Well you don't needto know the exact theory and frames etc, i just find it useful for knowing whats theoretically possible, so in certain circumstances i don't just give up on something/stop trying when it can be done, i'm just not moving my fingers fast enough/timing it right.
It's also useful is for knowing the times in which the hitbox comes out for certain moves so you know whats best for punishing cross ups/spot dodges/grab releases etc.
In both games (in melee cause good people are super awesome) (in brawl because there is buffering) it can occassionally come down to moves which are 1 frame faster, beating the other one out.
Knowing frame can probably help you in a few situations, and can give you an appreciation for the programmers who tried to hard to make certain actions frame times synch up so perfectly (like all the autocancelling in brawl) (not really, they're made of failcake).
Conclusively, i actually just need to learn the timings in game. (i dont really know who this post is directed at, i just kind responded to a question no one asked me)
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To actually answer your question S.D: 'I' know what i do about frame rates and buffering and stuff because frame rates seem quite useful and buffering is in most fighting games, and its quite noticeable that it's not in melee, especially when switching from brawl and then switching back etc.
Inbred offspring, i take offense to that
. I'm aware of hit-stun and sheild stun
, i'm just fail at button pushing. Sheild stun would just make Lucas overpowered imo, haha
boringest thing to read ever? yep!
EDIT: @ unreon. pft, so not possible recognise if you inputted something 1/60th of a second late! or react and input in the 1/60th of a second after the animation finishes, lol. who looks at there own character anyway! shenanigans imo.