It's not just that they're lesser-played, it's also that good ones are hard to come by.Yeah, having lots of snakes and MKs to fight actually gives lesser played characters like ike or yoshi a little more edge
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It's not just that they're lesser-played, it's also that good ones are hard to come by.Yeah, having lots of snakes and MKs to fight actually gives lesser played characters like ike or yoshi a little more edge
This is the best tier list out there, I'm telling you, we have seen what Deva's Link can do. Yes Link has almost ZERO gimping game, both offensively and defensively. But he has a good combination of speed, priority and power. You want to tell me that Link's Triple A attack is slow, how about his dashing attack, or even his down smash. The projectiles are great aswell. A good Link player makes it work. If you look at at the middle of the tier list, I feel the matchups are all to close to differentiate. I like a great Samus' chances (Tudor) against a great DK...and yet they are so far apart on the list.Really Good
Meta Knight
Good
Snake
DeDeDe
Falco
Decent
Everyone else
Bad
Jiggs
Ganon
C.Falcon
I lol'ed at this sentiment.Calm down folks, Brawl is balanced, way moreso than Melee.
lolzUnless you want five bajillion other people (like myself) proving you wrong with about seven years worth of Melee data.
Smooth Criminal
Why do you think that?I've got a good question, why is Ness higher than Mario? Ness has far more weakness than Mario.
I disagree. Most cases his Double Jump is enough to make it back, and just like Yoshi, he can Airdodge and still carry the momentum of the Double Jump, making it pretty hard to intercept. Granted that his UpB is very easy to gimp, the same can be said for Mario, who doesn't have a great double jump to back it up.Ness's recovery is far easier to intercept than Mario's.
Dedede, Marth, Who cares? You're both screwed anyways. I say Mario is worst off judging from the Tier List. Not to mention that Dedede is a grab happy character also.Has an even worse infinite against him than Mario does.
Can't really comment because I don't really touch Ness (I prefer Lucas). I'm going to let a Ness Main answer thisHis follow ups are not as good as Mario's. The only thing Ness has on Mario is a bit more kill power and a few more disjointed hitboxes. I've played good Nesses and I still don't understand why he's higher than Mario.
I disagree. Most cases his Double Jump is enough to make it back, and just like Yoshi, he can Airdodge and still carry the momentum of the Double Jump, making it pretty hard to intercept. Granted that his UpB is very easy to gimp, the same can be said for Mario, who doesn't have a great double jump to back it up.
What are you talking about, the cape glide gives Mario tons of aerial edgeguarding options. Mario can edgeguard extremely well if you've mastered the cape glide. But he does lack KO power, at least his foward smash has incredible range.Mario's low knock is a big reason he's held back. Forward smash is Mario's only truly good KO move. The rest are pretty weak when compared to other characters. When you have to focus on one attack, it becomes a lot easier to predict and avoid it. Mario's jumps and recovery don't allow him to do much edge guarding to make up for it either. He has to rely on his spike, cape and FLUDD to kill at decent percentages and those gimping tools are useless against characters with great recoveries. A lot of top and high tier characters have great recoveries.
tl;dr: Mario's bad at killing and can't edge guard well like Meta Knight to make up for it.
You know what the cape glide is right? Do you know the applications of the cape glide?Mario's cape does very little agianst characters like Kirby, Meta Knight, Pit, R.O.B and Dedede
All top/high tier characters.
That's the problem with edgeguarding in general though. That's a good point but that's not really a "Mario unique" weakness. If you recover very high like use R.O.B.'s boost to the top of the screen, then yah no one's probally going to be able to edgeguard you. The point is Mario can edgeguard very well and can more often than not, setup reliable gimps. Mario edgeguards extremely well compared to the majority of the cast.How exactly does cape gliding help when the opponent can use their jumps or recovery to so high you can't reach them?
Marth, King Dedede, Diddy Kong, Kirby, Metaknight, Falco, ROB, Mr. Game and Watch and Pit would all like to have a word with youMario edgeguards extremely well compared to the majority of the cast.
The up-b is somewhat easier to gimp but he makes up for it by a good double jump.Ness's recovery is far easier to intercept than Mario's. Has an even worse infinite against him than Mario does. His follow ups are not as good as Mario's. The only thing Ness has on Mario is a bit more kill power and a few more disjointed hitboxes. I've played good Nesses and I still don't understand why he's higher than Mario.
It's true, the fair went almost totally unnoticed before Ken, and he was basically regulated to F-smash spamming.Was Marth seriously low tier at one point? I don't believe it.
and ness, lucas, peach, pikachu, and GANONDORF!. sorry, that Dair is too good to pass up.And...Yoshi, believe it or not.
Quit spewing complete lies. Yes, Ken greatly changed Marth's metagame for the better. However, in every tier list Marth was in the top 5. The worst Marth was ever ranked was 7th, and that was on the April Fool's tier list. In all eight incarnations of the tier list, Marth was Top 5.It's true, the fair went almost totally unnoticed before Ken, and he was basically regulated to F-smash spamming.
Then Ken figured out, "hey, why not try SHFFling Marth's air game" instead of just relying on his ground game. And suddenly Marth became beastly.
