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NairI was pretty surprised when someone said Ivy's meta was razor leaf and bullet seed. You could probably win a match without using those moves. It's meta is bair, nair and pivot grab.
DI left, DI right, DI upper right, DI upper left....I think.So while we're talking about Ivy, what's the best direction to DI bullet seed?
Nair strings into grab, bseed and other aerials, is its best shield pressure option, and reverse nair semi spikes and is used for gimps. It's easily Ivy's most versatile move.Nair
But yeah bair and PG are good.
I can even agree with winning w/o razor leaf b/c it's got meh startup and recovery isn't amazing, so you have to really space to not be punished, but no bullet seed? Cmon, that thing is free damage -> no DIs off throws into BS, punishing air dodges, etc etc.
Wrong infinite, Japanese Jiggs da bess
purin purin :3
you just said assuming no rleaf and bseed needed to win with IvyNair strings into grab,bseed and other aerials, is its best shield pressure option, and reverse nair semi spikes and is used for gimps. It's easily Ivy's most versatile move.
To whoever said rleaf is good for camping and that its other options aren't good for approaching, firstly you aren't going to camp a good player with rleaf. Its best attempt at camping is probably just bair walling or tether tricks on the ledge. Ivy has no good approaching options, but things like nair and bair with the occasional sh or fh rleaf are the best options, it's not as if you just spam rleaf to approach.
ohhhh no, I strongly disagree with the bair of Ivy, I might not be a PT main but everytime I've used Ivy as the first pokemon, I tried to bair and RAR to give some ground and punish air dodges, but my GOD is it weak, it does 5 damage if both hits, which is VERY weak for a BAIR. Ivy is basicaly a poor version of Olimar:both are great at racking up damage close-in, and at irritating at mid-long range, but Olimar has a way easier time landing KOs with his superior (and almost-always disjointed) attack options, including better smashes, better aerials, and a better grab.Nair
But yeah bair and PG are good.
I can even agree with winning w/o razor leaf b/c it's got meh startup and recovery isn't amazing, so you have to really space to not be punished, but no bullet seed? Cmon, that thing is free damage -> no DIs off throws into BS, punishing air dodges, etc etc.
Wrong infinite, Japanese Jiggs da bess
purin purin :3
you disagree? That's fine, that's my opinion but you don't have to be a jerk about it because that's how I found Olimar to be. everyone has their own opinion on how certain characters are.Olimar is great at racking up damage close in?
Which game are you playing?
So I'm not allowed to have a opinon?It can be your opinion that the sky is purple.
Doesn't make it so.
Uh, a lot of characters, actually. It tends to work because pretty much every other aerial has the potential to outrange retaliation, so people often adjust to avoid those moves instead. Any tether character, Donkey Kong, Diddy Kong, Peach, Bowser, Wario, Yoshi, Captain Falcon, Ganondorf, Falco, Ice Climbers, Link, Samus, Sheik, Wolf...and cmon, reverse nair for a pseudo spike? who's recovery is bad enough that Ivy can get away with that?
why do people think projectile = camp game? even if a character has a projectile, if it's completely trivial for the opponent to avoid it at long range, it's not going to function as a camping tool. razor leaf falls in the same boat as din's fire, for example, in this regard.IDK about winning a match without them. No razor leaf means she can't camp at all as opposed to at least having something; bair does 5% fresh, and you can't really approach with a pivot grab. Good luck with approaching with Nair.
this is wrong on so many levels ._.By probability, Ivy is a he. And the voice too.
you want to DI the initial hit to the side, through ivy. so if you're on the right side of ivy, hold left so that you fly past her. she can catch you sometimes if she b-reverses it though. if you're talking about SDI, just SDI straight to whichever side you're closer to. lighter characters might want to SDI straight up in some situations.So while we're talking about Ivy, what's the best direction to DI bullet seed?
ivy's grab is hella slow. n-air only strings into grab if your opponent is caught holding shield. i'd much rather go for n-air->u-tilt.Nair strings into grab
Kith gimped me with it back in the day. Charizard bair too. Good times, good times.I know I have absolutely no PT experience and I'm not very good so I'm probably in no position to say this but I can't imagine a decent ZSS (who knows the PT MU) getting gimped by a reverse nair spike from Ivysaur.
If you land a N-Air spike on the ground, you can follow up with a grab in many cases. Otherwise, I would just N-Air -> N-Air. More damage, safer, and it's about as fast.ivy's grab is hella slow. n-air only strings into grab if your opponent is caught holding shield. i'd much rather go for n-air->u-tilt.
I mean, sometimes you just hope you live. I don't always their a move out when recovering. Also, down-b interception.Is nair hard to SDI?
If not, I don't see why someone could just SDI out before the pseudo-spike. So the Ivy would pretty much have to hope to hit with only the spike hitbox, or the last 2 or 3 hits. And it doesn't seem like it has the greatest range either, so...couldn't a ZSS just uair it or something? XD