Ayce God
RIP Nova 9
aren't all warios free to mk
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When Squirtle is crouching, all of ZSS's grab ranges are severely reduced (only the tip at the maximum range grabs), ZSS's Jab range is severely reduced, her F-Tilt range is reduced (only down-angled F-Tilt hits), her Dash Attack range is severely reduced (you pretty much have to hit with her butt), and she can't U-Tilt Squirtle. Squirtle's F-Tilt tends to largely outclass Zero Suit's non-D-Smash ground options, which allows Squirtle to sneak in Jabs and grabs.So...why is Squirtle 'terrifying' for ZSS?
Not that I'm aware of, but, I guess it's worth testing.Correct me if I'm wrong, but I think Squirtle can switch to avoid the infinite.
I think landing B-Air is something like -9 on shield (assuming the hitbox comes out right before Squirtle lands). ZSS D-Tilt can't reliably punish it without making Squirtle second-guess a potential D-Smash/grab/something.Dtilt OoS the fair/bair?
Dtilt is usually our go-to-OoS punish (along with dash attack) when we're not sure that utilt will connect.
I'm pretty sure that's the case, yeah.Fairly certain Squirtle gets grabbed before he hits the ground.
Maybe if the player's a noob and/or nervous and needlessly wastes their second jump? I dunno.Why wouldn't he have his jump?![]()