I don't think I was talking about that, as in talking about what a reboot is and that "retooling and additions to mechanics", that kind of stuff. Nor did I necessarily say that characters would be barred from ever returning in a reboot. The question I am curious to know, is who was?
I mean, obviously, a reboot can be different from retooling and all. Still, what is your stance on rebooting Smash Bros. overall?
My post wasn't at all directed towards you; I would have quoted you if that were the case. Like this one.
No one here has specifically said "Cut characters are barred from returning", I'm more referring (in hyperbolic manner) to the way people act when it comes to cuts. Base game or bust seems to be the mentality a lot seem to carry. Again, this isn't directed at any particular user, just something I've seen every so often during my years of lurking here.
Obviously, no one wants the characters they like to be cut and missing base would certainly suck, but I think Smash fans need to learn to be more open to veterans as DLC. We already got just that in Smash 4, and with cuts being likely for the next game, it's kind of the only way for the series to retain as many of these characters as possible.
As for my stance on "rebooting", I honestly don't care. If the next game is Ultimate Deluxe, I'm cool with that. If it cuts back a little but retains most of the same roster and just tweaks the gameplay a little, I'm cool with that. If they drastically retool the roster and scale back the overall scope (numbers wise) while adding brand new mechanics, I'm cool with that. I just want a fun platform fighter with some mechanical depth.
I'm not worried about mainstays and major secondary characters getting cut. The Mario's and Diddy's of the roster are all safe imo.
I'm also already comfortable with the characters I enjoy being cut because it's already happened
and many of the characters I like are either low priority
or disliked by the community at large
. I'm in the minority, so I don't expect to be catered to. Plus, I enjoy a lot of characters so I have others to fall back on or will simply find someone else among whatever newcomers get added. Moreover, this is just how series progression works in the fighting game genre. Cuts/returns have been a normal thing in fighting games for ages, Smash has instead gone above and beyond to spoil us.
Not to say I don't like how good we've had it. If we could keep Everyone is Here going and add on even more, I'd take that too. Just not holding my breath.
My personal pet peeve is that people dont seem to know what the word "reboot" means in context of media.
It means completely starting from scratch with no connection to what came before beyond names.
This is kind of an overarching problem with how some terms are defined in games especially. No one can seem to agree on how to define or use reboot, remake, remaster or reimagining.
I've always treated it as:
Remaster; same code, same game. Just touched up visuals and maybe some QoL tweaks here and there. Metroid Prime Remastered, Ocarina of Time 3D/Majora's Mask 3D, >insert PS3 era remastered trilogy<etc.
Remake: Redone code and everything, but one-to-one or otherwise extremely faithful recreation with some potential changes and new content. An example would be Resident Evil (2002)
Reboot: Continuity reset.
Reimagining is a much looser term because reboots and remakes can both be considered reimagining's; one is simply more faithful to the source material than the other. In some cases, especially in recent years, some games can be both at once.
The Resident Evil 2-4 remakes are just that, remakes, but they also significantly alter the continuity/character portrayals, etc., diverging from the originals. Still remakes, but not exactly faithful ones.
Frankly, the only characters who can actually support significant moveset changes are Ganondorf and Zelda since their portrayals have drifted away from canon.
And I'll still complain if they make Ganondorf just another sword-wielding sorcerer in Smash. They should make him unique AND a puncher in both Zelda canon and Smash.
I'm still in favor of having Ganondorf punches, kicks, sword swings and magic all in one. He does
all of these things in actual Zelda already.