Mmac
Smash Lord
FYI, our Matchup Thread is in a need of a overhaul. It's not really updating to the recent discoveries, plus some people generally disagree with some of the matchups
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Nope. It's agreed that it was a 40:60 disadvantage for Yoshi.Marth vs. Yoshi is pretty bad too isn't it (like 65:35)?
I was joking when I said Ike was top tier, by the way.not saying she's special (who IS anyways?), I'm just saying she's a little underestimated. You compared her to Ike claiming he's a top tier cause he can counter thunder too. She hits pikachu with thunder and nayru's love is MUCH more reliable than counter (offensively as well). If Ike can be slow and top tier then why cant Zelda at least be mid-low high?
Well, I did aim a slanderous remark at Yoshi, so I guess it's only right that I defend Ike as well. State what you think is overrated about him, if you'd like.Personally, I think Ike is being a little overestimated though
lol i agree about Ike. Zelda has an interesting moveset and racks up damage very quickly to an experienced player. Lightning kicks take practice but aren't difficult to hit with after some practice. Even if they dont hit (for 20% damage) it isn't difficult to recover from a miss. She is a light character and isnt hard to KO at about 60% damage but her weight makes her kind of "float" back to the stage. smashes hit reliably and can eat shields. I just think she deserves a little more than mid tier.Zelda isn't being underestimated at all. I think she's perfect where she is. She's a good character, but really doesn't have anything outstanding which stands her out from the rest of the cast.
Personally, I think Ike is being alittle overestimated though
That's because alot of Sonic mains are just silly Sonic fanboys <3A lot of Sonic mains keep going on about how Sonic is the best at punishing, the best at gimping, the best at chasing, and etc., so that's probably why they think he's high-top material. I don't think he's poor, but I don't think he's all that great either, but apparently the Sonic mains think he's really good, so maybe I'm just missing something...
>.> <.< Yoshi may deserve it... he really needs something new. F his FS though.Well, I did aim a slanderous remark at Yoshi, so I guess it's only right that I defend Ike as well. State what you think is overrated about him, if you'd like.
My only gripe on Ike is just the standard and possibly stereotypical "He's Too Slow!". I know he has good range and power, and his recovery is actually pretty good and underestimated (UpB is just impossible to intercept, not to mention you'll probably get yourself killed trying to do so).Well, I did aim a slanderous remark at Yoshi, so I guess it's only right that I defend Ike as well. State what you think is overrated about him, if you'd like.
How is that possible when every character but Captain Falcon considers him their easiest matchup?Personally, I think Ike is being alittle overestimated though
sarcasm? I don't find many good Ike players online. Maybe I'm missing something?How is that possible when every character but Captain Falcon considers him their easiest matchup?
We don't consider Ike as our Easiest Matchup. Infact we have him as Neutral. Yoshi really doesn't do well against Range, but mainly it's because of that stupid *** Jab!How is that possible when every character but Captain Falcon considers him their easiest matchup?
Might be possible. The last time I checked up on what the other boards thought of Ike was a matter of months ago.sarcasm? I don't find many good Ike players online. Maybe I'm missing something?
I count 4 fast moves not counting his grab or counter (jab, b-air, u-tilt, and n-air). Lucky for him, each character has roughly four moves they use for building up damage and the rest are situational.He really only has 3 Fast Attacks (4 or 5 if you include his Grab and/or Counter), and only his Jab is good.
Down or up-throw to aether is a favorite. Easy 25% damage, although it only works on lower percentages.I know he can combo it into a Grab, but not sure what he can do out of his Throws.
Ike relies a lot on autocancelling, so landing lag usually isn't that big a deal as long as it's not on a tilted surface. I don't see how he has severe landing lag with his b-air though, if anything I think his f-air has the worst.His Bair is pretty good also, but hard to hit with, and due to it's severe Landing Lag, impractical against Grounded opponents.
All Ike's smashes are situational. A good Ike will probably just be using his u-smash for most of the match and save the d-smash to punish people who roll a lot.Dsmash is ok, but lacks in Range, and doesn't actually kill compared to the rest of his moveset.
Ike is indeed a character that is good at punishing while also being one of the easiest to punish. however, he has what he needs to build damage, and for KOs he can usually rely on his f-tilt or eruption attack. He's got a steep learning curve, no doubt, and he's not really "great" like the upper-tier characters, but I think where he is now on the official tier list is about where he belongs.Ike is a character where you need to make every hit count. However this makes him basically a character that relies on your Opponent making mistakes, and basically have to telegraph every move you make, as any miss can be severly punished. Since professional players don't make that many mistakes, I don't think he can make it that far.
Ike is more of a character that has a wide skill gap in his users. There are the infamous scrub Ikes, and then there are the patient, good Ikes. Reacting to mistakes, tricking the opponent, such things aren't in a specific character's moveset. It's a player based thing, like Tenki said a few posts above. Ike is just very well equipped to handle that sort of playstyle, is all.My only gripe on Ike is just the standard and possibly stereotypical "He's Too Slow!". I know he has good range and power, and his recovery is actually pretty good and underestimated (UpB is just impossible to intercept, not to mention you'll probably get yourself killed trying to do so).
The statement about his speed is widely made, and it does have basis in truth, yes. His running speed is tied with Kirby and Squirtle, but it's above around 1/3rd of the cast, regardless. I'm glad you see that Aether is a nice move, few people understand that. And as for range and power, he's probably the best in the game on both counts, although I'm not 100% sure on the strength figures for all the power hitters.
He really only has 3 Fast Attacks (4 or 5 if you include his Grab and/or Counter), and only his Jab is good. I know he can combo it into a Grab, but not sure what he can do out of his Throws. His Bair is pretty good also, but hard to hit with, and due to it's severe Landing Lag, impractical against Grounded opponents. Dsmash is ok, but lacks in Range, and doesn't actually kill compared to the rest of his moveset.
