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Official "Ask Snakeee Stuff... about Stuff" Thread

cba

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it is excellent for edgeguarding. it also MindFu*ks your opponent. you can do it in alot of ghey ledges and i like doing it in RC.
and btw.. has anyone noticed about the flip jump when you do it in ledge of Pictochat and in Rainbow Cruise in the far right of the stage ZSS does like a mini WD that makes he look stupid.
it happened when i was versing my bro and his Snake Fsmashed me i was like:
"haha Flip Jump FT-"
'GAME'
"WTF?"

and 1 more loss for me.
 

Snakeee

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Hey, didn't read through all 29 pages so forgive me if this has been asked.

What are your thoughts on b-sticking in general with ZSS? The auto-RAR is nice but I can do that without switching up controls. Curious about your thoughts. :) Also, do you find that recoil specials with the side special work well? I'm honestly not used to b-sticking and am wondering if its worth learning to do it better if it means generally better spacing.

Thanks.
You don't have to read every page, but this was just discussed a page back lol. I pretty much said that I don't use it and don't find it worth it, but it could be useful
 

Garde

Smash Ace
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I have a few comments to make on the whole wavebounce/B-reversal technique that some of you might find interesting. For others, it's common knowledge so just disregard it.

I've found that there are three ways to change the direction you're facing in the air. You can change directions two times for aerial B-moves, and one additional for all aerial moves (but I guess this is technically from the ground).
  • The one that is universal for all aerial attacks is the pivot jump which is better known as RARing, so you're technically turning while on the ground.
  • The method for turning neutral-B moves around in Melee exists in Brawl. Tap the opposite direction on the control stick, return it to neutral and immediately hit B (or just hold the direction and B for side+B moves).
  • The Brawl "B-Reversal" technique: Hit B (or side+B), then tap the opposite direction.

In addition, all of these can be used in conjunction with one another to just be tricky or get wavebounces/b-reversals that people wouldn't be able to achieve otherwise.

Note for the methods below: If you're not familiar with using B-Reversal without a B-stick, the timing is fairly strict.

For instance, you can SH forward and wavebounce back with a paralyzer shooting forward still by tapping back, then B-reversaling forward. In other words, if you are facing right: dash SH right, tap left and release, then press B, then hold right. This will make you shoot a paralyzer shot to the right, while making you bounce back to the left.

In order to B-reversal the side+B in a similar fashion, you follow the same method, except side+B in the direction you want to bounce back to. So if you are facing right: dash SH right, press left+B, then hold right. This will make you side+B to the right while bouncing you to the left.

In order to do a retreating Paralyzer without bouncing back towards the enemy, you can either RAR and press B (this doesn't give you very good aerial momentum, but you can start firing/charging sooner), or you can dash SH, tap the opposite direction, release, and press B (it takes longer, but you get better aerial momentum out of it).

All of these techniques are useful for spacing and making your opponent have to guess how you're going to move when they expect a B move. If you constantly just do standard SH side+B's, it will become easy for them to stay out of range or get into the dead zone, but you have the tools in both cases to make neither of those options 100% safe for them. If they try to get out of range, you can B-Reversal back into them. If they try to get in your dead spot early, you have your b-air, down+B, and possibly retreating paralyzer.

Just food for thought.
 

Garde

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I have a question. Is using down+B from a jab cancel worth considering? Under conditions where you are jabbing a shield, for instance, is jab canceling the first two jabs into another two jabs safe?

I can imagine that if you want to get some space and you threw out the first two jabs and your opponent shielded, using down+B could be pretty useful to get either the flipstool or just to flip jump out of range of a shield grab. I haven't tried this yet, but it sounds like it could be somewhat useful (if situational).
 

cba

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after a Grab release to snake he always powershields to Ftilt. so i suggest AA Dtilt.
 

Snakeee

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I have a question. Is using down+B from a jab cancel worth considering? Under conditions where you are jabbing a shield, for instance, is jab canceling the first two jabs into another two jabs safe?

I can imagine that if you want to get some space and you threw out the first two jabs and your opponent shielded, using down+B could be pretty useful to get either the flipstool or just to flip jump out of range of a shield grab. I haven't tried this yet, but it sounds like it could be somewhat useful (if situational).
That's what I use almost all the time now, unless the character can't shield grab her jabs or a d-tilt will space her from the grab because it's short range.

I was saying before that the safest thing she can do period is single jab to Down B.

...and Cba what are you talking about? lol. Never say that a character willl always do something unless you're talking about the CPU
 

cba

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...and Cba what are you talking about? lol. Never say that a character willl always do something unless you're talking about the CPU
lol yea. i had to add. "My bros snake always..".....maybe cause hes used to playing meh.
 

Snakeee

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How high have you damaged someone with a Down Smashx2 to up-B, repeat, combo ever?
That's very, very unreliable. Not only does that not really work, but you can get hit before you d-smash them if it doesn't knock them down. And if it does they can just roll away even if they miss their tech.

What does work against heavy characters actually is when you Up B them while they're on a platform at low percents you can actually combo them for a bit with just Up B over and over :laugh:
 

DeliciousCake

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What does work against heavy characters actually is when you Up B them while they're on a platform at low percents you can actually combo them for a bit with just Up B over and over :laugh:
It's great on the lowering part of Rainbow Cruise.
 

cba

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...and Battlefield middle plat, to snakes...who are pulling out nades ^.^
 

FK1

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How do you go about facing tournament level warios? Don't say infinite, or "spacing." I'm counting on a good answer from Snakeee here....
 

DaiAndOh

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That's very, very unreliable. Not only does that not really work, but you can get hit before you d-smash them if it doesn't knock them down. And if it does they can just roll away even if they miss their tech.

