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Ah, thank you very much. ^^No, once you drop your float you can't float again til you touch the ground.
Just tell the people that get hit by the tornado to edgehog it.
Yeah, that'd be like discussing the yoshi vs. MK matchup. It'd just be a waste of timeBut you are just discussing the Peach vs. Zelda matchup. It has nothing to do with their tier list positioning (sorta).
wut. Peach's vertical recovery is AWFUL. If she's sent at around a 230 angle, there's no way to return because her jumps don't give her enough height.oh well too bad she can float all the way back to the stage and recover no matter what low angle you send her at anyway
That only works on paper. If you're trying to float towards Zelda, you won't have time to cancel your float and air dodge before you're hit with a Din's Fire. Floating is only a good idea if you're close enough to strike. So close that Zelda can't use Din's Fire before you hit her.but you can just let go of the jump button and airdodge just as quick as any other character so the airdodge argument doesnt really work.
Going above Zelda is suicide. Her up air is incredibly powerful and her up smash has godly priority. If Zelda can't use her Naryu's love to stop the turnips then she can simply catch them. Big weakness with Peach's projectile.thats actually one of zeldas weaknesses in this battle, its rediculously easy to throw a turnip while your above zelda and wait for her to use it
Peach does not have the advantage over Zelda.zelda is actually one of peaches best matchups.
No, it would be discussing Yoshi versus Zelda and say Yoshi has a small advantage and then going, "OMG OMG YOSHI BEETS ZELDA SO HEE IZ DA BEST AND TOP TIER!!!"Yeah, that'd be like discussing the yoshi vs. MK matchup. It'd just be a waste of time![]()
The KO difference between Zelda and Peach is only 2% horizontally and 8% vertically. They're both considered light weights. Not really enough for the difference to matter.Zelda has less defense than peach and she k.o's at more lower percentages than peach
lol, no attack sends them at that angle except a spike, which would KO any character anyway. i dont think even jiggs' dsmash at the edge sends them that lowwut. Peach's vertical recovery is AWFUL. If she's sent at around a 230 angle, there's no way to return because her jumps don't give her enough height.
At high damage, Zelda's does. It sends them up a little bit then sends them at a downward angle. It's like a half circle. That angle is why it's so deadly.lol, no attack sends them at that angle except a spike, which would KO any character anyway. i dont think even jiggs' dsmash at the edge sends them that low
Because of his "oh so horrible" recovery. If Sakurai didn't gimp the **** outta it, he would be higher.Why is Link so low? I don't understand
No. Zelda's forte is ground work her aerial game is ****.Going above Zelda is suicide. Her up air is incredibly powerful and her up smash has godly priority. If Zelda can't use her Naryu's love to stop the turnips then she can simply catch them. Big weakness with Peach's projectile.
Peach does not have the advantage over Zelda.
Doesn't really matter if up smash is predictable because it outpriotizes almost any attack. You cannot attack Zelda from above without being caught in it. You can't SDI quickly enough to avoid being damaged at all either.Uair is rather slow and easily predicted and Usmash is easily predicted as well.
Why would you even bother trying to attack her anyway?Doesn't really matter if up smash is predictable because it outpriotizes almost any attack. You cannot attack Zelda from above without being caught in it. You can't SDI quickly enough to avoid being damaged at all either.
Underestimating Zelda is a bad idea.
You speak as if that wold always work. It would work once against a smart opponent. Then they would immediately catch on.Why would you even bother trying to attack her anyway?
The point of it is to bait it then dodge it then punish.
The Usmash stays out for a good amount of time so if she whiffs it then she will get smashed.
She does not have the ability to force the opponent into a Uait/Utilt/Usmash.
How many character can actually bother attacking when an opponent is below them anyway?
Not many I guarantee you that.
one statement=/=underestimating.
meh, i disagree lol.wut. Peach's vertical recovery is AWFUL. If she's sent at around a 230 angle, there's no way to return because her jumps don't give her enough height.
her vertical recovery is NOT as bad as you are making it out to be, trust me, i've played so many peach vs zelda matches i know how the Dsmash affects her very well, and its not enough to score a K.O. with.
That only works on paper. If you're trying to float towards Zelda, you won't have time to cancel your float and air dodge before you're hit with a Din's Fire. Floating is only a good idea if you're close enough to strike. So close that Zelda can't use Din's Fire before you hit her.
no, not only does it work on paper, it works in real life too!!! imagine that, the only way you could possible NOT airdodge is if you have the slowest reflexes on earth, seriously, all it is is just letting go of X or whatever your jump button is and simultaneously pressing dodge.
of course DIRECTLY above zelda is suicide, thats why peach can control how high she floats, you can go just above her Fsmash but low enough to drop and Fair if she messes up or even start a Dair combo
Going above Zelda is suicide. Her up air is incredibly powerful and her up smash has godly priority. If Zelda can't use her Naryu's love to stop the turnips then she can simply catch them. Big weakness with Peach's projectile.
Peach does not have the advantage over Zelda.
Oh come on. How exactly could we make sense of any recovery that was better than that? Link has to fast fall and he has to have the whirling blade - he would have a poor recovery in every possible world.Because of his "oh so horrible" recovery. If Sakurai didn't gimp the **** outta it, he would be higher.
Oh wow, are you original. Whats that from anywayTiers are for Queers
Says the person who thinks Din's Fire is one of the worst projectiles. Up air is good if you can catch them off guard by being quick. Knock them up and chase after them with an up air. Its power and disjointed hitbox makes it nowhere near the worst.Zelda's upair is one of the worst aerials in the game...
Two words.Oh come on. How exactly could we make sense of any recovery that was better than that? Link has to fast fall and he has to have the whirling blade - he would have a poor recovery in every possible world.
Quite possible, you're more clever than I amI think someone's confusing "slow start up" with telegraphing.
no freakin way, pikas Nair is actually a good arial, and actually has ko potential, but as for falco's i can't actually think of it right now, but i don't remember any of his arials being so bad. you want the worst arial in the game thats easy, bowsers Dair is far and away the worst arial ever.Power and disjointed. Super Slow start up and ending lag, extremely predictable, in order to air dodge you don't have to predict as it's so slow you can see it coming, wait a second (exaggeration of course), then airdodge. I wouldn't say it's the worst aerial, falco's and pika's fairs are pretty gargabe and only good for mayeb adding 2% damage at the end of a "combo" or something. Still you have to agree that her Uair is one of the most situational, great in doubles though i'd say though.
not always but most of the time. Zelda cannot chase period, so its not like you're going to be extremely worried about the Uair lest you wished to be a ******* and Dair towards her.You speak as if that would always work. It would work once against a smart opponent. Then they would immediately catch on.
Dude, he's right about both. >_> What makes you think Din's fire is good?Says the person who thinks Din's Fire is one of the worst projectiles. Up air is good if you can catch them off guard by being quick. Knock them up and chase after them with an up air. Its power and disjointed hitbox makes it nowhere near the worst.
Din's Fire is good against some characters, however it is useless agains speedy characters like Sonic, Falcon, Fox, Zamus etc. because it leaves you wide open and after using it, your foe can easily approach and attack you.Dude, he's right about both. >_> What makes you think Din's fire is good?
Even against large and slow characters it doesn't apply enough pressure to make it any big threat. It's easy to roll and shield with those characters. I'd rather have link's boomerang, no joke.Din's Fire is good against some characters, however it is useless agains speedy characters like Sonic, Falcon, Fox, Zamus etc. because it leaves you wide open and after using it, your foe can easily approach and attack you.