[FBC] Papa Mink
Smash Legend
Puff is NOT worse than ganon.
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Hence why he's not awfulYeah, I know.
Sometimes the ******* has a lead though...
Well i'm moreso talking about the followups and keeping the momentum after the initial hit than the hit itself. Snake doesnt give a **** if you grab him, he cares about the immense juggle that Should happen afterwards. Snake should just have a hard time setting up momentum even after he lands for a bit if you're safe with your option coversOrion, what level of play are you talking here? Most punishes against Snake don't have to be anywhere near frame perfect, not the common ones anyway. He's pretty laggy. If I shield any tilt, I get a grab or dsmash and you know how slow those moves are. If you're talking about punishing his jab mix-ups those are so fast I'm not sure it's reasonable to assume any level of player could reliably punish them even if they could technically perform them perfectly. Elaborate if I'm missing something.
Depends on the character and level of play. If you aren't gonna make snake eat a **** load of damage it's not worth it lolThe risk reward ratio for grabbing snake is usually good for the person grabbing snake.
All of these characters are also great at camping the hell out of him and safely racking up damage when he's in the aircan't believe I am even arguing this. Look at any matches vs snake. He gets grabbed a lot. MK vs snake? He gets grabbed a ton. Diddy vs snake? Gets grabbed a lot. Oli vs snake? Gets grabbed a lot. Falco vs snake? One grab is good enough tbh, but he usually gets grabbed a lot more at higher percentages. Pika vs snake? Again one grab is all the really matters. The list goes on. Ok sure maybe lower tiered characters might have issues landing a grab, but the higher tier characters usually don't have issues, and this can be seen in practice.
your posts will forever be looked at with a grain of saltSnake for sheer power/resistance to being KO'd and possibly being able to abuse his grenades to interrupt what MK is trying to do even in the air
Biased?Ideal star fox godlike character would have this moveset:
Bair- Wolf
Fair- irony I would rather have wolfs here haha
Uair- not sure here either
Dair- Falco
Nair- Fox
Dthrow- Falco
Bthrow- Wolf ehhhh
Fthrow- Wolf
Uthrow- Wolf
Usmash- Fox
Dsmash- Wolf
Fsmash- Wolf
Weight- Wolf
Fall speed- Fox
Ftilt- Falco
Utilt- Fox
Dtilt- Wolf (gotta be hones what makes wolfs dtilt so special in comparison to the others I might be missing something here)
Dtaunt- Falco
Utaunt- Fox
Ftaunt- Wolf
Dash speed- Fox
Up b- Fox
Down b- Definitely Fox LOLOLOLOL look at shine stall
Neutral b- Falco
Side b- Falco
Pummel- Falco
Ummmm we want falcos dacus and dash attack combos not wolfs LOLTo save the Usmash for higher percents. You Fsmash at lower percents when Usmash won't kill and to not stale it.
I mean, if you give Walcox (Wolf/Falco/Fox name loool) Fox's Usmash then you remove Wolf's Usmash (and Dacus). Walcox would have Wolf's Dacus with Fox's Usmash .
This monster would be disgusting...Wolf's Bair already combos into Dacus. Imagine that Dacus as Fox's Usmash!
The whole first stock was so bad manLOOOOOOOOOOOOOOOOOOOOOOOOOOOL
No.
That's how the match-up is played correctly:
http://www.youtube.com/watch?v=NEZj4F9wrpM
If you see the situation early enough first one to ftilt can easily be PSed then punished or you just wait if you see him dash grab on reaction you can spotdodge.What? ZSS gets away with jab mix-ups all the time and Snake's is almost as fast and hasmorehitstun.
What game are you playing brodoesn't DDD usually just try to approach from the air and then when he lands either swallow, bair, grab or utilt?
Jiggls does it better. And has the aerial mobility to make more things count, more often.under that logic sheik v kirby is terrible too but most sheiks believe that MU is -1 or 0 for sheik ;o
What? Doesn't make my original statement any less true (that most of her moves are punishable with up-B, because they ARE punishable with up-B with the exception of a few moves).
You also just described MK and Kirby to a tee lolSheik vs Puff is the most painful match up in the world for Sheik.
I'm not sure what our MU chart says, but I swear it's jigg's advantage.
Imagine this.
Pick a character to play against Sheik.
None of your moves ever combo on her. In fact, nearly every time you hit her, she will hit you back, and she can combo you like pretty well.
Every throw you use on her has no follow ups.
You can't gimp her.
She gimps you like ****ing crazy.
Sheik can't kill the lightest character in the game.
Sheik's light and one fair at a reasonable percent sends her too far off stage to recover without getting gimped/edge hogged.
he's better than his current position but he gets gayed really bad.Y'know, I don't think anyone noticed we just passed page 500/1000(depending on your layout) for this thread...
Failed hype train...
Anyway, let's talk about Wolf. There hasn't been a lot of discussion on Wolf lately...
He's got a great spacer, damage racker, and kill move in Bair, and he's the only character who can land on the ground with invincibility(through shine, obv.). Those two qualities alone make for a very solid character, imo. I could see him possibly moving up to C tier.
YEah <3 pretty much left the community. He works full time, or goes to school i forget which one.Btw my opinion on Jiggs comes from my own experiences HATING MY LIFE against her as Sheik + also <3's opinions (did he quit or something?).
