gah, I leave for the day and stupid **** pops up >_<
@Kaizo: If your going to troll AND educate people, you gotta be like me >_>
re Zelda:
I believe that she's very high tier. As pointed out, her smashes are good, and her aerials are good, unless the opponent is below you. However, as she plays so defensively, knocking her into the air is hard. Also, airdodge->n-air works wonders if someone is below you. Her projectile is amazing, because of the large hitbox, there is a huge range of time that you can release it and have it still hit, making the opponent have to guess when to airdodge.
Her f-air/b-air are excellent for spacing, and her up-air kills. Her tilts are wicked good. Also, if she has to, she change change to shiek, which is better in a few situations.
Re PT: he's not terrible, but nowhere near top of mid/high. I can see a case for PT getting into the middle/bottom of mid, if he started doing better in tournies.
Re Jiggz: She is NOT a good character, by any stretch of the imagination. She has one combo into rest, that is reliant on the enemy getting hit by her d-air for the entire animation. She is good in the air, but most characters in brawl have good air games (compared to melee, where queen of the air was a much greater advantage). Squirtle, wario, kirby, marth al have equal if not better air game in the style of Puff, and others have equally good, but different airgames (MK, pit, pika) So she doesn't even have that advantage.
As comboing is gone, she can't gimp people early with b-air chains, and even if they are offscreen, it's much more likely they will get back, due to the airdodge system. On the plus side, her dash attack and f-smash got better, but I don't see staying on the ground worth using her slightly less pitiful ground game.