Cort
Apple Head
No, I won't be there sadly
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Doublejump land on the platform and regrab. It's faster than wavelanding on the platform and fast enough that you can chase their tech pretty reliably, especially since NO ONE ever expects it.If you uthrow a character (like Fox) and they land on a platform, what do you do with the tech chase? I've only been following up with nairs as soon as possible.
If you consider M2K's Marth, he has a way of hitting Peach like 80% of the time if she's on the ledge.I have a question. How awesome is it that turnips hit space animals out of their side b when recovering? I mean honestly it warms my heart just thinking about it.
EDIT: Serious question. What do I do if I'm on the ledge against a Marth, and he's spacing well and just waiting for me to get up? Seems like all my options are screwed: jump, get up, get up attack, roll, ect... and it's not like Peach can ledgehop aerials...
You should always just wait for spot dodges once you know your opponent is habitually doing them. Run up to them, shield, wait. If they spot dodge time a grab or punish however you like.ok this might be a silly question, but how should you react to spot dodges? say from a samus who would usually follow up with a fsmash.
Always a good idea =).Or.. you could just dsmash >_> *shrug*
One of the first steps to getting good is realizing your characters weaknesses and then working from there. Also, Peach is garbagey garbage and stuff.You know... I've read some of the things on this thread and I realized it helps point out Peaches weaknesses more than her strengths.
If you want to ledge stall, maybe. It's not completely unpunishable, so I'd watch out. It doesn't really serve any other purpose other than asking the opponent to back off the ledge.lol
for the getting up from the ledge, does an up b off the ledge work?
don't exactly have it in my game but i read somewhere it's helpful and surprising
Yes. In between kills I go to the ledge because ledge dropping/sweet spotting double jump over and over leaves you nearly invulnerable to almost everything the invincible spacie to approach with. However, if you're opponent has good timing they can shine spike you or dsmash you to your death. In which case, I stop ledge dropping as soon as they get near me.wavedashing out of shield isnt any harder for peach than for any other char..
just that her wavedash is shorter.
I have a question for your marth
Do you consciously ledgecamp and wait for spacies to approach you as Marth? because most of your game seems centered on the ledges of the stage
I need to learn your gimping ability >_>
edit// Oh yeah, great Marth trick vs Fox I stole from M2K. If at any point you grab Fox and you can dthrow him so he lands right near the ledge, do it like 95% of the time. As soon as you dthrow turn around and duck, slightly delay a dtilt then IMMEDIATELY turn back around.
If they tech in place, they eat a dtilt, if they tech away, they eat a dtilt, if they don't tech, they eat a dtilt. If they tech into the stage (usually do) you CAN grab them before they can do anything if you do it correctly. It's a frame perfect strategy and it's really not that hard if you practice it enough.
Simply ask your friend to always tech into the stage after being dthrown, then hold L or R + c stick down to buffer a ground dodge. If they dodge your regrab (after you missed your dtilt), you're not turning around after the dtilt fast enough. The IASA frames of dtilt are ridiculous...
This does not work as well vs Falco because his tech is much longer than Fox's. Fox's tech roll distance is perfect for this strategy because Marth doesn't need to move from his place. You can do it vs Falco once or twice, but you have to move toward him to regrab him.
I've got no johns.Cort i think the reason you're good at this game is because you take steroids.. possible refute?
I think it was delay the d-smash or charge it, to throw off the timing of the CC.Cort, what was that trick against people who CC the first hit of the D-smash to go the other way?
Oh yeah, I'm pretty sure it was the latter, but I guess either could work thanks.I think it was delay the d-smash or charge it, to throw off the timing of the CC.
One of those two.
Is this specifically for the dsmash edgeguard where you dsmash at their backside so they go flying the other way or something else as well? Against chars that lag a lot from up b like marth and sheik you can float cancel a nair in front of them if they do not go too far into the stage like sheik sometimes does. It has lots of power and if they cc it, it means their certain doom. I also dunno the exact % of dying, but sweetspotted upsmash and uair can also reliable ko strategies.Cort, what was that trick against people who CC the first hit of the D-smash to go the other way?