KirbyKaze
Smash Legend
She's too slow and lacking in range to interact with Puff's aerial mobility & priority combination by going that route. For further examples of using speed and priority abuse to counter Puff's bair camp, see: Falcon and Marth.
When using mobility or range is not a viable option, other characters use projectiles to supplement their options so they can control important air zones or engage her in a different way. See: Doc, Sheik, and Falco.
Peach's turnips fail her because they don't cover important space (pills & laser) and they don't beat Puff's bair straight up (needles & laser). They don't even go that far -- to make them go further you have to jump higher, which leads to a really sloppy approach because approaching from really high is easy to counter for Puff. In conjunction with her poor speed, Peach needs to constantly trick Puff to land hits. She gets no reward for landing these hits, usually, because Puff has combo resistance (which robs Peach of one of her usual strong points).
I simply don't see how Peach engages Puff in a way that can bring good returns consistently. Short of luck (stitch, bomb, etc) I don't see how Peach's lack of range, speed, and an effective projectile game can do anything but fail utterly against Puff's gigantic wall of aerial mobility, priority, and combo resistance.
The fact that Puff can still edgeguard and OHKO Peach (and look for opportunities to set those up), boasts the strong throw game in the MU, and generally can afford to take few (if any) risks makes me convinced that this one is really bad.
Maybe DoH has some innovations I'm unaware of, but it really does look terrible if Puff decides to play as defensive as Hungrybox.
Sveet:
The thing about Falcon and Fox is that you can abuse Fox for having a lack of range, Falcon's offense is clunky (despite being reasonably good), and they're both susceptible to spontaneous death by 11-hit Peach combo ft. FC up airs. When you outplay, out-think, or simply get lucky against a FFer, they're prone to dying. That kind of power makes the MUs bearable, because Fox and Falcon have things to be worried about and face serious risk when they engage Peach. Puff? Not so much. Peach doesn't even have a randomly powerful move that can be fished for (like Fox up smash) to secure some cheese KOs. She has none of that. Barring item luck, anyway.
When using mobility or range is not a viable option, other characters use projectiles to supplement their options so they can control important air zones or engage her in a different way. See: Doc, Sheik, and Falco.
Peach's turnips fail her because they don't cover important space (pills & laser) and they don't beat Puff's bair straight up (needles & laser). They don't even go that far -- to make them go further you have to jump higher, which leads to a really sloppy approach because approaching from really high is easy to counter for Puff. In conjunction with her poor speed, Peach needs to constantly trick Puff to land hits. She gets no reward for landing these hits, usually, because Puff has combo resistance (which robs Peach of one of her usual strong points).
I simply don't see how Peach engages Puff in a way that can bring good returns consistently. Short of luck (stitch, bomb, etc) I don't see how Peach's lack of range, speed, and an effective projectile game can do anything but fail utterly against Puff's gigantic wall of aerial mobility, priority, and combo resistance.
The fact that Puff can still edgeguard and OHKO Peach (and look for opportunities to set those up), boasts the strong throw game in the MU, and generally can afford to take few (if any) risks makes me convinced that this one is really bad.
Maybe DoH has some innovations I'm unaware of, but it really does look terrible if Puff decides to play as defensive as Hungrybox.
Sveet:
The thing about Falcon and Fox is that you can abuse Fox for having a lack of range, Falcon's offense is clunky (despite being reasonably good), and they're both susceptible to spontaneous death by 11-hit Peach combo ft. FC up airs. When you outplay, out-think, or simply get lucky against a FFer, they're prone to dying. That kind of power makes the MUs bearable, because Fox and Falcon have things to be worried about and face serious risk when they engage Peach. Puff? Not so much. Peach doesn't even have a randomly powerful move that can be fished for (like Fox up smash) to secure some cheese KOs. She has none of that. Barring item luck, anyway.