not everyone conceptualizes the MUs in that way
according to the actual project:
+1 was defined as small advantage (55:45 according to previous notions, though no ratio was given)
+2 was defined as soft counter (6:4 " " ")
+3 was defined as hard counter (7:3 " " ")
+4 was defined as unloseable. (9:1 " " ")
i agree with what's laid out above above. however, there have been a few discrepancies, like i said before. the MKs thought they only soft countered ddd, simply because they destroyed other characters harder, while all the ddds (well, all two of us) simply wouldn't lower from our -3, hard counter. we never came to a resolution.
though i think the project was a great idea and executed very well, these kind of issues are ALWAYS going to be there. just try to take it with a grain of salt.
oh yeah, and i really don't mean to be rude but, why are so many people so confident in ALL of their characters matchups? a few regulars in this thread live in isolated regions with little relative talent, how can you be so cocksure?