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Q&A Official FAQ and QnA Thread - Ask Your Questions Here!

Ocho(*8*)

Smash Ace
Joined
Jun 30, 2009
Messages
514
wobbles and forward have good ones. look in wobbles' sig for a link or in the fox boards there is a thread for forward. Its old - you'll have to choose show threads from last 100 days orr whatever and go back a page or two...

[too lazy to get you links]
 

Fortress | Sveet

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when you land an aerial move but fall off the platform/go into teeter animation before the landing lag is over, you will fall off the platform/go into teeter animation with no lag from landing.
 

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,022
Location
Southampton, UK
slightly related, slightly not


okay if you edge cancel an attack and fall off, you can air dodge straight away, can you do an edgecancelled attack into a waveland back onto the stage? it seems like you should be able to as you can air dodge back onto the stage, i've tried the waveland but haven't been able to do it, has anyone done this before/can it be done? if so how awesome would it be if a character edgcancelled aerial -> Waveland back and forth across a platform or something
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
slightly related, slightly not


okay if you edge cancel an attack and fall off, you can air dodge straight away, can you do an edgecancelled attack into a waveland back onto the stage? it seems like you should be able to as you can air dodge back onto the stage, i've tried the waveland but haven't been able to do it, has anyone done this before/can it be done? if so how awesome would it be if a character edgcancelled aerial -> Waveland back and forth across a platform or something
You can edge cancel and stay on the platform, which would allow you to wavedash any which way
And even if you do follow through and go off the platform
You could jump then waveland
If you're asking if it can be done without a jump, I don't know
But it certainly could be done with one
 

Fortress | Sveet

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im pretty sure you will be even with the platform or lower when you edge cancel off of it, so you would have to jump in between.
 

Uchiha Madara

Smash Rookie
Joined
Oct 1, 2009
Messages
2
You can edge cancel and stay on the platform, which would allow you to wavedash any which way
And even if you do follow through and go off the platform
You could jump then waveland
If you're asking if it can be done without a jump, I don't know
But it certainly could be done with one

I have an question, how do you become the most technical in the world

( I have to much time on my hands, so that's way I ask )

Start with usefulness,and that then flashyness

....Before I forget what are all the techniques for Falcon
 

AvaricePanda

Smash Lord
Joined
Jan 30, 2009
Messages
1,664
Location
Indianapolis, Indiana
Question:

I plan on going to a tournament in my city in about 6 weeks that will have Melee, and I want to become competent enough at Melee to the point where I can play other people and actually kind of improve, rather than play other people and get completely ***** and learn nothing other than the fact that I suck.

The problem is that I have absolutely nobody to play against. Finding somebody, going to small smashfests, etc is out of the question due to african parent johns (plus, it would be somewhat awkward for myself to unofficially play a game with a couple of people 5+ years older than me). I'm stuck playing by myself or a computer and practicing tech skill.

How can I practice (namely improve my tech skill because there's not much else I can do against a computer) most efficiently before then? Should I be playing against a level 9 computer, or will that teach me bad habits (or am I not good enough to even learn bad habits because their jabjabjabjabjabjab somehow stumps me every time they do it). Should I play with a non-moving player or a level 3 computer? How can I transfer what I do in practice to actual matches? On the rare occasions that I play my brother when he comes back from college, all the things I've practiced such as consistent SHFFLs (primarily a Fox main), consistent short hops even, wavedashing OoS, waveshines, thunder's combos, etc, I can't do. I always fail L-cancels or full hop a bunch in actual matches, moreso than in practice.
:1
 

EC_Joey

Smash Lord
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何?
Question:

I plan on going to a tournament in my city in about 6 weeks that will have Melee, and I want to become competent enough at Melee to the point where I can play other people and actually kind of improve, rather than play other people and get completely ***** and learn nothing other than the fact that I suck.

The problem is that I have absolutely nobody to play against. Finding somebody, going to small smashfests, etc is out of the question due to african parent johns (plus, it would be somewhat awkward for myself to unofficially play a game with a couple of people 5+ years older than me). I'm stuck playing by myself or a computer and practicing tech skill.
You have to play against people to improve. There's no other way. Also, playing people better than you usually results in faster improvement than playing people worse than you. You learn MUCH more when you lose than when you win. You should view every loss as a learning experience.

When you go to this tournament in 6 weeks I strongly suggest you find the most experienced player there and ask him to play you, and ask him for help on how to improve your game. Most smashers are cool people, and are mostly willing to help others improve.
 

