fromundaman
Henshin a go-go Baby!
You really need to read the posts you quote a bit more carefully, considering you throw some things at me which I addressed in the very same post, and some which are just common sense, as well as a few which are answered by the very thing you quoted.
Again, I have played good MKs (I gave you a list in fact), and they DO do this. Just because you can't get around it doesn't mean all Kirby players can't.
Also, MK Fthrow isn't very good and doesn't really put us in a bad position as long as we make sure to DI away from a SL followup. Bthrow however, can end badly, as you say.
As for shielding the Dsmash, it depends what hit you shield (first or second), as well as where you are (close to MK or tip of the sword range), and whether or not you perfect shield.
For the second sword slash, don't even try to punish unless you think he'll Dsmash again. For the first, if you're at the tip of the sword and normally shield it, don't try to punish. If you're close to him, you can shield grab, Ftilt, Dtilt or Dsmash. If you PS it, you can do any of the 4 previous options as well, unless maybe if you're at the tip of the sword, when all you can do is Ftilt.
Oh, and if you trip MK with Dtilt, don't bother trying to dash grab him. He rools too far, and you're going to whiff the grab, then get punished.
You'd be surprised at how often I've mindgamed good players into stone kills. That being said, it is nowhere near reliable and shouldn't be brought into a matchup discussion.
We also have more kill moves (as mentioned earlier in the post), and if you only want to discuss dominant kill moves, MK really only has three: Dsmash, Nair and SL. Sure, Glide attack, Fsmash, Utilt, DC, DR and tornado can all kill, but they won't. That's just not what will be killing us most of the time in this matchup if we know how to play it right. Hell, we could kill at like 50-70% with grounded hammer, perhaps less, but there's no point in mentioning it if it'll only happen once in a blue moon.
Also, I think Kirby has the better CPs, though I could be wrong on that (not that it affects the matchup much.).
Indeed. Of course, if you notice, I said shielding Shuttle loop, not glide attack. Glide attack, as also mentioned in that same post, is easy to punish by making it clank with Bair or Utilt, since it makes MK fall for a bit longer and right in front of you to boot.Ah there's so many things I want to comment on...
Just for the record... glide attack can be spaced correctly. It has deceiving range and when space correctly, even if powershielded, MK can land and dsmash if he see us running up to punish him.
Agreed.Indeed, a lot of people don't realize this.
In truth, neither side really has to approach. The problem for Kirby is that MK is both better at defending and approaching, again because of that invul on startup grounded SL.And your entire post makes it sound like MK HAS to approach us. It's 100 times easier for MK to camp us when they have the lead. Seriously, I've read your entire post and (I apologize to say), but it's nothing but simplified strategies that look like they would work on paper but don't in real matches. No MK is going to use tornado if you are waiting for him on stage, jump out and use stone on their glide? Dair on drill rush? Lmao... I'm sorry man I can't take your post seriously.
You've had MK Ftilt clank? We obviously aren't playing the same game then, considering MK's grounded attacks CAN'T clank. What it does do is trade hits sometimes, depending on the hit, and sometimes with Fsmash (If it's on one of the hits with equal or less range than Dtilt), though that scenario is rarely ever going to happen.Anything I've posted I've definitely had happen.
Ummm... you know Fsmash isn't the only way to punish tornado right? If you tornado when we're close, our options are A) Usmash (it breaks Tornado for the first few seconds if you are below) B) Shield then chase, C) Possibly inhale, depending exactly where you are, DBair, again depending where you are, but this one is unlikely, E) Pivot grab if you are close to the ground, which you probably aren't. Most likely, it's going to be options A or B.Read my short paragraph on dair camping and tell your MK friends to do the same.
Again, I have played good MKs (I gave you a list in fact), and they DO do this. Just because you can't get around it doesn't mean all Kirby players can't.
I gave a ton of examples in that same post, but in the situation you just described, simple, walk a short distance away, and wait. He can't hold his shield forever, and I'm not going to go attack it, that's just begging for a grounded SL OoS. I'll wait till he makes a move, and react accordingly, as well as punishing it if I can.It's funny though, you say this but you haven't actually given any examples. Tell me our options on a MK holding his shield from a ftilt distance away.
