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oh wow (i love your use of caps btw)Back then ZSS was just all side-b.
Brawl went from a Melee-esque/more traditional fighting game ideal (these moves wall out, these moves when you use are good to approach) to
punishment
punishment
PUNISHMENT.
ZSS is a great punisher but a terrible approacher and an above average to excellent waller.
The only characters in brawl's early history that actually had an approach were... MK, Falco, Snake and maybe Marth. As in, everyone with a good dash attack or roll. Sad times, right?
My character has one big useful thing he can do with items.Yeah, Sonic is ridiculous with items too, especially with the Smashball loool
I'll go ahead and praise my main here again and say that while he isn't absolute top, Lucas (and Ness, too, for mostly the same reasons) in doubles is definitely high/top tier in doubles. I know it sounds like crazy fanboyism but think about it: Most of Lucas' weaknesses are covered for in teams (GR issues, range, etc.), plus he has the ability to go all out and come back for the heal when he wants. It's why Mekos and Shaky get consistently high placings with their chars in doubles.Who says it's broken? Some peopple didn't even say it s the best team
Not to me, actually. I could tell Ganon wasn't exactly the greatest (though I was so clueless back then that with enough reasoning and vids I could have believed it!) but Zelda seemed pretty broken to me at the time: She had a spammable sideB (and when you're a casual player you usually don't think about how many moves beat it out and you're worried about your shield getting broken and you never AD at quite the right time and it stresses you out when you git hit and so on...), her recovery issues never seemed as bad or indeed non-existent (because we didn't really know how to edge-guard properly) and she had a heck-ton of strong and annoying smashes she could throw out at any time (because back then we weren't thinking about 'approaching' or 'camping' or 'retreating', we just... did what we did). I dunno, from a casual perspective I always thought zelda was pretty decent.lmao
that must have pissed you off
also Zelda being in the low 20s baffled the hell out of me, she seemed really bad... even from a casual's perspective.
This is definitely an area where my character falls down in. His tether recovery extends his hurtboxes in such a way that if you have the correct timing, you can almost just hit his snake and murder him. @.@Let's see... ZSS, Samus, Ivysaur, Olimar, Ice Climbers, Link, Toon Link, Lucas...
I think ZSS's tether recovery(ies) are the best, IMO. SideB and upB both are tether recoveries, and you can use them in conjunction to get an opponent off the ledge and survive (if you already lost your downB).
Wouldn't this be dependent on where ivy originally used upB to the ledge? I just mean, if she's really close then I could maybe see this happening but at her longest reach, catching to re-tether sounds a bit ridiculous... :/not if i just...throw it back at you or re tether.
Yeah but even then, wouldn't it take immense timing to catch the item and re-tether?You guys know tethering will pop most characters up. Ivysaur and Olimar get a little "hop" as they grab the ledge with the tether. When they let go they are higher than where they initiated the move. If there wasn't a tether limit coded into the game, they would both be able to just hover there.
What does "IDC/EDC" stand for? Also, extend what?As much as I hate the japanese rulesets, I am a huge advocate of their scrooging rule and IDC/EDC rule
Scrooging rule: Can't travel under the stage twice in a row without landing on a non-moving part of the stage in between. Prevents typical SV scrooging and forces MK onto the stage rather than just grabbing the edge over and over.
IDC/EDC rule: Can't extend it for more than 10 seconds and once it has been extended, you can't use it again until you have been hit.
Actually, I'd argue that Samus has a better overall recovery for reasons Kewkky stated as well as reasons I'm going to state below. ZSS is a better character, yes, but she's not beating Samus in the survival or recovery department.ZSS has a better overall recovery (just by being a better overall character), but Samus having the longest Zair makes it alot safer since you can airdodge then grab the ledge. ZSS can be trapped at times when she can't airdodge because it would drop her too low.
I think Samus' tether recovery is "overall" better than ZSS' because she has better actions to compliment it. Samus can use her tether from pretty far below the ledge and even if she's directly below the ledge, she can 'chase' the opponent off the ledge with the threat of her upB, which will stage-spike, and she can maintain that threat through bomb stalling. Once you edgehog ZSS when she's below the ledge (without a jump) she's dead. Even if she takes you with her through an upB spike, she's still dying. Of course, Samus also has Razor Leaf 2.0 a.k.a. Homing Missiles, plus all the things you said.I guess the range of it, her super slow fallspeed, and her downB stalling tactics could help her get back on-stage from far away. She's no melee Samus, she was almost ungimpable on her first launch from the stage back then. Samus can't use her tether recovery from below the stage though, and ZSS's upB has a longer reach than it seems. In terms of versatility, ZSS's tether recoveries are probably the best.
