Supermodel From Paris
Smash Hero
No, it's the other way around. 29 for releaser, 30 for released.
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Ahh this makes sense, thanks!I said this exact thing on the PT boards and Reflex told me they both have the same animation, but the releaser can buffer and the other guy can't.
I guess its essentially the same thing. that 30th frame is wasting on buffering for the 31st frame.
Because nobody does the K prime mash except for Esam as far as I know.Honest question: why has the K prime buffered mashing not hurt ICs tournament viability? Is it because no one does it and only because no one does it?
Instead of asking why no one does it, I'm going to ask a different question: what would happen if was abused? Wouldn't the threat of ICs grabbing you be diminished significantly? Or would we just go back to calling ICs players bad because they weren't perfectly buffering their grab 100% of the time?
This seems rhetorical but I'm genuinely curious. ICs get a lot of grabs when Nana has to catch up before the CG can start, shutting even those down would be a really big deal IMO.
Plus any character with really fast options after grab break (Peach, ZSS, Squirtle? can actually jab before shield comes out and her full jab combo works on ICs) would actually make grabs a risk
gets cg'd from like 10%-70% by sopo . Good thing the cg will end before it got that high because he would move acrosss the stage.Buffer CGs are lame. Also, most notable characters get SoPo CGed first.
dsmash is like 1 frame too slowI always wondered why DK mains didn't jump all over that. Doesn't he get a free Dsmash when he mashes out of a grab?
Not like he needs taunts anyway, just spam crouch or dtilt with him and its HILARIOUS.
DKs dsmash hits above him on frame 10, on the ground/lower on frame 11.oh its only frame 9 at the top right? frame 11 at the bottom?
well he can still dtilt or jab into stupid stuff right? thats what DK does.
DKs dsmash hits above him on frame 10, on the ground/lower on frame 11.
And yeah DK can ftilt/dtilt/jab (jab doesn't hit often). Against Snake he can even get a grab since if Snake releases someone you'll be really near him.
Too bad I always air release when I mash against Snake so I never get that opportunity.
You have them the wrong way around. Grab release animation is 30 frames. Buffers to frame 31. The grabber's releasing animation is 29 frames. Shield comes up on frame 30.That isn't how it works. ZSS' grab release animation is 29. If she buffers her jab it comes out on 30, while a person with 30 frames of lag shields on 31.
There's 1 frame difference and the jab is 1 frame, how does it not connect?
Oh, right, that makes it more difficult lol. I also often air release on other characters, because I always rotate the controlstick and if you do that you can air release.Snake always air-releases unless during pummels.
Because it's not as effective as you think and most people are more comfortable using their own mashing methods. Even I still use the normal mash method cause I'm more used to it and I like having my taunts. And even if you're mashing as fast as the game lets you, IC's can still cg you to death if they don't mess up.Honest question: why has the K prime buffered mashing not hurt ICs tournament viability? Is it because no one does it and only because no one does it?
yeah, it's really stupid, even without tap jump. but I play with tap jump on anyway...Dat up input.
Funny enough, many japanese players use it (at least I saw Ootori using it), and 9B is still considered a god there.Because it's not as effective as you think and most people are more comfortable using their own mashing methods. Even I still use the normal mash method cause I'm more used to it and I like having my taunts. And even if you're mashing as fast as the game lets you, IC's can still cg you to death if they don't mess up.
That's true enough. Guess the more mashing you do, the more pressure is put on them to keep the cg going. With enough pressure they might mess up. Doubt it would happen to top players, though.Because it's not as effective as you think and most people are more comfortable using their own mashing methods. Even I still use the normal mash method cause I'm more used to it and I like having my taunts. And even if you're mashing as fast as the game lets you, IC's can still cg you to death if they don't mess up.
Grab priority is random...Yes but the lower port player has grab priority, and vs ICs you don't want to get grabbed.
So I guess people should care but the instances where it matters are a lot rarer than against say Snake.
I thought that if 2 characters grab each other on the same frame then the lower port (ie closer to 0) will grab the other person. This is the case, yes?I meant to say lower port number (1st slot). I'm talking a different kind of priority which is grab break/throw priority. If two players grab break and throw on the same frame then the lower port will do the grab break/throw. It's a very small advantage, but it's still something. You can kind of see as having 1 extra frame to break out of grabs. This doesn't even have to apply to just IC's either.
Sopo can standing regrab until like 30-40%Because nobody does the K prime mash except for Esam as far as I know.
gets cg'd from like 10%-70% by sopo . Good thing the cg will end before it got that high because he would move acrosss the stage.
I'd imagine he'd be able to Falco can standing grab wolf for all of his throws.Sopo can standing regrab until like 30-40%
Two players grabbing at the same time is random, but what I'm talking about is different.I thought that if 2 characters grab each other on the same frame then the lower port (ie closer to 0) will grab the other person. This is the case, yes?
Because there are a ****ton of characters with frame-6 grabs (ICs included) so it seems pretty important to me lol