Ummm... no? Bair is a reliable kill move if you refresh it with grab pummels, hammer can kill early (though landing it is improbable), Fsmash can kill early (the best way to land it being to know what moves it trades hits with, and Fsmash while MK is doing one of said moves.), depending on which part of the Dsmash you hit, it can kill early off the side, or at decent percents off the top, and isn't all that hard to land, Usmash is much easier to land than you would think, and it kills at a decent percent. If all else fails, Uthrow and Uair can kill at ridiculously high percents (like 170-180% if the MK has good DI and momentum canceling for Uthrow, probably another 40% for Uair. Not entirely sure about that one.), but you shouldn't be needing those last two.Then how is this even at all? In this matchup we have 2 reliable kill attacks to his what, 6? Our kill attacks are easily avoided while we struggle to rack up damage, while he has a dozen options to rack up damage and kill us, ON TOP of being able to gimp us at low percents.
He has a lot more options, yes, but it's nowhere near as bad as you say. The problem is you're going off of the assumption that all we can do is Bair and shieldgrab until we land a Fsmash or hammer for the kill.There is more stuff that I could reply to but if you read any part of my post let it be this part...
It all boils down to the simple fact that Meta Knight has ~5 options for our 1. For example, if he shields a fsmash he can choose to grab+dthrow for damage, fthrow or bthrow us off the stage, putting us it on horrible position, grounded SL, dmash for a possible kill, jump dair, etc. If we shield one of a dsmash we can POSSIBLY ftilt him. Hell, depending on when we shield it we could expect another dmash in the face.
Also, MK Fthrow isn't very good and doesn't really put us in a bad position as long as we make sure to DI away from a SL followup. Bthrow however, can end badly, as you say.
As for shielding the Dsmash, it depends what hit you shield (first or second), as well as where you are (close to MK or tip of the sword range), and whether or not you perfect shield.
For the second sword slash, don't even try to punish unless you think he'll Dsmash again. For the first, if you're at the tip of the sword and normally shield it, don't try to punish. If you're close to him, you can shield grab, Ftilt, Dtilt or Dsmash. If you PS it, you can do any of the 4 previous options as well, unless maybe if you're at the tip of the sword, when all you can do is Ftilt.
Oh, and if you trip MK with Dtilt, don't bother trying to dash grab him. He rools too far, and you're going to whiff the grab, then get punished.
Even though is reality, I see MK as having to work harder for straight kills, and much easier for edgeguarding/gimping kills.I love Kirby man, if I didn't I would just be playing MK right now. I've said before that MK is a better version of Kirby in almost every conceivable way, but I stick with Kirby. He has no glaring weaknesses that can't be overcome with skill, but I sincerely think that some of you are letting this cloud your judgment when deciding the rating for this obviously bad matchup. Anything is possible but when we have to work 10x harder to kill a character than they do then that is the definition of a bad matchup.
And I still disagree.I still say 35/65 Meta Knight with matchup experience. It may have been 45/55 in 2008 but not anymore.
no offense but what are you talking about
Thats litterally how many kill moves kirby has to metaknight in a real match
don't tell me your gonna bust out your stone form as a kill move
qft
MK has wayy more klling moves than 6 hes just mentioning the most dominate ones
hell metaknight's down b is a kill move >.<
Kirby can only really string attacks on a good mk from about 0-30% if done correctly and precisely and
have you faced a metaknight because they can combo anyway in fact the floatier the better in metaknight's case >.>
And i stated this in the beginning of the discussion the is a HUGE uphill battle for kirby in every way this is litterally working 10x harder compared to metaknight's Dair camping
You'd be surprised at how often I've mindgamed good players into stone kills. That being said, it is nowhere near reliable and shouldn't be brought into a matchup discussion.
We also have more kill moves (as mentioned earlier in the post), and if you only want to discuss dominant kill moves, MK really only has three: Dsmash, Nair and SL. Sure, Glide attack, Fsmash, Utilt, DC, DR and tornado can all kill, but they won't. That's just not what will be killing us most of the time in this matchup if we know how to play it right. Hell, we could kill at like 50-70% with grounded hammer, perhaps less, but there's no point in mentioning it if it'll only happen once in a blue moon.
Also, I think Kirby has the better CPs, though I could be wrong on that (not that it affects the matchup much.).