AvaricePanda

Smash Lord
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I realize that I need to play people who will beat me. The thing is, I'm certain that nearly everyone there if not everyone there will beat me, but I want to be good enough to the point where it's just a 2-3 stock or maybe close, rather than a JV5 stock and I feel stupid and disappointed.

Is there really not much I can improve on at home by myself?
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
I have an question, how do you become the most technical in the world

( I have to much time on my hands, so that's way I ask )

Start with usefulness,and that then flashyness

....Before I forget what are all the techniques for Falcon

If you want to be called the most technical in the world you need to be close to 100% consistent with the following techniqes:

Wavedashing, complete control over the distance.

Wavelanding, from the edge, on platforms, accross platforms, from 1 platform to another, from the air to the ground, everything, you need to be waveland to it's near furthest extent from any place at any time.

L canceling. You cannot miss any.

Edgecanceling. Do this when you're not doing something else, hell, do this when you are doing something else. The faster you get your attacks out there the better. As long as they are serving a purpose, be it baiting, or putting pressure, or covering options.

SHFFLing attacks. People like to see fast, fast attacks, so we're talking, full hop fast fall L cancels from the ground to platforms, from the edge to platforms, while not always practical, to be considered super technical you need to fast fall like all of your attacks, and L cancel them 100% of the time. You can full hop them, SH is not a necessity, but basically don't get scared if you're above a platform, fast fall L cancel your attack any way.

Moonwalking. Be able to do it both directions, REALLY well, to give you an example of the distance you should be close to traveling watch this video:
http://www.youtube.com/watch?v=ebsxrZwGP_4
Incorporate this into your playstyle as well. Moonwalk off the edge and gimp your opponent with a bair/uair/dair/fair, anything.

Be extremly fast with upairs especially.

Side B cancel like jeff does, only better.
A good example, and an all around good video would be this one:
http://www.youtube.com/watch?v=-FJhmv_DGBk
This can be done against any wall, even the ones you can't always see, like on poke stadium on the mountain level, the thing you cannot walk from on the right side of the map, you know the one.

Know all of captain falcon's combos, go watch all the combo video's you find from him, and learn them. Warning though, many of them are very heavily DI dependent so you won't always be able to perform them.

Don't go for just 1 up air or nair to a knee. Nor should you knee directly out of a side B or of a throw. Unless they are at extremely high %. Always go for that extra hit and only finish with a knee on your second jump, unless you can finish with a knee without having to jump.

Learn scarjumping/walljumping.
Here's some good examples of how proficient you should be with it:
http://www.youtube.com/watch?v=ZtRxmZgsce0
http://www.youtube.com/watch?v=238BPPK4xd0#t=3m18s
When possible, walljump any attack is better than just an attack.

Pivot out of dash dances, but make sure it either hits the opponent's shield or the opponent.

Get really good at tech chasing, and tech chase with either a dair or a side B or a grab. Only tech chase knee if you know you can either get another knee after it, or a knee grab, or the knee will kill them. Aside from that you need to prioritize moves that lead into other moves.

Know any and all combo's that lead into falcon punch.

Falcon kick is okay to use, but sparingly, as it doesn't lead in to anything, but it's unusual and needs to stay that way so don't spam it.

The Gentleman. Punch Punch Knee. Do not mess this up, at all, ever.


Note: You will suck at this game for a long, long time until you completely master your character, know every inch of his spandex clad body, and are near 100% proficient with all of his techniques, these and the less than note worthy ones.



Also:
Lol.
 

BC AL

Smash Journeyman
Joined
Dec 5, 2007
Messages
456
Location
Final Destination
when you land an aerial move but fall off the platform/go into teeter animation before the landing lag is over, you will fall off the platform/go into teeter animation with no lag from landing.
so to practice this, i would have to land aerials like on the VERY edge of a platform right?

I realize that I need to play people who will beat me. The thing is, I'm certain that nearly everyone there if not everyone there will beat me, but I want to be good enough to the point where it's just a 2-3 stock or maybe close, rather than a JV5 stock and I feel stupid and disappointed.

Is there really not much I can improve on at home by myself?
hmmm watch vids of professional smashers?
other than that, ya you HAVE to play against ppl better than you
 

EC_Joey

Smash Lord
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I realize that I need to play people who will beat me. The thing is, I'm certain that nearly everyone there if not everyone there will beat me, but I want to be good enough to the point where it's just a 2-3 stock or maybe close, rather than a JV5 stock and I feel stupid and disappointed.

Is there really not much I can improve on at home by myself?
The problem is you can practice techniques and such, but you will never find yourself in certain situations playing against computers that you would against other players.

