I don't get why you hate Kind Code still.
You say that like there's absolutely nothing wrong with Kind Code.
It's a system that discourages figuring out puzzles and encourages laziness to the point that you don't even have to get off your freaking couch to figure out how to get past it.
That's like a Sudoku puzzle where you can tap any of the squares to find out what goes there, just in case you're having trouble.
Or a guitar that has strings which glow to tell you the correct fingering for the notes just in case you forget what comes next.
"But that's different..." No, it's not. I don't care if it's optional or not, because you know what happens if you have something like that right in front of you when you're playing a game like Zelda? You're going to end up tempted to use it whether or not you've decided not to use it.
Basically, one of the few solid arguments that can be used in defense of gaming versus the people who are still convinced that video games are the epitome of awful is that they require thought when puzzles come along. Now the need to solve puzzles is completely negated by the game itself -- not a separate, $15 product, and not a guide on some website somewhere, but by the actual game. You pay the $50 for that Zelda game, and you get the hint system with it. And why? So the same type of idiots who condemn video games for being mindless will start to pick up those games and not be unable to get anywhere.
As for difficulty in terms of skill with
NSMB Wii, that's just as stupid. There's a reason there are so many different types of games out there. If people can't stand difficulty, then they don't pick up the difficult games, it's as simple as that. If they like difficult games, then they go for said difficult games.
You have to die 8 times to activate it, yes, but you could easily die 8 times just screwing around. And if you try it twice and decide "Meh, I'm not going to be able to beat this," it's as easy as killing yourself 6 more times to activate it.
This feature is on par with a feature to dumb down the scariness of a horror film. If you don't like being scared, then why the hell did you pick a horror film? Go out and get
Finding Nemo instead of
Saw.
If you don't like being challenged too much, then go out and get
Wii Music instead of
NSMB Wii.
This is one topic on which I will never budge. I was against it from the beginning and I always will be.
Whether or not it's optional, most of all I'd say I'm against the principle of it. Even disregarding the fact that I don't even want to be
tempted to skip out on solving a puzzle or overcoming an obstacle by myself, it's inherently stupid to make
gameplay optional in a video
game. If you don't want to play it, then you can always just skip out on the game altogether.
And yes, I understand
exactly why Nintendo's doing this, so no one needs to say "NINTENDO NEEDS TO DO THIS TO ATTRACT CASUAL GAMERS WHAT'S WRONG WITH YOU!!??!?!?!/1!1!/1/?!" I understand they're doing it so casual gamers can play any game and not be plagued by challenges.