ok let me set you guys straight on adding SDI with normal DI
say i get fsmashed by marth at 190% to the right. i SDI up before i DI normally. since i SDI'd up i star KO myself. if i SDI left, i die from the right dead zone.
please get into the habbit of holding up left/up right instead of just up.
1. you might waste your second jump
2. since you're already holding left/right once you momentum cancel you'll be able to drift torwards the stage quicker.
i really need to find a camera and film my hands
I'd only reccomend using proper DI if you would die otherwise. It's much safer to hold up when you get hit because
1. There's no way you'd waste your second jump since your in stun annimation and can't get out of it till you momentum cancel anyways and holding up and a direction would still make you jump based on that reasoning.
2. characters, even Link, are pretty darn floaty, and it's much more important to get higher up than closer to the stage quicker. The more heigth you have, the more options you have as you recover, and even then, the float move ratio would get you back more safely to the stage than being lower and closer. The more distance you have from the enemy, the harder it is for them to edge guard you, and the higher up you are from them as you recover, the more options you have.
This is the reason I've never been gimped by an MK in tournament. It's not becuase I'm closer to the stage after I get knocked off, it's becuase I'm so high above Mk as I recover that I have a lot more options available for my recovery. If I was closer I'd have less options and MK would have easier setups to gimp me. Just sayin, it's been workin great for me is all.