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Thanks for using the Q&A!i found a chaingrab with Link the other day, but before i post any info on it, has anyone else found a chaingrab with him? with any throw doesnt matter lol, just wanna make sure before i post anything
yeah, is it the DThrow, Pivot DThrow?Thanks for using the Q&A!
Link doesn't have any reliable inescapable chain grabs like DDD's downthrow or Falco's Down throw.
The closest thing Link has to a chain grab is Down Throw; it's easily escaped by jumping out (not sure if this is for all characters) and DI-ing it can make it harder to predict where they'll go.
It can work though if your opponent doesn't see it coming. Best used at low percents and on heavy fast fallers.
But anyways your post has inspired me to try the Down Throw chain grab, it's something I haven't tried in ages. I'll let you know how it goes.![]()
Yep that's the one!yeah, is it the DThrow, Pivot DThrow?
i figured out a new combo assuming they dont DI or anything
DThrow, Pivot DThrow, Boomerang, A
:D
the Boomerang into DSmash is epic, only assuming that they get pulled by the Boomerang though :DYep that's the one!
If you want to try find some combos go into training mode and put on 'help', it should a combo counter (apparently it's pretty inaccurate). Set CPU to level 9 and practice finding things that combo.
Like 1st hit of Zair into Fsmash, or 1st hit of Zair into Bomb throw.
I think the future of Link's combo's are in his returning gale boomerang. So try things like Bomb throw, boomerang returns and pulls them in, you get a free hit with anything.
On stages with platforms we don't need to. We'd have our second jump for mindgames but it's risky. I would rather throw a bomb up or drop one to bomb cancel the Dair or 'rang cancel it.So guys, I was thinking, at high percents, we bomb ourselves up into the air so we can do a Dair lagglessly. Thoughts?
ALWAYSDair is amaizng i use it so much lol. Im pretty sure you all know the best time to use it.
Come to think of it, I haven't had that many Marth's do that to me. Usually a Gale Boomerang will come first to mess with the opponent then Up B. I don't know too much about Marth's counter, it depends on the knockback of the move right? Link's Up B isn't strong at all, in fact the first few hits all have set knockback except for the last one. Anyways, try it on a CPU and see if it works.
Here's a question:
As a Marth main (yes, shun me, tie me up, throw me in a cage) I often will run off of the edge and counter as a ledge-gurd. Against a Link, how would you deal with something like this?
Another question:
As you can tell, I've been thinking a little bit about ledge-guarding lately. What is the generally accepted distance I should stand from the ledge when ledge-trapping my opponent? What specific moves should I be using?
Zair as a tether has no attack and would grab the edge without starting Marth's counter. The Marths I play Fair me. I try to air dodge under and tether the edge or throw a boomerang/spam if I'm out of their attack range.
Here's a question:
As a Marth main (yes, shun me, tie me up, throw me in a cage) I often will run off of the edge and counter as a ledge-gurd. Against a Link, how would you deal with something like this?
Here's a question:
As a Marth main (yes, shun me, tie me up, throw me in a cage) I often will run off of the edge and counter as a ledge-gurd. Against a Link, how would you deal with something like this?
Another question:
As you can tell, I've been thinking a little bit about ledge-guarding lately. What is the generally accepted distance I should stand from the ledge when ledge-trapping my opponent? What specific moves should I be using?
It depends on his recovery move. If you have someone that can edgeguard with a grappling then grapple/dair edgeguard (link, toon link, samus, lucas) and do it as hes about to recover (If its Ike it takes 2-3 d air guard movements to do). If you cant do it then do it from Long to mid range as hes about midway to almost mid way in his recover move, if short then do it fast. Thats my advice to youAnother question:
As you can tell, I've been thinking a little bit about ledge-guarding lately. What is the generally accepted distance I should stand from the ledge when ledge-trapping my opponent? What specific moves should I be using?
You might accidentally be inputting a direction from shield too soon. The control stick and 'C' set to smash/attacks will make Link doge if he's considered shielding- except for up. 'Grab' also transfers into shield. I guess that you are moving and buffering a shield then using a direction which the game sees as a roll dodge. Or you might be trying to turn too soon during the shield drop lag and trigger a roll. The button doesn't matter; maybe you can press 'X' faster than 'Z' and it's throwing off your timing.I had a question involving controls.
I hold the controller really weird; I use Y exclusively to jump (with the side of my pointer finger) and have X set to grab (I use my thumb for X). Occasionally, when an opponent lands behind me and I shield his attack, I'll try to dashdance (is this the correct terminology?) once so I'm facing the other way and do a grab attack if they use a laggier move. Sometimes, though, maybe 1/4 of the time, it will make me roll behind them instead. This never happens when I use Z to grab. Does anyone know why this happens, i.e. am I just screwing up or is it something to do with changing the controls, and if so can I do anything, because I much prefer using X over Z to grab?
What he basically stated, you may be doing it to fast. To Huggles you should do things a little slower if your doing a turn around grab do it rather than think about it and also its more efficient in my opinion with the nunchuck and wii mote but since you can perform DACUS and all those other techniques on the GCC (which also can be done as efficiently on the Wii mote and Nunchuck) Basically tap the grab button rather than holding it because it can increase the chance of performing the turnaround grab rather than rolling that directionYou might accidentally be inputting a direction from shield too soon. The control stick and 'C' set to smash/attacks will make Link doge if he's considered shielding- except for up. 'Grab' also transfers into shield. I guess that you are moving and buffering a shield then using a direction which the game sees as a roll dodge. Or you might be trying to turn too soon during the shield drop lag and trigger a roll. The button doesn't matter; maybe you can press 'X' faster than 'Z' and it's throwing off your timing.
http://www.smashboards.com/showthread.php?t=221969When I DI, do I tap from neutral to the edge over and over, or do I slide it along the edge?
Thanks MES for the Link (not the character)http://www.smashboards.com/showthread.php?t=221969
I wish I had read this a looong time ago. Everyone should read this, especially Link players because our DI is so good.
You're doing it wrong. Learn some Arkivian DI. Otherwise you might as well FF dair off stage.When I DI, do I tap from neutral to the edge over and over, or do I slide it along the edge?
Could you offer some advice? I've seen Arkive's video time and time again. I've read the guide through and through.You're doing it wrong. Learn some Arkivian DI. Otherwise you might as well FF dair off stage.
Link is better off readying a bomb, Nair-ing, Zair-ing, or quickdrawing. Depending on spacing.What are the benefits of Air Dodging before hitting the ground, and do they apply to Link as well?
I found Nair>fast fall works better to stop juggling unless you have time to fast fall>air dodge before being hit.You shouldn't ever land near your opponent as you'll be punished by your landing lag.
Airdodge into the ground for uptilts and people who try to juggle you with aerials.
I'm not too sure but I think Upsmash's is a decent option against airdodging into the ground.
If they airdodge and land away from you, dash attacks should do a good job. If you get shield grabbed from your dash attack your probably doing it a bit too late.