Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
it doesn't really need to be discussed, after all we:So how about my Auto Cancel Uair? I think that should be in the OP XD
We really need to find out this thing soon, it's annoying me.The Spike:
So here it is, one of the most coveted moves by Link players, and probably the toughest to land. It doesn't spike the same way as melee, but it still does.
Forwards
READ CAREFULLY HERE. The spike is pretty interesting. It has multiple hitboxes, all of which are still unclear to the Link boards, though a general idea has been made, which is the the outline of the sword and Link's body. Through personal testing, this is what I found:
-the hilt of the sword connects when the opponent is just above it. Even so, this seldom connects, most of the time they will go up.
Here's what I mean: http://www.youtube.com/watch?v=9Ty3ulWjfAs
-the opponent is hanging on the ledge with no invincibility frames and the hitbox is like 2/3 of his sword length.
Here's what I mean: http://www.youtube.com/watch?v=X2Z2wV9657U&NR=1 (note, just about all the terms in this video are incorrectly named)
Let's say you want to do this one when they are beneath you in the air. That can be done as well, similar to the hanging one, the hitbox being anywhere from 2/3 of the sword length to the tip.
Here's what I mean: http://au.youtube.com/watch?v=zYa-u9HD0fY
And also at 1:00: http://www.youtube.com/watch?v=TlGbz-Me0Rs
Reverse
-my own discovery, the reverse spike. This one is tricky to understand. This hitbox is inside Link, literally in his body (he's a mutant, I mean c'mon in all his games he has multiple hearts XD). So get to the edge, face the middle of the stage, and hold down. If the player tries to ledgehop and has a DI toward the stage or tries to jump back on, the down tilt WILL spike them, EVERY SINGLE TIME.
-Here is the video of this spike. It's at the very end (my game ending move lol, a nice finish) http://www.youtube.com/watch?v=rqmWLrEO5Ac
Keep in mind that just because I rolled in that video doesn't mean that's the only way to get into position. Using reverse bombslides, which are explained later, can help you get into position rather easily.
Though you may not understand bombsliding just yet, here's what I mean: http://www.youtube.com/watch?v=I8yXMgN9SZU
The problem with this spike is that it’s essentially useless. Most of the time, someone will try to hit you away from the edge before grabbing on it. Still though, if you can somehow use it, go for it.
Good to know I suppose. Anyway, I'm beginning to catch onto something. Dark Link's DI seems way better than all the other Link's. It sounds bizarre but my friend just recently DIed a spike towards the stage and teched off the wall. Plus ArkiveZero (Need I say more?). Think about it....
I don't know If I got right on this one but, you say you turned tap jump on to do attacks OOS, mmm I don't know if this is old but, you can do UpB and UpSmash OOS with tap jump off, even if sakurai says you couldn't, I use tap jump off, maped my special attacks to B and Y, that way while shielding I just hold Up on the stick and slide my thumb from X to A to do an UpSmash OOS and from X to Y to do a spin atack OOS, note that I wrote "slide my thumb" it is faster for me this way, this works even if you are not shielding just hold up and slide your thumb from X to A and you'll UpSmash every time without even moving the stick just holding it up and sliding your thumb, hope this helps someone, greetings.
You can find this here tooI quote myself
I NEVER let go my shield and UpSmash and UpB seem just as fast as with tap jump on, and when the UpSmash ends my shield goes back up with no delay, and about my set up I know it is not necesary but I maped specials to Y to be able to do UpB faster
So
Read my previous posts on this topic, try it, I swear it works without tap jump on, and no, you won't need to drop your shield.
Just shield, hold up ( you can tilt or smash the stick up, it works anyway ), then slide your thumb from X ( jump ) to A and Link will do the UpSmash OOS I maped specials to Y so I could do UpB OOS to, and by the way you can charge both attacks too, you can do this without shielding.