From my discussions with him, he wasn't sure whether or not Jiggs won the match up, but he would always play jiggs against sheik rather than playing the ditto.
Please don't use that as an argument.he's better than his current position but he gets gayed really bad.
It's true though.Please don't use that as an argument.
1. Falco is even vs wario and Sheik.>_>
Falco beats wario and sheik, and avoids the pika cg better than fox by a long shot, plus he has his own high damaging cg on pika to make up for it.
Wolf gets it way worse than fox, I admit. Also fox gets totalled by ICs. Falco and wolf do not.
True.1. Falco is even vs wario and Sheik.
Not even comparable when you consider what happens with each one. Falco having a CG on Pikachu is better than an Utilt Chain.2. Fox also has an utilt chain on Pika to help make up for it too. Oh wait Pika's is 0-death so none of that matters.
Falco doesn't lose as badly as Fox his keep away and out with jab is far better than Fox's for this MU. Wolf can just space his moves better which alone is better than what Fox can do with blaster and run around.3. Fox doesn't get totalled by ICs lol. It's bad but not as bad as people make it out to be. Oh, and Falco loses solidly to ICs too.
His method is shooting blaster, running away, and platform camping, which is exactly what the other two can do as well.EDIT: @Ryu: You're putting too much emphasis on spacing them out. Fox has his own ways of avoiding stuff like that.
Your Jiggs, my Bowser.I've never had a problem with bowsers.
I guess i need to play a legit bowser main. Zigsa/Flayl, when's the next time you guys are comin' to FL :D
I won't get into Shiek vs Falco because that MU is incredibly gay but rarely seen in practice.>_>
Falco beats wario and sheik, and avoids the pika cg better than fox by a long shot, plus he has his own high damaging cg on pika to make up for it.
Wolf gets it way worse than fox, I admit. Also fox gets totalled by ICs. Falco and wolf do not.
Fox vs Pika isn't unwinnable, but it's pretty darn sour. Hard counter status.1. Falco is even vs wario and Sheik.
2. Fox also has an utilt chain on Pika to help make up for it too. Oh wait Pika's is 0-death so none of that matters.
3. Fox doesn't get totalled by ICs lol. It's bad but not as bad as people make it out to be. Oh, and Falco loses solidly to ICs too.
EDIT: @Ryu: You're putting too much emphasis on spacing them out. Fox has his own ways of avoiding stuff like that.
It just depends. Falco has the "early game" advantage, but Wario has his advantages as well. Both characters at mid %, like from 50 to 80, sheer Wario advantage. Both CG wise, and because Falco loses a lot of his setups and combos. Turns hits that churn out a lot of damage into 1 hit knockaways. Where as Wario becomes highly dangerous for Falco around that % with fart or starting to send Falco further offstage with hits. Early on as well, combos that work on most characters that rack up a solid 30+% damage like Uair to Fsmash or double Dair or Nair/move can put him closer to the 50% mark where the CG becomes a problem.I definitely do not agree with falco being even with wario and sheik. Possibly sheik, but definitely not wario.
This actually sounds reasonable. But I would have Dedede at or over Wario as far as difficulty is concerned. Wario is pretty tough for him, but Dedede is as well.Wario beats Wolf the worst. +3 for Wario
Pikachu and DDD are likely manageable, especially DDD. +2 for them.
Sheik is bad. +1 for her
"I've never had a problem fighting ______, therefore my character beats them."I've never had a problem with bowsers.
I guess i need to play a legit bowser main. Zigsa/Flayl, when's the next time you guys are comin' to FL :D
ehh, I think now with Pika having an actual 0-death, Its probably close to unwinnable T_TFox vs Pika isn't unwinnable, but it's pretty darn sour. Hard counter status.
IC's... anywhere from soft counter to hard counter. Falco vs IC's is probably just a soft counter.
ehh, after watching Coney and Atomsk fight Kain and Seagull, that MU looks awful. Like honestly, If out of 4 matches NEITHER managed to get the D3 player down to 1 stock I'd say it's pretty bad.Wolf can camp DDD harder and has solid CP options imo. Wolf is more likely to beat a DDD than a Wario that can do the CG.
Obviously that wasn't the only logic that went into it. -.-"I've never had a problem fighting ______, therefore my character beats them."
Brilliant logic.
Not really. D3 is worst then Wario. D3 can always infinite and he's super heavy, has a high priority bair, and is hard for Wolf to approach. If Wolf gets grabbed then he eats a lot of damage. Wario can't cg till 59% and it can't be performed if Wolf is next to the edge. Wolf also can make the cg stale by forcing Wario to damage him to higher percents past 59%. Wolf has spacing tools around Wario and Wario has no projectile.Wolf can camp DDD harder and has solid CP options imo. Wolf is more likely to beat a DDD than a Wario that can do the CG.
I went Mk game 2. There were 3 games. And I should've just timed Atomsk out/played safer, but that matchup is hard.ehh, I think now with Pika having an actual 0-death, Its probably close to unwinnable T_T
ehh, after watching Coney and Atomsk fight Kain and Seagull, that MU looks awful. Like honestly, If out of 4 matches NEITHER managed to get the D3 player down to 1 stock I'd say it's pretty bad.