xD
Why do you game if you think they suck so much?
Believe it or not, video games didn't start with this generation.
Lol, opinions. I guess there really is no "correct" response one way or another, but I can state that Galaxy has made an impact, both as a critically acclaimed title and as a financial success. It took platforming, a genre that had up until that point been limited to a single, flat dimension as far as the platforms went, and threw it on it's head. It made gamers think laterally and in different ways then they had ever really been made to before. For that, it shall forever have an impact.
No it won't. Galaxy did not "invent" this concept, it didn't bring anything new to the table, it just took things that have been done before in platforming and forced the whole game to be like that. As I said, Mad Space in Sonic Adventure 2 is just one example of where this has been done before. This is NOT a new concept.
I think the keyword there is "after years". Brawl has only been out for months, so who's to say that after years of playing it you really won't be better? Besides, it's so much the same experience as Melee that most of that improvement you'd made in the first game would've carried over to second, and you might've hit the point where the CPU-controlled opponents wouldn't have presented a real challenge under any circumstances. I'm just speculating, however.
Okay, let's do this. I got my GameCube at the end of 2003. After only a while of pitting myself against level 9s after I became friendly with someone who was absolutely AWESOME at the game, and playing against them, I improved. Initially I ran away from him in battles and if it was a "Oh, it's just him and me now." situation, I might as well have given up. After not a whole lot of time passed, I was at the point where that same situation turned out to be an even match. Didn't take years, took a month. You know where I was in a same situation with Brawl? At the beginning, I didn't stand a chance. Further on, I still didn't stand a chance. It's possible that I just suck at video games, but I've heard the same complaint from others, so I'm less inclined to believe it's just me. It's great as a screw around party game, but that's the kind of stuff that's on Addicting Games. $50 games shouldn't be like that, because you get bored of them. Brawl had so much potential and didn't live up to it.
Very AAA. If we would've gotten another game just slightly more different than TTYD, it would've likely flopped critically. The third game simply had to do something different or else it would've been met with cries of "more of the same". I think the reception it did get speaks volumes about how good the game ultimately turned out.
I have heard nothing good about it except from Nintendo Power, whom I no longer trust for anything, especially considering the directiong they've gone in. In any case, do you hear yourself? You're basically saying that if the series hadn't stopped being the way it was (the first two games were
RPGs) then it would've been horrible. That's like saying "Metroid has to change to being a puzzle game right now or it's going to flop the next game!". It's stupid. Changing the entire game wasn't necessary, it was a great game before. Did you play the previous two?
I really seems to me like you're simply not the type of gamer who's going to enjoy what the Wii has to offer, and that's fine. Some people are simply more suited to pressing buttons. The Wii is the only system whose controllers did something different this generation, however. The N64/PS1 generation introduced analog control, and last-gen introduced pressure sensitive buttons. These both changed the way games were developed and played. The 360 and PS3 just pulled over virtually the same controllers from last time (except the Sixaxis, which if I understand correctly is regarded as a bit of a joke), whereas the Wii brought both motion and pointer controls, as well as increased versatility with the box-in controller.
It's not that I don't enjoy what the Wii has to offer. It's that, in order for Nintendo to implement this "innovation", it turns into a going-out-of-business sale for everything else--everything must go. The great things about last generation have been ditched, any REAL innovation is gone because we've got motion sensor. That's my problem. Also, in an age where good graphics are demanded, Nintendo doesn't follow. That's fine, I love that. Graphics are a nice add-on, nothing more, so when someone says "ZOMG NINTENDO HAS BAD GRAPHICS!" I'm not even inclined to address such a poor argument. But if they're so inclined to be non-conformist, why do they insist on transitioning to 3D for everything as it is expected? Super Metroid is widely considered the best Metroid game, and it was a 2D game. Yet, the FIRST METROID GAME on the DS is 3D, setting a precedent. How likely is it that they'll be able to go backwards? They'll get criticized for it. I have no problem, but now even if they wanted to go back to 2D they'll be determined to stay on the same track. Not even considering how much Metroid Prime Hunters failed as a Metroid game, or just in general, but I love 2D Metroid games. The first two were kind of meh, but Super Metroid is awesome as well as Fusion--I've played it through at least 30 times. Why can't we return to that?
My definition of hardcore is this: Any game in which successful completion or demonstration of skill requires a significant investment of both time and effort on the part of the player.
So basically, any game that's challenging is hardcore. No. Maybe that's your definition, but that's not what I'd consider at all. In any case, that'd rule out Galaxy, a title you seem to think was pretty great, as well as Brawl. It's specifically built so a noob can come in and, considering you play on 35/41 of the stages, win. Especially Spear Pillar.