Really?Quit spewing complete lies. Yes, Ken greatly changed Marth's metagame for the better. However, in every tier list Marth was in the top 5. The worst Marth was ever ranked was 7th, and that was on the April Fool's tier list. In all eight incarnations of the tier list, Marth was Top 5.
The Top 5 was always some order of Fox, Falco, Sheik, Marth, Peach with exception of the first tier list where Peach was not in the Top 5.
Marth has never even been close to Low Tier. It's true what you said about Ken revolutionizing Marth, but don't try to say he suddenly made Marth leap from Low Tier to where he is today. -_-;;
Very first tier list from October 2002:Really?
I initially started smash right before Ken really hit the scene and got the impression that everyone considered Marth pretty much gutter trash, little more then Roy with a different, just as useless sweet spot.
Hanging out with the wrong crowd back then perhaps?
Marth, King Dedede, Diddy Kong, Kirby, Metaknight, Falco, ROB, Mr. Game and Watch and Pit would all like to have a word with you
As well as Sonic, Toon Link, Lucario, Donkey Kong, Jigglypuff, Shiek, Charizard, and Wario.
I'd omit all of the bolded from the list of "Hard to edgeguard and/or Gimp for Mario". Kirby, Diddy, Marth, Shiek, Donkey Kong, Charizard, and TL are especially easy. The remaining bolded are difficult, but no where near "Not gimpable" status. The rest Mario can just rack up damage during their recovery, but can't really gimp.And...Yoshi, believe it or not.
Uhh..actually, these were characters who could edgeguard better than Mario, not ones that Mario couldn't edge guard lol.I'd omit all of the bolded from the list of "Hard to edgeguard and/or Gimp for Mario". Kirby, Diddy, Marth, Shiek, Donkey Kong, Charizard, and TL are especially easy. The remaining bolded are difficult, but no where near "Not gimpable" status. The rest Mario can just rack up damage during their recovery, but can't really gimp.
*Goes to read the rest of the Mario BS in the thread*
Edit: I misread the posts, but what I've said is still relevant. Mario can gimp Most of the cast because he's practically bred for it. He's the only character that can reliably gimp the spacies and can actually gimp ROB (aside from MK of course).
^ Wtf. Learn to read, dude
Calmtf down, taken in either context the statement is false. You have something to respond to either way.Uhh..actually, these were characters who could edgeguard better than Mario, not ones that Mario couldn't edge guard lol.
Quick, edit, quick, before someone important sees!
Nah, I'm goodHey! You...SHUT UP! >=O
No JohnsI left the computer for a while and you must have edited it while I'd gone because when I'd hit the edit button your unedited post was there and the edited version appeared there apparently without me even realising. It's not like I was insulting in the slightest, I was just pointing it out. It's not like I told you to learn to read, like I could've done.
All of the above mentioned have very good edgeguarding. The fact that Mario has so many options (Cape, Fludd, Fair meteor, Bair, Nair, Uair, Reverse uair, Capeglide -> Fludd/aerial, bair stagespikes, etc.) is why I think that his edgeguarding ability should be considered a positive. He also has ledgehogging similar to (but not better than) TL and Link because of his cape ledgestall. The only characters I'd completely mark off the list are Sonic, Falco, and maybe Marth. They're all good at edgeguarding and gimping, but not to the point of being better than Mario's imo.To your edge guarding thing, I'd argue that Marth, Dedede, Metaknight, Falco, ROB, Sonic, Donkey Kong, Jigglypuff and Sheik all have better edgeguarding games then Mario (some are fairly close though IMO, so whatever) out of that list. I also believe that ZSS has a very good edgeguarding game.
I agree with pretty much everything you said. Sonic being able to go so far from the stage without risking his recovery definitely is a plus. I still find Mario's better because his options usually mean certain death which used properly. Things like Sonic's spring and HA aren't nearly as effective as Fludd/Cape. Sonic being able to chase opponents much higher than Sonic may make up for it but w/e.ROOOOY!'s Post
Sonic's options mean certain death a lot of times too, because his edgeguarding is done further off the stage.I agree with pretty much everything you said. Sonic being able to go so far from the stage without risking his recovery definitely is a plus. I still find Mario's better because his options usually mean certain death which used properly. Things like Sonic's spring and HA aren't nearly as effective as Fludd/Cape. Sonic being able to chase opponents much higher than Mario may make up for it but w/e.
As far as gimping, everyone. It kills momentum and can setup capes and aerials. FLUDD directly gimps recoveries like Ike's ather. FLUDD also has a few situational instant kills but it's very situational in those cases. As far is directly effective against a character, it's effective more against floaty people who rely heavly on their aerials to approach. FLUDD ***** G&W cause it traps G&W inside his own hitstun for all of his atks which makes G&W very vunerable to Mario in almost every senario.Forgive my general ignorance about Mario's fludd, but who exactly is it useful against?
I'm not saying it isn't, I'm just saying I'm not familiar with how effective it is.
Ok, that's good but there's a lot more things you can do with the FLUDD than that. It's situational, but all its situational uses are usually lethal. Trust me, I've dropped some jaws with how I use the FLUDD against G&W.well i have use flood to once gimp a metaknight while he was in shuttle loop offstage, he fell short of the ledge of yoshi's island and fell to his doom. mwahahahaha. mario>metaknight