being able to do great damage from one grab = not having a good grab game?
protip: being able to do great damage from one grab allows some sort of spacing control because it forces the opponents to have to be able to get around the grabs. ic's, ddd, and falco strike fear into opponents coming into close range because they don't want to get grabbed. this allows them to up the ante in longer range spacing, while controlling whatever happens in close range. that, IMO, is a good grab game
Not true because under such logic falcon punch and warlock punch would all be considered good moves.
DDD has nasty grab range even though he doesn't really setup into them easily, he has a much better time getting a grab due to the large grab range.
Falco has his aerials, laser, reflector for helping him setup grabs as well.
IC's also have setups.
Just doing great damage is a poor reason.
The opponent doesn't fear the CG they fear the fact that the IC's can setup into a CG reliably.
The IC's don't have a great grab game just because they can take a stock off a single grab, its because they can land that grab reliably along with what they do afterwards.
Yeah its really nice that Dk can kill with a 9 wind DK Punch at below 70%, but it wouldn't mean anything if the move came out as quickly as Ganon's Utilt.
hell the main reason that Marth's Side B is so much better is because he can use it reliably while in melee, the thing was seldom used despite the fact it could cause a good amount of damage when used.
Don't give protips either since it gives one the appearance of being condescending when clearly there is no need to be.