Deoxys-S ISN'T broken, and that was expressed very clearly on Smogon when his ban was explained. He was over-centralizing, which is very different from being broken. Blaziken, Excadrill, and maybe even Sand Veil Garchomp and Thundurus, I'll give you the benefit of the doubt that they're "broken", but it was obvious that Deo-s wasn't on that level, hence why he was the last Pokemon to be banned before BW2.I think the same can honestly be said about our community back on smogon, and our stance on certain Pokemon. We were ok with things like Blaziken, Deoxys-S & Excadrill at first, but it took us a while to realize how utterly broken they were.
Why is a competitive Pokemon player complaining about something dependent upon random chance?from a non smash player, items seem very, very, very dumb to me since they randomly spawn in addition to silly **** like explosion chance from capsules. (so if someone gets like a capsule while you're recovering... sigh)
You are not paying attention to what I am telling you.
You can NOT Zgrab items as you tether.
Tesh: Ivysaur can vine whip from sofar away he can swing into the lower blast zone. He is nearly unstoppable off stage.[I/]
"Peach, Diddy and ZSS can Zdrop that as you do it and you drop to your death."
Your counter for this: "Tether cancel, z catch (throw if needed) and re-tether before you know what happened."
Why this fails:
Implying as you tether low, there is an item falling on you. Last I check, you are NOT invincible while hanging. Only when you crab the ledge. And you have about 26 frames ( if I remember correctly) of invincibility frames. As you tether near the ledge and pick yourself up, you are open until the character physically grabs the ledge. That' s what the item is there to prevent.
Your counter for this: "Tether cancel, z catch (throw if needed) and re-tether before you know what happened."
You are putting yourself in more danger then you already were. To Z drop and then throw it takes was too much time and you are falling. By the time you try this I ether grab the ledge in time or you too far off for your up-B to make it avoiding the item you tossed and me and you dropping to your death. Worst case is you would get hit by the item. Mainly because of this rule:
"And you have about 26 frames ( if I remember correctly) of invincibility frames." The max frames of invincibility a character gains when they grab the ledge and let go is 21. When you tether and let go of the ledge you do NOT have any invinc frames as you let go.
So your lil counter measure for this would get you killed.
Selective Item Ruelset, non-intrusive, not randomness that changes games.EDIT: from a non smash player, items seem very, very, very dumb to me since they randomly spawn in addition to silly **** like explosion chance from capsules. (so if someone gets like a capsule while you're recovering... sigh)
I'm not sure how you wanna define it, but Deoxys-S was pretty broken, just trust me on that one. I don't think even got to overcentralize the meta, since nobody use it. It was mostly ignored until a bunch of players started spamming deo-s on tournaments, and at it was at time we realize "oh, you're broken"I've answered that question before, and surprisingly, it was for you.
Deoxys-S ISN'T broken, and that was expressed very clearly on Smogon when his ban was explained. He was over-centralizing, which is very different from being broken. Blaziken, Excadrill, and maybe even Sand Veil Garchomp and Thundurus, I'll give you the benefit of the doubt that they're "broken", but it was obvious that Deo-s wasn't on that level, hence why he was the last Pokemon to be banned before BW2.
Why is a competitive Pokemon player complaining about something dependent upon random chance?
ok that makes senseSelective Item Ruelset, non-intrusive, not randomness that changes games.
It was worked on for a while, but some people went agaisnt it waaaay too hard that it simply was crushed to death. It wasn't bad, but this community have the idea that they have to stop everyone else from doing something different from the standard.....
I play competitive Pokemon too (or at least, I used to until right after BW2 came out and those dumb Kyurem dragons entered the scene). As I understood it, the only major problem with Deo-S was that he was guaranteed two entry hazards (more if you didn't kill him immediately). If he really wanted to, he could run an offensive set, but he was better off just laying hazards. Even with Team Preview, no one could really stop him from doing his job, even if you KNEW he was going to lead. He was possibly one of the most one-dimensional pokes in the metagame in that you could identify exactly what he was going to do and what you should do to stop him, but you couldn't actually stop him. He was going to get away with what he wanted, even if it was just filling his role as a suicide lead.I'm not sure how you wanna define it, but Deoxys-S was pretty broken, just trust me on that one. I don't think even got to overcentralize the meta, since nobody use it. It was mostly ignored until a bunch of players started spamming deo-s on tournaments, and at it was at time we realize "oh, you're broken"
My brother and I recently had matches where the aim was to take the other's stock without damaging them at all. I actually did it a few times. :DIvy gets gimped at 0, lolz!
