Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
you would think so but unlike marios cape that brings slightly up when recoverying after docs first cape your screwd ,the rest have no effect. better save your jump because his down b brings you straight down if you dont have a mid air jump left to use. i was pissed when i finnally realized that, but i stil kick *** with doc. Holla back.The guide is extremely awesome man! Just one clarification:
Why is Doc's recovery so bad? (no not philosophically why)
Between his mid-air jump, cape, down-b, and up-b, it seems like he has a pretty good recovery, or at least average. Not like, terrible though. Does anyone else find that odd?
I think it was just communally agreed that his recovery sucked (but at that time they only thought he could mid-air jump to up-b) and that no one has ever thought to re-assign its actual potential (meaning it would suck if someone didn't know or couldn't down-b fast enough to gain distance, and also wouldn't know when to cape / up-b / sweet spot ledges)
Well, DI first. DI'ing is the most important part to any recovery, but inparticularly Doc's recovery. After the DI, that's when you do the PTP to gain horizonal and vertical distance towards the stage.I gotta question, when u have just been knocked off the stage, when is the best time to use the down b, immediatley, or later after DIing and getting closer to the stage?