Personally, I think attempting to cancel out your Dair is ridiculous... Rang or Bomb. It's probably best to just know how and when to use the Dair normally without being punished. Just follow general guidelines like Dair high so it autocancels before you hit the ground, or don't FF so you can shieldbounce, etc.Should using an exploding bomb to cancel out after lag on dair and uair ever be used instead of boomerang cancel? IMO it's not as situational since it's not restricted by timing the return of a boomerang, and since Brawl hitstun is low it's not to bad in terms of recovery. Damage of course is but a small price to pay.
Maybe, but usually if you blow yourself up with the bomb you're kind of vulnerable. I've been playing around with the timing of the boomerang and so far its working out well for me. I could see how the bomb would sort of be a "fail safe" and it could also solve our chain grab problem...Should using an exploding bomb to cancel out after lag on dair and uair ever be used instead of boomerang cancel? IMO it's not as situational since it's not restricted by timing the return of a boomerang, and since Brawl hitstun is low it's not to bad in terms of recovery. Damage of course is but a small price to pay.
I've actually used it. Although it was only completely sucessful a few times, if everything works out, it goes like this:Well there are ups and downs to each technique of lag canceling but IMO, the bomb one is probably more practical. Who has actually used the boomerang cancel on purpose? I find it very unlikely for anyone to make use of it.
Bomb cancelling is better for people who can't boomerang cancel or just don't want to watch the boomerang constantlyAdvantages:
Cancels the lag on Dairand Uair(Cancelling Uairs lag is pointless, IMO)
Disadvantages:
Unpractical
Hard to use
Opponent can ride on gale and charge a smash O_o(If used incorrectly... the gale should either carry the opponent away from you or carry them while they still have hitstun)
See where I'm coming from? Bomb cancel
Advantages:
Same as Rang Cancel
Easier
Disadvantages:
Damage is taken(Hitstun, too)
Discuss ololololol
THAT'S WHY I SHOT IT DOWN OLOLOLOLOLOLOLOLBoomerang cancelling is better cuz it has much better follow-ups, its just a lot more work.
Yeah, who likes work, anway?THAT'S WHY I SHOT IT DOWN OLOLOLOLOLOLOLOL
allcaps
Just wondering.... why do you use the UK Youtube?
no idea, it just links me to UK youtube now. It's as big of a mystery to me as it is to you.Just wondering.... why do you use the UK Youtube?
Boomerang canceling and bomb canceling are both good and all, but I agree with Blubba on this one. They're both too hard for my taste, even if the bomb one is easier. But....I use dair maybe once every 3 matches, so it's not a big deal for me. My dair is ALWAYS fresh lolPersonally, I think attempting to cancel out your Dair is ridiculous... Rang or Bomb. It's probably best to just know how and when to use the Dair normally without being punished. Just follow general guidelines like Dair high so it autocancels before you hit the ground, or don't FF so you can shieldbounce, etc.
Just my opinion, but yeah.
Plank was a popular Sheik melee player who capatalizes on ledge stalling in Brawl. Some people support what he's doing because they hate Brawl, others say his actions will get the act of ledge-stalling (now called "Planking" in his honor) banned, even more hate him for his deliberate showing of Brawl's flaws.What's plank?
If you actually read the comments under the video, Plank doesn't usually ledge stall that extreme. He was doing it because he was dead tired at 1:30 a.m. in the morning, SK92 was stupid enough to not be able to handle it, and $300 was on the line.Plank was a popular Sheik melee player who capatalizes on ledge stalling in Brawl. Some people support what he's doing because they hate Brawl, others say his actions will get the act of ledge-stalling (now called "Planking" in his honor) banned, even more hate him for his deliberate showing of Brawl's flaws.
http://uk.youtube.com/watch?v=awI8Zz1EIE8&feature=related
This is a video of Plank playing Brawl.
The more you know!
I never said he wasn't a top MK, I'm just saying that ledge stalling is sort of his, well, "thing". (For lack of a better phrase) I find that Plank is most commonly associated with the ledge camping game. He's a great player, but I can't say I support what he's doing...If you actually read the comments under the video, Plank doesn't usually ledge stall that extreme. He was doing it because he was dead tired at 1:30 a.m. in the morning, SK92 was stupid enough to not be able to handle it, and $300 was on the line.
edit: Even respected players like M2K think Plank is a top MK.