Yeah, you're completely right. In the end it was a broken Pokemon, why do you care about the definition I use.I play competitive Pokemon too (or at least, I used to until right after BW2 came out and those dumb Kyurem dragons entered the scene). As I understood it, the only major problem with Deo-S was that he was guaranteed two entry hazards (more if you didn't kill him immediately). If he really wanted to, he could run an offensive set, but he was better off just laying hazards. Even with Team Preview, no one could really stop him from doing his job, even if you KNEW he was going to lead. He was possibly one of the most one-dimensional pokes in the metagame in that you could identify exactly what he was going to do and what you should do to stop him, but you couldn't actually stop him. He was going to get away with what he wanted, even if it was just filling his role as a suicide lead.
That couldn't be farther from the truth. For starters, Kyogre is actually pretty damn versatile. Its sets range from Choice Specs (which outright 2hkoes with water spout) to Scarf, CM, defensive, general attacker etc. It's pretty much the ultimate support Pokemon in Ubers; rain stops a lot of pokemon from being "annoying" (Reshiram) and at the same time it makes a ton of pokemon of "annoying" (Kabutops, Ludicolo, Palkia) in return.Tbh, this was no worse than the problem Kyogre posed in Ubers for a time. He's not actually super-broken because he really isn't that versatile (the Pokemon gets countered by Quagmire and Ferrothorn for heaven's sake), but he's so common-place and devastating when his strategy works that every team is practically forced to have a direct answer to him. One of the major PO servers (PBC, I believe) even had Kyogre banned from Ubers for a time. That's how over-centralizing he was and that's what Deo-S threatened to do to OU's metagame if they left him in.
You do realize peach is one of the best edge guarders in the game right? Also if ivy was to recover as in that troll example, Peach can turnip cancel off the ledge to zdrop and grab it. If I sense a double jump or force it, I can turnip cancel zdrop to float and stall near the ledge, then grab it.The real issue is how would peach send anyone at such a bad angle. Diddy maybe and zss can maybe too, but peach, there is simply no way that would happen often lol.
Ubers was actually the first tier that I started playing competitively. To me, Kyogre didn't really seem that flexible (as in there wasn't much variation between movesets, EV spreads, etc). Mewtwo's the flexible one. For me, if you're flexible, you don't get walled reliably by an easy-to-make prediction on what your moveset is. Still, Kyogre is the God of Pokemon for a reason. It's really a moot point whether he's 'flexible' or not.That couldn't be farther from the truth. For starters, Kyogre is actually pretty damn versatile. Its sets range from Choice Specs (which outright 2hkoes with water spout) to Scarf, CM, defensive, general attacker etc. It's pretty much the ultimate support Pokemon in Ubers; rain stops a lot of pokemon from being "annoying" (Reshiram) and at the same time it makes a ton of pokemon of "annoying" (Kabutops, Ludicolo, Palkia) in return.
Somebody never played DPP Ubers. Quagsire was, like, one of the best Kyogre checks/counters back then. Even now, I would imagine that Quagsire's new ability, Unaware, would cause him to be a force to be reckoned with for the likes of CM Kyogre (maybe Specs too, but I'm not sure if Unaware blocks those kinds of buffs). Not sure how Quagsire suddenly stopped being an Ogre check.(BTW, nobody good uses Quagsire in Ubers because its ****ing awful, Kyogre checks & counters are Latias, Arceus-Grass, Ferrothorn, Luddicolo and Palkia.)
Alright, I can agree with this, but I still don't think Deo-S was that broken. Any strong poke with a priority move (e.g. Scizor, Terrakion, etc) could limit his number of entry hazard lays to just one. He really isn't any more "broken" than Toed and TTar are in OU.Unlike Deo-S, Kyogre practically defines the Ubers metagame, its that good. Deoxys-S was just a broken Pokemon... you can use whatever description you to describe it, but you can't compare it to Kyogre, they're as different as night and day.
Actually, as I understood it, Ubers has so many Pokemon now (and has clearly developed its own metagame) that people have started talking about treating the tier as, well, it's own completely legitimate competitive tier. That would explain why PBC banned Ogre from Ubers at some point in the past and it lends one to believe that similar bans might actually happen in the future. Who knows?The only really we don't do anything about Kyogre is because Ubers is a banlist. Same with Arceus, (who imo is the MK of that tier. Everybody good resorts to using Arceus its that ****ing strong). A lot of people actually wanted it banned early on, but that movement fizzled out.