What does work against heavy characters actually is when you Up B them while they're on a platform at low percents you can actually combo them for a bit with just Up B over and over :laugh:
Actually I recently did the 2nd to a Zelda on the 2nd platform of BF. From 0-44. Was it escapable? Or a height factor?
 

Garde

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It's entirely escapable through DI, teching, or both. The people that get caught in it are pretty much scrubs or they know absolutely nothing about ZSS.
 

Adapt

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It's entirely escapable through DI, teching, or both. The people that get caught in it are pretty much scrubs or they know absolutely nothing about ZSS.
You can't tech the weak hit until a medium high percentage, you have to DI out of it. It's much harder for the heavies

And yes, the height of the platform is a factor in this type of weak lock.

I think that you may stay on the ground longer after a missed tech at higher percentages, but I dunno.
 

DaiAndOh

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Just for further clarification, I meant the up+b lock (dsmash free) and height of the character, not platform (as in a bigger hitbox).
 

Snakeee

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How do you go about facing tournament level warios? Don't say infinite, or "spacing." I'm counting on a good answer from Snakeee here....
I don't even use the infinite on Wario, because I didn't bother practicing with it, plus it's pretty gay. I'm not saying not to use it though.

But, it does require great spacing. You need to outspace his aerials with your own up air and b-air because they actually have more range than his and are even faster. I camp him only from the furthest distance, but I'm careful with that. When he gets close I usually rely on a lot of retreating, falling up airs. Usually I wait for him to make the first move.

You also have great out of shield options against him. If he lands in front of you, jab. If he stays just barely above, up tilt. If he's a bit higher than that, up air. If he lands behind, you can try to f-tilt backwards or even go for a reverse grab.
 

DeliciousCake

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On the Wario matchup, most of them will be expecting you to start throwing your suit pieces at the start of the match, and will be ready to use their neutral-B.
 

fkacyan

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On the Wario matchup, most of them will be expecting you to start throwing your suit pieces at the start of the match, and will be ready to use their neutral-B.
Grab pieces -> Glide toss down and downsmash them -> ??? -> Profit.

Though, honestly... There are no Warios in the NJ area.
 

DeliciousCake

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Grab pieces -> Glide toss down and downsmash them -> ??? -> Profit.

Though, honestly... There are no Warios in the NJ area.
You won't be able to cover the distance that fast with a glide toss depending on what stage you're on, I wouldn't think.
 

jibbyjaont

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On the Wario matchup, most of them will be expecting you to start throwing your suit pieces at the start of the match, and will be ready to use their neutral-B.
Wouldn't it work if you throw a piece without glide tossing then glide toss with a second piece?
when they eat the first one the will be caught in the "eating" animation. That would leave room for the second piece to connect. Correct me if I'm wrong I don't have much experience on this matchup.
 

ph00tbag

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You won't be able to cover the distance that fast with a glide toss depending on what stage you're on, I wouldn't think.
I've actually done Glide-toss > Dash grab > LOL.

Although I messed up the LOL, but still, it works on some stages.
 

sasook

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pretty sure youve covered this topic but any advice for the metaknight matchup?

i have trouble spacing when i play a good metaknight
Well, while you wait for him to answer, the character discussion sticky says it's discussing MK.
 

Munas

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My friend (Ulevo) plays pokemon trainer and I seem to have a lot of difficulty with Squirtle because he gives you so little breathing room. Usually I have to give up on side B cause he can get inside it the moment he sees you going into the animation, and very rarely do I have enough room to use paralyser.

I find it very difficult to respond to his attacks because many have so little lag it doesn't give you time to do much, shield grabs often pass right over squirtle cause he's so small and he has enough time to shield/dodge the third hit of the jab combo out of shield that I end up being punished for that.

Down tilt occasionally works but in most cases when I use it up close he either hits me before it goes off or shield grabs me.

Thoughts?
 

Adapt

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Congrats Snakeee on your doubles play at COT4. Second! (I assume)

How did you do in Singles? were you still in the tourney before it got canned? Were you one of the people chanting "money back!"? (lol)
 

canthandletheSpeculosity

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Yea I also heard the tourney turned to ****. Did the SWAT team come and throw the tear gas in there? And what happened to Chibo? Did he sneak out the back door with the money? I hope he doesn't get jumped...he really shouldn't have tried to host the tourney by himself...
 

Snakeee

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My friend (Ulevo) plays pokemon trainer and I seem to have a lot of difficulty with Squirtle because he gives you so little breathing room. Usually I have to give up on side B cause he can get inside it the moment he sees you going into the animation, and very rarely do I have enough room to use paralyser.

I find it very difficult to respond to his attacks because many have so little lag it doesn't give you time to do much, shield grabs often pass right over squirtle cause he's so small and he has enough time to shield/dodge the third hit of the jab combo out of shield that I end up being punished for that.

Down tilt occasionally works but in most cases when I use it up close he either hits me before it goes off or shield grabs me.

Thoughts?
Basically you should retreat a lot against him and counter. If camping isn't working then don't bother with it. Treat it almost like Metaknight. Use your out of shield options well.

Congrats Snakeee on your doubles play at COT4. Second! (I assume)

How did you do in Singles? were you still in the tourney before it got canned? Were you one of the people chanting "money back!"? (lol)
Thanks a lot. Grand finals for teams was never played out mostly because I had to leave. I wasn't going to be able to go with everyone that was finishing the tourney elsewhere, so we agreed to split the pot but give M2K and Lee more money since they were from winners. I think the match could have gone either way, but we would have had to win 2 sets so they definitely had the advantage.

I messed up in singles, but no johns. After beating Inui in a really close set, I ended up losing to Ksizzle then lost to Omega Black Mage immediately after that -_-. Both were dead close too

...and I did shout money back a little just because it was so funny. But, I honestly feel bad for Chibo after all of that.

 
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