I don't think the difference is as big as people make it out to be when you throw in the 1/8th unpredictability factor of Luigi's misfire.
Winston, I am very surprised you think Mario sucks with Boss in our region...
He is good, but it's not like he's a top level competitor with Mario. I don't see why his existence should change my opinion about how good Mario is at top level. Besides, he mains Doc in tourney as far as I can tell...
In the couple times I've played him I've gone about even vs. his Mario with Fox/Falcon, in large part because of all the weaknesses of Mario I mentioned, and most people would say he's a better player than me.
I think Mario is a very underestimated character. He combos for days, especially against top tiers. What he lacks in bair gimp setups he can cover with dair.
His combos are extremely conditional to begin with. Top it off with the fact that a good sized combo from him will often result in ~ 1/2 of their stock being taken away, and he's not a good character. (What I mean by ~1/2 isn't in terms of damage necessarily, but how much work he has to do still to actually get the KO).