leffen
Smash Champion
^and that is the reason why Yoshis rolls are the best >_> (I guess m2s could be better).
stupid ripple
stupid ripple
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Interesting. Does this mean you can press the shield button mid-roll and end up parrying after the roll is done?edit2: You have to press Shield again, you can't hold it
obviously parrying is not a gimmick.Anyone who thinks parrying is a gimmick obviously hasn't tried to actually use it.
ummm nosheiks rolls are worse than Yoshis
You already have the information in the Yoshi Board under the stickied thread.Yes, but WHEN is he vulnerable?
Its not incorrect at all.Roll
invulnerable 4-19 out of 34 (forward)
Invulnerable 4-19 out of 37 (back)
NOTE: when Yoshi is vulnerable during
his roll, his get-hit-box is a tiny
circle in his center, a sphere just
smaller than his fist.
Even if he is vulnerable on frames similar to other characters during a roll, this is a tiny hitbox to try hitting. It is that little discoloration in the center of his body.
Yah, I said it too but everyone just ignored us for some reason.I did some research and on yoshi's roll: the hurtbox is a small circle "just smaller than his fist" according to the yoshi frame data thread (also, Xyzz said it first). Frame data in ripple's and others' posts are accurate.
Was this the final set and split matches evenly? Zelda/Sheik may be a new thing to consider. Sheik pulls out a 3 stock lead, Zelda loses it and wins on the final stock.
I don't understand squat about why anything in this game works the way it does. Lets take out flaming canceling and mass distribute the melee disc with that change along with other removed tweaks which generally made the lower tier characters slightly buffed.you think this was on purpose?
a.k.a. putting leffen on your ignore listflaming canceling
the truth someone had to say itLink ****ing sucks
Like trying to uthrow uair a Yoshi.. man some people don't know matchups.. Just by understand the weight difference in every character should change the decisions you make to do combos. When you can do that, already the matchup becomes a bit easier.. You gotta adjust and not fall to stupid **** like that, seriously... Yoshi still sucks.So, all things considered, I think Yoshi should move up on the tier list, anybody want to put a number on it? I definitely agree with the idea that Yoshi is good because he is different, and two other things that haven't been brought up (I may have missed them, I haven't read much on this thread) are his double jump cancel counter and his instant ledgehog. DJCC is often a good way to escape combos or save your life, and can quickly turn the tides in battle, and even just add frustration. Last Wednesday I was playing Zelgadis, and he would get so frustrated when I DJCC Nair him out of his Uthrow Uair. Also, I played with a YL once who couldn't figure out how to get around edgegaurds, so he kept going for sweetspots, and died from Yoshi's instant ledgehog. It forces opponents to be a little more cautious with their sweetspots, which seems useful.
Note: I've only played half a year, and I usually play state level players, Eggz and Zelgadis being the best I've played, so this may not be as useful at regional/national play. That being said, these aspects definitely have some use at higher levels of play, even top level players do stupid stuff.
Falco's shine breaks yoshi's jump amour at 0.Especially for edgeguarding he probably knocks him out of his DJ armor sooner than any other character.