No More Heroes is a hardcore game by that definition. There are boss battles in that game that you will get by only just barely. It will at times chew you up and spit you out. It's got nothing to do with characters or gore, it's the game itself. And it's a bloody good one. Games like Guitar Hero blur the line between casual and hardcore (as will many titles) because it is simple and intuitive enough for a non-gamer to jump into directly but difficult enough that beating the songs on Expert will require both skill and practice.
Okay, whether or not it's a hardcore title I can't necessarily decide, as I've not played the game.
But to go off-topic for a bit, just as to the greatness of the game which seems to be raved about all over, other than being difficult, what does it have? Maybe I've just heard from poor sources, but all Nintendo Power gave was "It's M Rated!", "It has gore!", and "You're no longer a hero!" That whole "not being the good guy" thing--been done before. What substance is there to the game that should convince me to buy it? Also, what the heck is with the title? Not entirely creative, if you ask me.
Sure, if you're only focusing on the Nintendo offerings, the DS might well appear rather casual. But for every Nintendogs and Training game, there's an Izuna or Shiren the Wanderer or Eterian Oddessy to test even the most hardcore gamer's skills. Third party titles are where the DS has really shined, and there's a lot of love to go around if you're willing to give it a chance. Most of the Square Enix and Atlus games cannot be beat for quality, and the best Ninja Gaiden game in recent memory appeared on the system. Castlevania simply cannot be forgotten (Dawn of Sorrow was a masterpiece). Hell, Space Invaders Extreme was even magnificent. And if you want a good new Sonic game there's no other system to turn to than the DS.
Well I do focus on Nintendo titles. If I want third party titles I can buy Xbox/Playstation. Everything has third party titles. I buy the Nintendo systems for their titles. Will I pick up a third party title if it looks really good? Of course. But nothing on the DS thus far has made me say "Gotta buy it!" Maybe I don't belong in this discussion because I focus on first party titles, the main franchises, but that's what I'm focusing on. And as far as I'm concerned, those titles have been nerfed as badly as Samus was in Brawl. Mario turned into casual-mania, Pokemon is going downhill, Metroid is being taken away from what made it good...etc. Don't even get me STARTED on DK. That has to be the worst franchise Nintendo has these days, but the Country games and 64 were GREAT. (By the way, there's more of your controller innovation. All 3 titles for GameCube had those stupid bongos, and all of those games were bad. Surprise, surprise.)
Don't get me started on Sonic either. The phrase "good new Sonic game" is the biggest oxymoron ever. Compared to other new games, good, maybe. Good in general, kind of. In any case, not that many systems have Sonic games anymore.
My biggest problem with the Wii/DS is that they ruin franchises and games because they're so desperate to put in that base innovation. Every 3rd party game the Wii gets has to be different for the Wii if it's for other systems as well. We don't even get a real Soul Calibur, We got a different Sonic game (Sonic 2006 may not have been stellar, but Secret Rings was simply awful thanks to constant movement so that motion sensor could be implemented.)...it's getting ridiculous. We get special treatment, but special has different meanings. In this case, special is bad.
Spire III said:
Despite everything that you guys have been arguing over, I'd like to briefly answer the main topic, "no more good games for Wii?"
There are bountiful good games for Wii coming out soon, and continuing into the depths of the year. We're about to be bombarded with many great games:
Wario Land: Shake It!
Fatal Frame: The Mask of the Lunar Eclipse
Mushroom Men
Star Wars The Clone Wars: Lightsaber Duels
Star Wars: The Force Unleashed
Final Fantasy Crystal Chronicles: Crystal Bearers
The Legend of Spyro: Dawn of the Dragon
Crash: Mind over Mutant
Castlevania Judgement
Tomb Raider: Underworld
Sonic Unleashed
Guitar Hero World Tour
Mad World
Spyborgs
Rune Factory Frontiers
and many, many more...
No more good games, my ***... Oh, and for the record, the DS is pretty much a stripped down, handheld Wii. It's built for gamers of all sorts. Look at Final Fantasy III, IV, and Tactics Advance 2. Are those really casual-gamer titles? Hell no.
The topic is mainly referring to first party games. For first party games, yeah, the Wii is pretty much done.
As for being built for gamers of all sorts...yeah, by gamers of all sorts, it's meant that gamers have to adjust and casual gamers get what they want. In any case, you couldn't say that all of those are good. If there's one thing we should've learned from Brawl, it's that you can never assume any game is good until you've played it. I can say right now with full confidence that Sonic Unleashed is going to be bad. I may be proven wrong, but I'll stand by that statement until I'm convinced otherwise. The previous new Sonic games have been bad, and it sounds once again like they're trying too hard to bring him back to his roots.