Seagull Joe
Smash Legend
Cg to edge>Air release>Lol, what? Link can make it back to the ledge with a double jump, let alone z-air/up-b. Did you even test this?

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Cg to edge>Air release>Lol, what? Link can make it back to the ledge with a double jump, let alone z-air/up-b. Did you even test this?
I remember winning a doubles match thanks to boomerang cuz it was just me vs the enemy Marth, and I got Marth offstage, then I threw my boomerang out, and right as it came back, it caught Marth directly before using his Up B to the ledge and pulled him under the lip of FD. :D/waiting for Link mains to argue how good their boomerang is
I definitely agree with San and HBox. SoulPech shouldn't be slept on either.Yes; San and Hbox
Oh, and Mink is a pretty cool guy too.
SDI the B-Air.Cg to edge>Air release>just needs to bair once or twice and it's a stock.
can up b, but he gets bair'd when he attempts it. It's a stock everytime...
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Couple of things... first and foremost I would like to point out that frame data isn't the only thing attached to moves. Link's range is comparable to Marth's and Metaknight's, making it so he doesn't have to always rely on a gtfo move. Yes it would be nice to have one, but it isn't necessary in most cases utilizing his spacing tools (projectiles, short-hop game, jab, grab). Less specific to Link, by your logic of looking at laggy air moves Snake has a useless move-set when he is in the air. This obviously isn't the case. His air move-set isn't the greatest, but most of them have very specific uses that when utilized properly can yeild some great results (just ask anyone that has died to Snake's uair and bair).And pretty much none of that is true. His aerials that aren't incredibly laggy are weak and the ones that can kill are among the laggiest aerials in the game. Just look at his uair, it's ****.
His jab is not good. It comes out like at frame 7? Many characters have faster smashes than that. It cannot be utilized as jabs are usually used. His KO set-ups are mostly gimmicks like boomerang wind bull**** that never works or bomb into something that is kinda decent.
And powerful finishers? Are you kidding me? His only decent killmove is dair. He belongs to bottom 3 with Ganon and Zelda.
/waiting for Link mains to argue how good their boomerang is
Yeah, pretty much lol. Or, he can simply fair and hit D3 away... Point is, he has options lol.SDI the B-Air.
If a Lucas player plays patient it becomes a lot harder for DK to get in the trap, much less the punch. Mekos is a good example of such.Yeah butdoesnt have Africa punch
Again, having a gtfo move would be nice, but not necessary. Link's move-set is not meant for camping, its meant for spacing. Projectiles and zair are there to force a specific kind of approach, so Link can prep his response before the opponent gets there. Link's sword swipes dole out a very large chunk of percentage, and its where he wants to be most of the time, just on his terms. The mind-set is slightly different from Ike's, since Ike will always be the character that approaches in any MU due to his lack of projectile game.Link is too slow to defend properly. He can't camp well because the way he uses Zair and projectiles makes it so that he eventually runs out of space (when he gets close to the edge), which is the part where having a GTFO move would really help him. His mobility is also too slow to reposition properly. Ike can at least fight at close range with his amazing jab and is a bit more mobile than Link.
Links projectiles are way too slow and ****ty for any kind of keep away against fast characters. All he can do is throw his incredibly laggy or unpractical projectiles while retreating, until he runs out of space and dies. How can he space when he is incredibly slow and clumsy and the moves where he "has range comparable to Marth" are so slow you can just hit him before they are out. Link also can't do anything OoS which really hurts him. Link is definitely bottom 3.Again, having a gtfo move would be nice, but not necessary. Link's move-set is not meant for camping, its meant for spacing. Projectiles and zair are there to force a specific kind of approach, so Link can prep his response before the opponent gets there. Link's sword swipes dole out a very large chunk of percentage, and its where he wants to be most of the time, just on his terms. The mind-set is slightly different from Ike's, since Ike will always be the character that approaches in any MU due to his lack of projectile game.
I don't think any of those MUs are -4, maybe Olimar.MK/Olimar/ICs/Falco/Pika, depending on who you ask.
There is little doubt in my mind that MK/Falcon is -4, I don't know those other MUs as well.
Even against slow characters he WILL run out of space after a while making a successful approach by the opponent inevitable. Fast chars don't even have to make Link run out of space. When that happens Link will have to take a lot of damage before getting out, usually a lot more than he dealt with his low damage projectiles and Zair. Throwing out things with the sword is risky because his sword attacks are all slow.Again, having a gtfo move would be nice, but not necessary. Link's move-set is not meant for camping, its meant for spacing. Projectiles and zair are there to force a specific kind of approach, so Link can prep his response before the opponent gets there. Link's sword swipes dole out a very large chunk of percentage, and its where he wants to be most of the time, just on his terms. The mind-set is slightly different from Ike's, since Ike will always be the character that approaches in any MU due to his lack of projectile game.
@MegaRobMan: LOL! I'll be honest, I got the name from the DKC instruction booklet rather than that game, but dang is that awesome!
Mario / Samus are -4 with DDDOkay sorry. There are actually 4 LT's with no -4's. Mario, Samus, Lucas and C. falcon.![]()
I don't think you understand the concept of -4.imo falcon is -4 with pika still when you consider the 0-death. Hes one of the easiest characters to grab and has no projectile. Pika was his only -4 on v1.