For example, you can practice SHFFL alone against computers, but the timing for L-canceling is different depending on if the move hits nothing, another character, or a shield. Computer AI rarely uses its shield, and they don't react like a player would out of shield. A player would usually try and shieldgrab, jump out of shield, or roll. You need to learn the timing for L-canceling all moves against shields, and how to react to how your opponent responds to having his shield hit.

There are a lot of things you can only learn from playing another person, and if you spend the majority of your time practicing alone the chance of developing bad habits early on is increased. If you develop these bad habits at an early stage you'll have to force yourself to unlearn them before you can progress.
 

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,022
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Southampton, UK
so to practice this, i would have to land aerials like on the VERY edge of a platform right?
yeah, you'll either slide off during the lag or go into the tiller animation (wobbling right on the edge)

yes, there's a clip of it at 0:40 in this video of a link doing it over and over
http://www.youtube.com/watch?v=HdUeaC7M3oo
don't expect to be able to do it this fast, but its just an example of what you can do with it


and
im pretty sure you will be even with the platform or lower when you edge cancel off of it, so you would have to jump in between.
if you air dodge directly in you land above the platform, so if you did it the slightest bit down you should eb able to waveland? the theory sounds right but however much i try i can't do it
 

lordvaati

Smash Master
Joined
Jul 7, 2006
Messages
3,148
Location
Seattle, WA
Switch FC
SW-4918-2392-4599
out of curiosity....

......

is there any stage that counters Marth....at all?

cause that guy can pretty much adapt to anything.
 

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,022
Location
Southampton, UK
out of curiosity....

......

is there any stage that counters Marth....at all?

cause that guy can pretty much adapt to anything.
it depends who you are and what stages you're character is good on, but i think DL64 is allways a good bet, minimal if any CG and no tippers on the platforms
 

EC_Joey

Smash Lord
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Stages like Rainbow Cruise, Mute City, Poke Floats are good to take Marth to since you can punish his recovery pretty badly. Just make sure you know the stage well.
 

halcyon.days

Smash Journeyman
Joined
Feb 5, 2008
Messages
485
Location
Edmonton, Alberta
out of curiosity....

......

is there any stage that counters Marth....at all?

cause that guy can pretty much adapt to anything.
IMO if you're really comfortable with YS you can counterpick him there with either Fox or Falco.

But that said, the best neutral against him in DL64. And then maybe Fountain of Dreams.
 

Stev

Smash Ace
Joined
May 11, 2008
Messages
810
Location
Cal Poly / Davis, CA
IMO if you're really comfortable with YS you can counterpick him there with either Fox or Falco.

But that said, the best neutral against him in DL64. And then maybe Fountain of Dreams.
I think that's more really at a high level where you can utilize the fluidity of comboing with the platforms and such. If you can't, you'll get destroyed.
 

Fortress | Sveet

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i dont think thats even a good idea then. Sure you can combo marth to death, but once he gets you in his trap, theres no way out.

plus you can combo marth to death on any other stage.
 

TresChikon

Smash Lord
Joined
Jun 25, 2009
Messages
1,730
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@ the barnyard
DL is terrible for Marth, the platform heights simply negate any control he has on the stage.

I love taking Marth to DL with spacies since I can easily run circles around him.
 

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
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Seattle, WA
Is Falcon able to immediate wall-jump on FD AND keep his double jump? I think I just did it today. Luckily, it was recorded. But I've never seen that happen before. I did it from the ledge, not with the dash-attack trick.
 

Fortress | Sveet

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my prediction:

up DI does nothing (forbidden DI)

down DI either does nothing or reduces how far away you move
 

Vro

Smash Lord
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Jul 3, 2007
Messages
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Chicago
i don't think you can CC shield di. i think it just plants you in place if you do. up is prob FORBIDDEN.
 

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
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Seattle, WA
For some reason when I try to Doraki it doesn't work out well. Maybe I'm really terrible at sweetspotting, but when I've accidentally done it (excluding the one in the video), it doesn't seem like I sweetspotted when I did it. *shrug* Maybe I'm hitting away too late. Anyway, someone didn't believe you could walljump and retain your jump from the edge on FD, so I just figured I'd post this.
 

halcyon.days

Smash Journeyman
Joined
Feb 5, 2008
Messages
485
Location
Edmonton, Alberta
Isn't it a bit different from Falcon? I know he has the dash-attack trick but on FD if you just hang on the ledge you can mash away + jump and he'll instant walljump.

I don't think he keeps his double jump (unless I'm mistaken) but I can do it 100% of the time on FD no matter how long I've been hanging on the ledge for.

My question is why can't I do the same on DL64? I do the exact same motion but he never does it :(
 
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