Adi
Smash Lord
Yeah basically. The last straw in my opinion is indeed dashdancing.
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Huh? What is that supposed to mean?QF****ingT!!!
Dont think so: wavedashing isnt even give advantage or not... is normal running.If dash dancing is out, this game is pretty much unsalvageable as a competative game. I hate to be a downer and stuff, but spacing techs and tatics would all be removed if dash dancing is removed. . . . .
Quote for the f***ing truth. lolHuh? What is that supposed to mean?
Same way it was "proven" in the first place. People who dont know how to play Smash found him to be newb friendly, and the pros who know better than to fall into every B move know how to deal with him...How has MK's god tier position been disproven? Just curious.
Brawl should be the evolution of melee everything it was plus more. They shouldn't be able to coexist. Brawl should render melee comletely obsolete. Melee did that to 64, for me anywayit's almost as if they've made a new game!? </sarcasm>
my impression of these impressions leads me to the hypothesis that brawling will not be about quick pwning, but epic battles. There's the nerfing of broken characters, the nerfing of KO moves i.e.Samus Charge, the opportunity for a new aerial metagame, as well as a different edgeguard game. This game will kick ***, and absolutely be able to co-exist with melee. Along with these new gameplay ideas, there are characters who may not make the transition to Brawl. All the more reason to seriously enjoy and appreciate two kinds of kick *** smashing action. I'm so pumped for Brawl, and psyched that, at the same time, I don't think it will replace Melee.
Dash Dancing. . . . . is different than wavedash. . . . . . .it is more important usually to most characters.Dont think so: wavedashing isnt even give advantage or not... is normal running.
Anyways: smash 64 dont have a lot of these things and is a very good game (as good as melee, whatever things you say)
Actually the "for" is there. note there are 4 stars."Quote for ****ing truth," but with the "for" left out due to negligence.
slowness =/= no spacingDash Dancing. . . . . is different than wavedash. . . . . . .it is more important usually to most characters.
No spacing tatics available would be really bad especially with low traction.
too bad anybody that actually knows what they're talking about would say the exact opposite on all counts.Brawl should be the evolution of melee everything it was plus more. They shouldn't be able to coexist. Brawl should render melee comletely obsolete. Melee did that to 64, for me anyway
I don't want to argue with you but comparing Smash and Street Fighter is like comparing apples and oranges. But yes, although I am dissapointed so far, it would be wiser to wait for the final version of the game before we claim that this game is superior or inferior to melee.You guys are crazy! If you stop trying to make Brawl into Melee, maybe you'll find that Brawl is indeed competitive. To call it "unsalvageable" because it doesn't play like Melee is backwards thinking. Street Fighter doesn't have dash dancing, but it just happens to be quite competitive.
Sure, you might say dash dancing is the last straw for Melee's tactics/playstyle, but... come on.
Dash Dancing is probably THE most underrated tactic from Melee. It is far superior to WD in most cases (there are character exceptions), and the main spacing/"mindgamez" tool for many characters.Also what at DD whining. It wasn't huge in Melee, and it's nothing special. Besides, it's close to unremovable.
I think the comparison of Smash to SF is better when you look at it from a coexistance POV. Look at SF. ST is still as widely played as newer and more evolved games like A3, CvS2, and 3S. There's no reason to say "out with the old, in with the new" because all the games are good and easily coexist. The same could be said for Melee and Brawl.I don't want to argue with you put comparing Smash and Street Fighter is like comparing apples and oranges. But yes, although I am dissapointed so far, it would be wiser to wait for the final version of the game before we claim that this game superior or inferior to melee.
I know of one comparision between the two, and that is that both rule effin' hard.I don't want to argue with you but comparing Smash and Street Fighter is like comparing apples and oranges. But yes, although I am dissapointed so far, it would be wiser to wait for the final version of the game before we claim that this game superior or inferior to melee.
It would be ok if there was wavedashing, land cancelling projectiles, DJC, directional airdodge, no auto things, something was ****ing added besides footstool, momentum airdodge, gliding, and crawling. If any you think removing things that added depth to the game is better for the game, you guys are just plain weird.does it really matter?
jk
Seriously though, you can't "not" have DDing...can you![]()
By the same token old mechanics being replaced isn't necessarily bad. Brawl will NOT be Melee with more items/characters, that much is clear now. It's going to be very different and it will have to be if it's going to keep your interest for another 5 years without feeling like playing Melee all over again.Whatever, play Brawl. I will try, too. Come on. I can't believe anyone is serious when they read what has been posted by both these people. It is not a good thing. Whatever, different must = good or something.
QFT.You're going to base a likely 5-6 year metagame on 4 hours of gameplay of a demo? This is pathetic!.