At low percentages, (0-10%) if you manage to land a D-Tilt, you can easily mindgame a D-Smash.
ok.... so im trying to break my habit of using the f-smash...
when ever the moment comes, i use the f-smash and i bash my self for doing it so many times... so i want to know is is what is a better substitute? jab combo? d-tilt?
It depends on the situation in which you're using F-Smash.
If it's anything like how I used it five months ago (KOing, usually after D-Smashes), your answer is simple. Learn to have more aerial control. B-Air is too sexy.
If you're F-Smashing because someone is rolling behind you, (or is behind you) you have many options. Spotdodge > F-Tilt, simply turn around and jab, or preferably, U-Tilt.
There's really no other pheasable reason to use F-Smash.
Jab to downb away, right Snakeee? =D
Sasook, the only time I can think of that this should be used is when someone's getting used to shieldgrabbing your third jab. If Flip Jump becomes a 'reliant' option for a situation, you're eventually going to be terribly punished. Personally, I've never seen this used in a tournament match.
My Question:
Because I've been away from the zero suit boards for quite some time, I only recently learned of the infinite on R.O.B. I noticed that I can D-Smash - Footstool characters like Olimar at any percentage. I'm aware that to preform the infinite, ROB must be D-Air'd to force a get-up. With that said, what makes ROB different from other characters that can be footstooled after a D-Smash?
Thanks.