Z'zgashi
Smash Legend
That's cuz Meta Knight is ****ing ********
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LOL IT'S YA BOIDefine what an isolated region is pertaining to smash.
I do not say that. I say D3 vs Snake is what you would consider +2 D3's favor and Olimar is -2. This guy beats them odds:
maryland isn't near socal...
brb polling peach boards@coney: true, you really are quite attractive
@coney: true, you really are quite attractive
No, but it's kinda close to Florida.maryland isn't near socal...
but it's closer to NY/NJ, which is stronger than florida...No, but it's kinda close to Florida.
No, but I have several of those too. I collect all the pictures of Pink Fresh and Coney and utilize them in unique and special ways. They should feel honored....lol @ Coney pic.
Im guessing thats one of those Apex 2010 stream screenshots?
lol @ Coney pic.
Im guessing thats one of those Apex 2010 stream screenshots?
omg! this was amazing.maryland isn't near socal...
on topic @ some people: also I don't know why +1 would be anything other than a very slight advantage....
otherwise +3 and +4 would both be used to describe matchups that are basically unwinnable in tourney. and there's really no reason to catagorize "get fisted" and "get double fisted"
Sheesh for the same reasons that I said before I'll say them again. I don't intend to play with Zero Suit Samus or Dedede for the reasons I stated above in my previous posts. I simply find individual faults in the way them play that isn't right for me to use them. I find other characters far better for my individual playing style such as Kirby. I know he has his faults but I learned to work past them like no other character could do for me.tier lists are based off of the way that the competitive community plays--namely, 1v1 on stages with minimal distractions. diddy absolutely thrives in this environment. his ability to rack up incredible amounts of damage while staying absolutely covered is why he's so good, and when played correctly his difficulties in killing aren't even that bad. another thing you have to factor in is that he doesn't necessarily HAVE to kill anyone, as he forces approaches with early leads extremely well.
you seem to put a lot of emphasis on power. that's fine and all, but consider other attributes of the characters.
ddd certainly gets combo'd to high hell, but it doesn't matter when he lives forever. and while his third jump is both a blessing and a curse, i would never say it's "inaccurate." it has a lot of intricacies about it that people don't realize at first glance, but you can actually maneuver the thing a lot better than people think you can.
again, don't prioritize killing so much. zss DOES have killing moves though, so i don't know where you're coming from there.
in short, it seems like you're making opinions of a tier list ignorant of the knowledge that cultivated it. familiarize yourself with the game a bit more, particularly with high level play, and some/all of this stuff will make much more sense to you.
You know I have to say I like the idea behind this new system. The old matchup system was based on the concept that if two players of equal skill duke it out for 10 matches, due to the character they were using, how many matches each character should win based on the strength of the tools that character provided them.TBH, +1 has kinda dipped into 55-60.
If every match up that I see as +1 is meant to be 55:45, it's extremely iffy already.
It's a different scale.
Some of marth's match ups that have been (generally) universally agreed to as 60:40 are both in +1s and +2 categories. What that doesn't make sense?
It does to me.
if +1 included 6-4 esque matchups as well. the chart wouldn't stand for much. as most matchups fall in that range... and +3 and +4 would be practically the same thing in terms of likelyhood of victory. as I said earlier there's no real need to catagorize levels of hopeless.TBH, +1 has kinda dipped into 55-60.
If every match up that I see as +1 is meant to be 55:45, it's extremely iffy already.
It's a different scale.
Some of marth's match ups that have been (generally) universally agreed to as 60:40 are both in +1s and +2 categories. What that doesn't make sense?
It does to me.
The problem with being vague in ratio definition is that you will have mislabeling based on subjective relativity. Say a character has 5 matchups that are not in his favor. 1 of those matchups is widely viewed as a soft counter. Not 6:4, not +2 or represented by any number, but in regular terms it's said to be a soft counter.The ratios do not translate into the new system at all. The new system is PURPOSEFULLY meant to include a wider range. Saying "60:40 = +2" is inherently incorrect as the new system does not accept that +2 is equal to any of the given matchup ratios. It asserts that +2 is defined as an advantaged matchup. This description is vague and purposefully does not allow for numbers to be easily transferred into this new system so as to allow you to shed your previous conception of how matchups were being displayed before.
We have hope that as this project continues, the broader definitions may be able to be more refined as we go on from here.
+3.14592...i just don't want people going +1.5..
I wholeheartedly agree.That's not the rest of the game's fault, though.
Outside of that jerk, I would say the game is rather balanced overall.
Don' be hatin'Sorry I don't conform to childish bigotry.
Dead or Alive is much, much, much more balanced than Smash, with the possible exception of DOA3. Dead or Alive Ultimate and Dead or Alive 4 are not even comparable with Smash in regard to balance. Dunno about Soul Calibur though, SC4 is quite a mess ;_;No character can truly be predicted on a sheet like they are on this chart and thats something that I really love about Super Smash Bros compared with other fighting games like Soul Calibur and Dead or Alive.
I'm not the one hating.Don' be hatin'
But one is enough to beat almost anyone with no problem.The higher the meta knights the more difficult the MU?