Well, let me list what I'd consider a fast attack (This is by Smash standards, not Ike standards) :
Jabs 1, 2 ,3
Nair
Up Tilt
Bair (It has landing lag, but if you do a rising bair, it can hit grounded opponents, knock them away, and you'll be in good shape)
Grabs
Non-contact Quick Draw
Down Smash
All of these are fast, deal nice damage, and some have early kill power. The Down Smash, while lacks the ability to kill below 100, makes for a solid choice if they reach 110% or so. Ike can't just rely on these moves, but because he has these, he's much better off. I'll be honest - Ike is the character that I thought was missing in Melee. A slow, heavy, power type character that had some surprisingly fast attacks.
Ike is a character where you need to make every hit count. However this makes him basically a character that relies on your Opponent making mistakes, and basically have to telegraph every move you make, as any miss can be severly punished. Since professional players don't make that many mistakes, I don't think he can make it that far.
Ike does really well as a punisher, to be sure. That's not his only role, however. He can mount a perfectly fine offensive if he has to, it's not as if he lacks any good moves in that category. The thing is, Ike is well equipped to deal with any mistakes, as I'm sure you know. At professional levels, Ike is just going to have to play his standard offense and defense game, wait for an error, then take the stock from them. Ike is a character who has a goal throughout the battle, to get you to falter. Good Ikes make it happen sooner, poor Ikes might not accomplish it at all.
[1] Counter? I mean, it's good that you're not counting it, but you make it sound like it's a fast move that you're leaving out for some reaosn.[1] I count 4 fast moves not counting his grab or counter (jab, b-air, u-tilt, and n-air). Lucky for him, each character has roughly four moves they use for building up damage and the rest are situational.
[2] Down or up-throw to aether is a favorite. Easy 25% damage, although it only works on lower percentages.
Mmac was the one who mentioned it first, but yeah, I guess it shouldn't really count.[1] Counter? I mean, it's good that you're not counting it, but you make it sound like it's a fast move that you're leaving out for some reaosn.
I invite you to try and escape it at 0~15% (depending on weight). You don't fly far enough to DI out of it if you're at that low a percent.[2] lower %'s and bad DI.
Nair is rather fast, the key is to cancel it. And Up tilt is a moderately fast move, especially for the power it has.I forgot about the rising part of the Bair
Personally, I don't think Nair is that fast. Same with Utilt. Maybe I'm just missing something, or we just have different views on what fast enough is. I also meant Counter, as it activated quickly.
Truth be though, I haven't really seen what a good Ike plays like, so that could be a reason why...
It isn't. Don't bother adding me. I haven't played online in weeks.oh well this may not be the place but my FC is 2664-3416-6879. I'll add everyone currently online from this thread. lol brock obama, and counter. I'm going to play online a little in a few. So im on topic, Zelda should be high tier. [added Tenki, Mmac, and Light. AlexX doesn't have his FC displayed ]
Can you airdodge?I invite you to try and escape it at 0~15% (depending on weight). You don't fly far enough to DI out of it if you're at that low a percent.
None of the Sonic mains who are actually intelligent and know what they are talking about say he is high tier material.A lot of Sonic mains keep going on about how Sonic is the best at punishing, the best at gimping, the best at chasing, and etc., so that's probably why they think he's high-top material. I don't think he's poor, but I don't think he's all that great either, but apparently the Sonic mains think he's really good, so maybe I'm just missing something...
Finally someone of intelligence on this subjectNone of the Sonic mains who are actually intelligent and know what they are talking about say he is high tier material.
Inf act we are the ones that say at best he is low mid!
A community of intelligent smashers discussing the characters > unpredictable CPUs.Tier lists are a load of bull, its not a accurate way to judge things......hell even placing all level 9s against each other is more accurate. There are equal numbers and equal skill, meta knight was popular from the begining and is easy to learn therfore its common to see good meta knights at tournemants. Ganondorf is good but very hard to master therfore there are less of those. anyway i see what they mean by level 9s arent the best players in the world and i see how that could be an inaccurate test. but still think of it this way. The best Pikachu in the world vs the best kirby in the world, true they are the best of their kind but that doesnt mean they are equally skilled, the pikachu user may be more skilled.....what now kirby? True level 9s all together isnt a accurate test but its WAY more accurate than this.
Sure, there are a few. There aren't a lot of 'real' (inescapable) combos in Brawl though. Combos in Brawl are more about predicting your opponent's airdodge than about tech skill :/(woo,first post!)
Can anyone tell me if there are any combos for Capt. Falcon?
I'm an avid Falcon Mainer and i think i might have found one.
Ok, well i currently do not have the technology to film it at this time but I can describe it.(mods/admins excuse me for going off topic)Sure, there are a few. There aren't a lot of 'real' (inescapable) combos in Brawl though. Combos in Brawl are more about predicting your opponent's airdodge than about tech skill :/
Not really. A good Luigi will be able to at least get one kill with it per match. It's a lot easier to connect with than most people think.And I know luigi has is up b, but that rarely happens.
Akuma was "cloned" in SF2: HT and he was banned because he was so good and Ken was cloned and is still high tier in SF3 IIRC, to make it here your arguments need a bit more logic behind them.w00t god of smashworld!
but Wario is better because luigi is cloned in my opinion.
Luigi's fireball isnt very powerful and its kinda slow but on the other hand, he does have that wavedash looking thing
Very true but that still doesn't make Luigi that great. He's actually one of my surprise CPs, but trust me I know his limitations.Not really. A good Luigi will be able to at least get one kill with it per match. It's a lot easier to connect with than most people think.