OH WELL
Nair and bair don't have like any range or priority at all which really limits their use, especially for a character who shouldn't ever be that close to their opponents. Fair is decent yeah, but it takes forever for the first hitbox to come out and even if it hits it's not really impressive.Which of Link's aerials is laggy? Nair, bair, fair all AC and have hitboxes that outlast air/spotdodge, uair outranges like every dair in the game and also outlasts airdodges by a long shot. Unless Link is dumb with it it's virtually unpunishable from above.
Only dair is laggy but it has guaranteed setups via bomb / footstool and zair is also good and not laggy at all.
Comments like that is exactly why I'm so sure Link's underrated - most people don't even understand the very basics of this character.
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Sheik! Sheik! Sheik! I still think Sheik is Ganon's worst MU..... lolAs someone with the highest volume of -4s in the game, I wanna emphasize the severity of a -4 and exactly what it implies. -4, to me, is when the only option you have involves extreme risk, and makes you available to be killed with extreme ease, e.g. Falco/MK/Oli/ICs for Ganon. At no point can Ganon select a safe option or intelligently defend against them, because they have too many options, and he has too little to discourage or preclude any of theirs.
When I envision Falcon vs. Pika, or Mario vs. MK, I see them having an extremely difficult time, but not being so profoundly overwhelmed that their only recourse is to commit to virtual suicide with each move.
Too bad several of sheiks moves are practically safe on powershield. His frame data is other end of the spectrum from Sheik.Naw...Ganon's got that power. A read for Ganon is like half of a stock it seems, but I only have wifi-DLA experience so that's not much. Either way the MU is hell.
Seriously, can I get a PM whenever Verm posts?As someone with the highest volume of -4s in the game, I wanna emphasize the severity of a -4 and exactly what it implies. -4, to me, is when the only option you have involves extreme risk, and makes you available to be killed with extreme ease, e.g. Falco/MK/Oli/ICs for Ganon. At no point can Ganon select a safe option or intelligently defend against them, because they have too many options, and he has too little to discourage or preclude any of theirs.
When I envision Falcon vs. Pika, or Mario vs. MK, I see them having an extremely difficult time, but not being so profoundly overwhelmed that their only recourse is to commit to virtual suicide with each move.
fix'd that for you.dk ddd without the infinite and small step is about even.
What? Read what he posted. It's without the infinite or small step. So he doesn't need just one grab.I stand by Ruinn's initial post of -2. DK has some great range on his air/ground normals and pretty good special moves. However that means very little, with a well timed power shield from DDD, DK can camp as much as he wants and all DDD needs is 1 grab. Not to mention DK is stupidy easy to CG.
Fairly certain Wofl doesn't get infinited by DDD, I could be wrong though.I'm pretty sure D3 has the infinite on Spamus. XD It's Mario, Luigi, Dk, Bowser, D3, Samus, Wolf. With the buffered reverse pivot grab..
Ivy, Chari, Snake, Yoshi.
Might be more, think I added a few wrong.
I read what he said about the small step. He still takes a respectable amount of damage off of one grab. You also must consider wall infinites as a possibility with counter pick maps such as Delfino.What? Read what he posted. It's without the infinite or small step. So he doesn't need just one grab.
DKs downB > everything Dedede has grounded except sideB. Aerial Dedede sucks vs DK. DK also ***** Dededes recovery really easily if he manages to get a grab himself (he can cargo dtoss D3 offstage then start edgeguarding). Dedede is even easier to edgeguard than Snake lol.
It's possible but not practical. You'd have to consider the different maps allowed in tournament play, plus where DDD starts the chain grab on the stage. I find the ledge infinite to be mostly situational due to vary stage lengths.Can Dedede micromanage his spacing during the dthrow chaingrab across stage to actually set up the ledge infinite?![]()
I'm not sure if Samus is -4 vs DDD either, DDD doesn't even have an infinite on her and she can camp very well. She could literally jsut stand on the edge of the stage throwing stuff.
DDD still has tools like Bair, Ftilt, even Fair and Nair. Also, even if the chaingrab it's not too long, he has 5 waranteed regrabs, and that means a lot of damage. That alone would mean -3, imo.
However, it could be -4 if we consider Samus can't really kill DDD. EVER.
I'm pretty sure D3 has the infinite on Spamus. XD It's Mario, Luigi, Dk, Bowser, D3, Samus, Wolf. With the buffered reverse pivot grab..
Ivy, Chari, Snake, Yoshi.
Might be more, think I added a few wrong.
Without the cg it's even. Without the infinite and small step it's probably -1.dk ddd without the infinite and small step is probably only -3, maybe even -2.
fix'd that for you.
LOL.No Lp, just no.
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You are wrong. At the edge only though.Fairly certain Wofl doesn't get infinited by DDD, I could be wrong though.
^Dedede can infinite Wolf on edges if he has the right spacing.
Lp is right.What? Read what he posted. It's without the infinite or small step. So he doesn't need just one grab.
DKs downB > everything Dedede has grounded except sideB. Aerial Dedede sucks vs DK. DK also ***** Dededes recovery really easily if he manages to get a grab himself (he can cargo dtoss D3 offstage then start edgeguarding). Dedede is even easier to edgeguard than Snake lol.